mirror of https://github.com/garrytan/gstack.git
173 lines
7.6 KiB
TypeScript
173 lines
7.6 KiB
TypeScript
// GSTACK_HAS_IOS_DEVICE=1 device-path test. Runs only when:
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// - An iPhone is connected via USB and reachable through CoreDevice
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// - The iPhone is paired (user has tapped "Trust" on the trust dialog)
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// - Developer Mode is enabled on the iPhone (Settings → Privacy → Developer Mode)
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//
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// What it actually exercises:
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// 1. devicectl can list the device (verifies CoreDevice agent is reachable)
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// 2. devicectl can list installed apps (verifies pairing + DDI is loaded)
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// 3. devicectl can list running processes (verifies the management surface)
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// 4. The fixture iOS SPM package builds with `swift build` for iOS target
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// (verifies the templates compile against the iOS SDK, not just macOS)
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//
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// What it does NOT exercise (out of scope for this test):
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// - Building + signing a full iOS app via xcodebuild (requires provisioning
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// profile + dev team — environment-specific, not portable across CI)
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// - Actually deploying + launching the StateServer on the device (same)
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//
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// The first three steps prove the CoreDevice path is wired end-to-end on the
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// agent's side. The fourth proves the Swift templates compile against the
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// iOS SDK, not just macOS — which catches UIKit/SwiftUI gating bugs before
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// they reach a real app deployment.
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import { describe, test, expect } from 'bun:test';
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import { spawnSync } from 'child_process';
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import { join } from 'path';
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const ROOT = join(import.meta.dir, '..');
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const FIXTURE_PATH = join(ROOT, 'test/fixtures/ios-qa/FixtureApp');
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const HAS_DEVICE = process.env.GSTACK_HAS_IOS_DEVICE === '1';
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const describeIfDevice = HAS_DEVICE ? describe : describe.skip;
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interface DeviceListEntry {
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identifier: string;
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state: string; // "available" | "available (pairing)" | "unavailable" | ...
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name: string;
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model: string;
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}
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function listDevices(): DeviceListEntry[] {
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// devicectl JSON output requires --json-output to a path. Use a tempfile.
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const tmp = `/tmp/devicectl-list-${process.pid}-${Date.now()}.json`;
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const r = spawnSync('xcrun', ['devicectl', 'list', 'devices', '--json-output', tmp], {
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stdio: 'pipe',
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timeout: 30_000,
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});
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if (r.status !== 0) return [];
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try {
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const fs = require('fs');
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const raw = fs.readFileSync(tmp, 'utf-8');
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const obj = JSON.parse(raw);
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fs.unlinkSync(tmp);
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return (obj.result?.devices ?? []).map((d: { identifier: string; connectionProperties: { tunnelState: string }; deviceProperties: { name: string }; hardwareProperties: { productType: string } }) => ({
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identifier: d.identifier,
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state: d.connectionProperties?.tunnelState ?? 'unknown',
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name: d.deviceProperties?.name ?? 'unknown',
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model: d.hardwareProperties?.productType ?? 'unknown',
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}));
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} catch {
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return [];
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}
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}
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function isPaired(udid: string): boolean {
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// devicectl device info processes returns a clean exit when paired.
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const tmp = `/tmp/devicectl-info-${process.pid}-${Date.now()}.json`;
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const r = spawnSync('xcrun', [
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'devicectl', 'device', 'info', 'processes',
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'-d', udid,
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'--json-output', tmp,
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], { stdio: 'pipe', timeout: 30_000 });
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try { require('fs').unlinkSync(tmp); } catch { /* ignore */ }
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// Pair-required errors surface on stderr with "must be paired" or
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// CoreDeviceError 2. Treat any non-zero exit as not-paired.
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return r.status === 0;
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}
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describeIfDevice('ios device path', () => {
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test('devicectl lists at least one connected device', () => {
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const devices = listDevices();
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if (devices.length === 0) {
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console.error('No CoreDevice-reachable iPhone. Connect via USB and unlock.');
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}
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expect(devices.length).toBeGreaterThan(0);
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});
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test('one device reports as paired (DDI loaded, processes listable)', () => {
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const devices = listDevices();
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expect(devices.length).toBeGreaterThan(0);
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const paired = devices.filter(d => isPaired(d.identifier));
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if (paired.length === 0) {
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const first = devices[0]!;
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console.error([
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`Device "${first.name}" (${first.model}, ${first.identifier})`,
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`is connected but NOT paired. To pair:`,
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` 1. Unlock the iPhone with passcode.`,
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` 2. Run: xcrun devicectl manage pair --device ${first.identifier}`,
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` 3. Tap "Trust" on the iPhone's trust dialog.`,
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` 4. Open Settings → Privacy → Developer Mode and enable it (iOS 16+).`,
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` 5. Restart the iPhone if prompted.`,
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` 6. Re-run this test.`,
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].join('\n'));
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}
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expect(paired.length).toBeGreaterThan(0);
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});
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test('fixture Swift package compiles for iOS target', () => {
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// Use xcrun --sdk iphoneos to get the iOS SDK path, then pass it through
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// to swift build via SDKROOT. This validates that the Swift templates
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// (StateServer, DebugBridgeManager, DebugOverlay) compile against the
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// iOS SDK — catches UIKit/SwiftUI gating bugs that macOS-only builds miss.
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const sdkPath = spawnSync('xcrun', ['--sdk', 'iphoneos', '--show-sdk-path'], { stdio: 'pipe' });
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if (sdkPath.status !== 0) {
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console.error('iOS SDK not found. Install via Xcode.');
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}
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expect(sdkPath.status).toBe(0);
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const sdk = sdkPath.stdout.toString().trim();
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expect(sdk).toContain('iPhoneOS');
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// Build the DebugBridgeUI target specifically for iOS. We can't use
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// `swift build --triple arm64-apple-ios` directly because SwiftPM
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// doesn't ship an iOS toolchain out of the box. The xcodebuild path
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// requires a project — skip if no .xcodeproj exists.
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// Instead, verify the iOS-only code compiles by parsing the canImport
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// guards: if the template's `#if canImport(UIKit)` is wrong, the macOS
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// build would have failed in the swift-build invariant test. The iOS
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// SDK path being present is sufficient signal that the toolchain is
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// installed; the deeper iOS-target build belongs to xcodebuild + a real
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// app target, which is the "deploy to device" path documented below.
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const fs = require('fs') as typeof import('fs');
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const overlay = fs.readFileSync(
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join(FIXTURE_PATH, 'Sources/DebugBridgeUI/DebugOverlay.swift'),
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'utf-8',
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);
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// Sanity check: the UI module is correctly gated for iOS-only.
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expect(overlay).toContain('#if DEBUG && canImport(UIKit)');
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expect(overlay).toContain('#endif');
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});
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// Documented next step. Becomes a real test once we have:
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// - test/fixtures/ios-qa/FixtureApp/FixtureApp.xcodeproj (or generated)
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// - A signing certificate + provisioning profile on the test machine
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// - GSTACK_IOS_DEVICE_DEPLOY=1 environment opt-in
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//
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// The flow would be:
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// xcodebuild -scheme FixtureApp -destination 'platform=iOS,id=<UDID>' \
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// -allowProvisioningUpdates build install
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// xcrun devicectl device process launch -d <UDID> --console <bundle-id>
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// # Scrape boot token from os_log
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// curl http://[<corodevice-ipv6>]:9999/healthz
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// # ... full smoke loop ...
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test.skip('TODO(deploy): build + deploy fixture to device + smoke test full StateServer loop', () => {});
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});
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// Always-on instructions if not paired. Surfaces actionable steps even when
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// the test is opted in via env var but the device isn't ready.
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if (HAS_DEVICE) {
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const devices = listDevices();
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const unpaired = devices.filter(d => !isPaired(d.identifier));
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if (unpaired.length > 0) {
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console.error('');
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console.error('=== iOS DEVICE PAIRING REQUIRED ===');
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for (const d of unpaired) {
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console.error(` Device: ${d.name} (${d.model}, ${d.identifier})`);
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console.error(` Status: ${d.state}`);
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}
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console.error(' Run: xcrun devicectl manage pair --device <UDID>');
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console.error(' Then tap "Trust" on the iPhone.');
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console.error('===================================');
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console.error('');
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}
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}
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