gstack/ios-qa/templates/DebugBridgeTouch.m.template

302 lines
11 KiB
Plaintext

//
// DebugBridgeTouch.m — minimal port of KIF's in-process touch synthesis.
// Original code: https://github.com/kif-framework/KIF — MIT-licensed
// (Square, Inc. + KIF contributors). Adapted to a single-file, tap-only,
// iOS 18+ aware subset for the gstack/ios-qa DebugBridge.
//
// Uses these private UIKit selectors (DEBUG-only; never shipped to App Store):
// UITouch: _setLocationInWindow:resetPrevious:, _setIsFirstTouchForView:,
// setPhase:, setTimestamp:, setView:, setWindow:, setTapCount:,
// _setHidEvent:
// UIEvent: _clearTouches, _addTouch:forDelayedDelivery:, _setHIDEvent:
// UIApplication: _touchesEvent
// UIView: _hitTestWithContext: (iOS 18+ for SwiftUI hit-testing)
// NSObject: _UIHitTestContext contextWithPoint:radius: (iOS 18+)
//
// IOKit private symbols (linked dynamically via the IOKit framework on iOS):
// IOHIDEventCreateDigitizerEvent, IOHIDEventCreateDigitizerFingerEventWithQuality,
// IOHIDEventSetIntegerValue, IOHIDEventAppendEvent.
#import "DebugBridgeTouch.h"
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <objc/message.h>
#import <mach/mach_time.h>
#pragma mark - IOHIDEvent (private symbols from IOKit)
typedef struct __IOHIDEvent * IOHIDEventRef;
#define IOHIDEventFieldBase(type) (type << 16)
#ifdef __LP64__
typedef double IOHIDFloat;
#else
typedef float IOHIDFloat;
#endif
typedef UInt32 IOOptionBits;
typedef uint32_t IOHIDDigitizerTransducerType;
typedef uint32_t IOHIDEventField;
enum {
kIOHIDDigitizerTransducerTypeStylus = 0,
kIOHIDDigitizerTransducerTypePuck,
kIOHIDDigitizerTransducerTypeFinger,
kIOHIDDigitizerTransducerTypeHand
};
enum {
kIOHIDEventTypeDigitizer = 11,
};
enum {
kIOHIDDigitizerEventRange = 0x00000001,
kIOHIDDigitizerEventTouch = 0x00000002,
kIOHIDDigitizerEventPosition = 0x00000004,
};
enum {
kIOHIDEventFieldDigitizerX = IOHIDEventFieldBase(kIOHIDEventTypeDigitizer),
kIOHIDEventFieldDigitizerY,
kIOHIDEventFieldDigitizerZ,
kIOHIDEventFieldDigitizerButtonMask,
kIOHIDEventFieldDigitizerType,
kIOHIDEventFieldDigitizerIndex,
kIOHIDEventFieldDigitizerIdentity,
kIOHIDEventFieldDigitizerEventMask,
kIOHIDEventFieldDigitizerRange,
kIOHIDEventFieldDigitizerTouch,
kIOHIDEventFieldDigitizerPressure,
kIOHIDEventFieldDigitizerAuxiliaryPressure,
kIOHIDEventFieldDigitizerTwist,
kIOHIDEventFieldDigitizerTiltX,
kIOHIDEventFieldDigitizerTiltY,
kIOHIDEventFieldDigitizerAltitude,
kIOHIDEventFieldDigitizerAzimuth,
kIOHIDEventFieldDigitizerQuality,
kIOHIDEventFieldDigitizerDensity,
kIOHIDEventFieldDigitizerIrregularity,
kIOHIDEventFieldDigitizerMajorRadius,
kIOHIDEventFieldDigitizerMinorRadius,
kIOHIDEventFieldDigitizerCollection,
kIOHIDEventFieldDigitizerCollectionChord,
kIOHIDEventFieldDigitizerChildEventMask,
kIOHIDEventFieldDigitizerIsDisplayIntegrated,
};
// IOKit is a PRIVATE framework on iOS — we can't link it via -framework. Load
// at runtime via dlopen/dlsym. This is the standard approach for KIF-style
// touch synthesis on iOS, including in DEBUG-only test harnesses.
#import <dlfcn.h>
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerEventFn)(CFAllocatorRef, AbsoluteTime,
IOHIDDigitizerTransducerType, uint32_t, uint32_t, uint32_t, uint32_t,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerFingerEventWithQualityFn)(CFAllocatorRef,
AbsoluteTime, uint32_t, uint32_t, uint32_t, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef void (*IOHIDEventSetIntegerValueFn)(IOHIDEventRef, IOHIDEventField, int);
typedef void (*IOHIDEventAppendEventFn)(IOHIDEventRef, IOHIDEventRef);
static IOHIDEventCreateDigitizerEventFn _IOHIDEventCreateDigitizerEvent;
static IOHIDEventCreateDigitizerFingerEventWithQualityFn _IOHIDEventCreateDigitizerFingerEventWithQuality;
static IOHIDEventSetIntegerValueFn _IOHIDEventSetIntegerValue;
static IOHIDEventAppendEventFn _IOHIDEventAppendEvent;
static BOOL _IOKitLoaded = NO;
static BOOL DBT_LoadIOKit(void) {
if (_IOKitLoaded) return YES;
void *handle = dlopen("/System/Library/Frameworks/IOKit.framework/IOKit", RTLD_NOW);
if (!handle) {
handle = dlopen("/System/Library/PrivateFrameworks/IOKit.framework/IOKit", RTLD_NOW);
}
if (!handle) return NO;
_IOHIDEventCreateDigitizerEvent = (IOHIDEventCreateDigitizerEventFn)dlsym(handle, "IOHIDEventCreateDigitizerEvent");
_IOHIDEventCreateDigitizerFingerEventWithQuality = (IOHIDEventCreateDigitizerFingerEventWithQualityFn)dlsym(handle, "IOHIDEventCreateDigitizerFingerEventWithQuality");
_IOHIDEventSetIntegerValue = (IOHIDEventSetIntegerValueFn)dlsym(handle, "IOHIDEventSetIntegerValue");
_IOHIDEventAppendEvent = (IOHIDEventAppendEventFn)dlsym(handle, "IOHIDEventAppendEvent");
_IOKitLoaded = (_IOHIDEventCreateDigitizerEvent && _IOHIDEventCreateDigitizerFingerEventWithQuality &&
_IOHIDEventSetIntegerValue && _IOHIDEventAppendEvent);
return _IOKitLoaded;
}
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) CF_RETURNS_RETAINED;
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) {
if (!DBT_LoadIOKit()) return NULL;
uint64_t abTime = mach_absolute_time();
AbsoluteTime timeStamp;
timeStamp.hi = (UInt32)(abTime >> 32);
timeStamp.lo = (UInt32)(abTime);
IOHIDEventRef handEvent = _IOHIDEventCreateDigitizerEvent(kCFAllocatorDefault,
timeStamp, kIOHIDDigitizerTransducerTypeHand,
0, 0, kIOHIDDigitizerEventTouch, 0,
0, 0, 0, 0, 0,
0, true, 0);
_IOHIDEventSetIntegerValue(handEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
uint32_t eventMask = (touch.phase == UITouchPhaseMoved)
? kIOHIDDigitizerEventPosition
: (kIOHIDDigitizerEventRange | kIOHIDDigitizerEventTouch);
uint32_t isTouching = (touch.phase == UITouchPhaseEnded) ? 0 : 1;
CGPoint loc = [touch locationInView:touch.window];
IOHIDEventRef fingerEvent = _IOHIDEventCreateDigitizerFingerEventWithQuality(kCFAllocatorDefault,
timeStamp, 1, 2, eventMask,
(IOHIDFloat)loc.x, (IOHIDFloat)loc.y, 0.0,
0, 0, 5.0, 5.0, 1.0, 1.0, 1.0,
(IOHIDFloat)isTouching, (IOHIDFloat)isTouching, 0);
_IOHIDEventSetIntegerValue(fingerEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
_IOHIDEventAppendEvent(handEvent, fingerEvent);
CFRelease(fingerEvent);
return handEvent;
}
#pragma mark - Private selectors
@interface UITouch ()
- (void)setWindow:(UIWindow *)window;
- (void)setView:(UIView *)view;
- (void)setTapCount:(NSUInteger)tapCount;
- (void)setTimestamp:(NSTimeInterval)timestamp;
- (void)setPhase:(UITouchPhase)touchPhase;
- (void)setGestureView:(UIView *)view;
- (void)_setLocationInWindow:(CGPoint)location resetPrevious:(BOOL)resetPrevious;
- (void)_setIsFirstTouchForView:(BOOL)firstTouchForView;
- (void)_setHidEvent:(IOHIDEventRef)event;
@end
@interface UIEvent (DBTPrivate)
- (void)_clearTouches;
- (void)_addTouch:(UITouch *)touch forDelayedDelivery:(BOOL)delayed;
- (void)_setHIDEvent:(IOHIDEventRef)event;
- (void)_setTimestamp:(NSTimeInterval)timestamp;
@end
@interface UIApplication (DBTPrivate)
- (UIEvent *)_touchesEvent;
@end
@interface UIView (DBTPrivate)
- (id)_hitTestWithContext:(id)context;
@end
#pragma mark - SwiftUI-aware hit test (iOS 18+)
// Returns `id` because iOS 18's _hitTestWithContext: can return either a UIView
// OR a SwiftUI.UIKitGestureContainer (a plain UIResponder, NOT a UIView).
// The latter is the case for SwiftUI Buttons. KIF's observation: the returned
// responder is still compatible with UITouch.setView: even when it isn't a
// UIView — so we pass it through as-is. Filtering by isKindOfClass:UIView
// here would drop every SwiftUI Button tap silently. Mirrors KIF PR #1323.
static id DBT_HitTestView(UIWindow *window, CGPoint point) {
UIView *fallback = [window hitTest:point withEvent:nil];
if (@available(iOS 18.0, *)) {
Class ctxClass = NSClassFromString(@"_UIHitTestContext");
SEL ctxSel = NSSelectorFromString(@"contextWithPoint:radius:");
if (ctxClass && [ctxClass respondsToSelector:ctxSel] &&
[UIView instancesRespondToSelector:@selector(_hitTestWithContext:)]) {
id (*sendCtx)(id, SEL, CGPoint, CGFloat) =
(id (*)(id, SEL, CGPoint, CGFloat))objc_msgSend;
id ctx = sendCtx(ctxClass, ctxSel, point, 0);
if (ctx) {
id found = nil;
UIView *current = fallback;
while (found == nil && current != nil) {
found = [current _hitTestWithContext:ctx];
current = current.superview;
}
if (found) {
return found;
}
}
}
}
return fallback;
}
#pragma mark - Public API
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
if (!window) return NO;
id hit = DBT_HitTestView(window, point);
if (!hit) return NO;
// Build a single synthetic UITouch via private setters. Order matters —
// setWindow: clears internal state and must come first.
UITouch *touch = [[UITouch alloc] init];
[touch setWindow:window];
[touch setTapCount:1];
[touch _setLocationInWindow:point resetPrevious:YES];
// setView: typed UIView * but accepts SwiftUI.UIKitGestureContainer
// (UIResponder) too — that's how SwiftUI Buttons get routed on iOS 18+.
[touch setView:(UIView *)hit];
[touch setPhase:UITouchPhaseBegan];
if ([touch respondsToSelector:@selector(_setIsFirstTouchForView:)]) {
[touch _setIsFirstTouchForView:YES];
}
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
if ([touch respondsToSelector:@selector(setGestureView:)] &&
[hit isKindOfClass:[UIView class]]) {
[touch setGestureView:(UIView *)hit];
}
// Attach a real IOHIDEvent (required iOS 9+).
IOHIDEventRef hidEventBegan = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventBegan];
UIEvent *event = [[UIApplication sharedApplication] _touchesEvent];
if (!event) {
CFRelease(hidEventBegan);
return NO;
}
[event _clearTouches];
[event _setHIDEvent:hidEventBegan];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventBegan);
// Ended phase
[touch setPhase:UITouchPhaseEnded];
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
IOHIDEventRef hidEventEnded = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventEnded];
[event _clearTouches];
[event _setHIDEvent:hidEventEnded];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventEnded);
return YES;
}
@end
#else // !TARGET_OS_IOS
// macOS / Catalyst / other non-iOS host build: no-op stub so the module
// resolves cleanly without UIKit or IOKit. The Swift cross-platform tests
// don't exercise touch synthesis; that's iOS-only by definition.
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
(void)point; (void)window;
return NO;
}
@end
#endif // TARGET_OS_IOS