gstack/ios-qa/daemon/src/tunnel-bootstrap.ts

339 lines
12 KiB
TypeScript

// Bootstrap the CoreDevice tunnel to a connected iPhone running the iOS app
// under test. Orchestrates the full hand-rolled flow we verified end-to-end:
//
// 1. find a paired, connected device via devicectl list devices
// 2. launch the app on it (no-op if already running)
// 3. wait briefly for the in-app StateServer to start
// 4. copy the boot token from the app's sandbox via devicectl copy from
// If an earlier daemon already consumed it, relaunch the app once to mint
// a fresh boot token, then verify the relaunched StateServer again.
// 5. POST /auth/rotate to swap boot token → fresh in-memory token
// 6. return a DeviceTunnel pointing at the device's IPv6 with the rotated
// bearer that subsequent proxied requests carry
//
// Step 5 is critical: after rotation, anything scraping os_log or the
// on-disk token file sees a dead credential. The Mac daemon holds the only
// live token, which it scopes per-tailnet-session via /auth/mint.
import { randomBytes } from 'crypto';
import { spawnSync } from 'child_process';
import type { DeviceTunnel } from './proxy';
import {
listDevices,
resolveTunnelIPv6,
isAppRunning,
launchApp,
copyFileFromAppContainer,
type DeviceEntry,
type SpawnImpl,
type ResolveImpl,
} from './devicectl';
export interface BootstrapOptions {
/** Target iPhone UDID. If null, picks the best connected paired iPhone. */
udid?: string;
/** Bundle ID of the iOS app hosting the StateServer. */
bundleId: string;
/** StateServer port. Defaults to 9999. */
port?: number;
/** Token-path inside the app sandbox (relative to data container). */
bootTokenPath?: string;
/** Max time to wait for the StateServer to start after launch (ms). */
startupTimeoutMs?: number;
/** Test injection. */
spawnImpl?: SpawnImpl;
resolveImpl?: ResolveImpl;
fetchImpl?: typeof fetch;
}
export type BootstrapResult =
| { ok: true; tunnel: DeviceTunnel }
| { ok: false; error: BootstrapErrorReason; detail?: string };
export type BootstrapErrorReason =
| 'no_devices'
| 'no_paired_device'
| 'device_not_found'
| 'launch_failed'
| 'device_locked'
| 'state_server_unreachable'
| 'wrong_app'
| 'boot_token_unavailable'
| 'rotate_failed'
| 'resolve_failed';
function isIPhoneDevice(device: DeviceEntry): boolean {
const platform = device.platform.trim().toLowerCase();
const deviceType = device.deviceType.trim().toLowerCase();
const model = device.model.trim().toLowerCase();
// productType is present even on older CoreDevice versions. Prefer the
// explicit platform/type fields when available, but retain productType as
// a compatibility fallback. An explicit non-iOS platform always loses.
if (platform && platform !== 'ios') return false;
return deviceType === 'iphone' || model.startsWith('iphone');
}
function isAvailableDevice(device: Pick<DeviceEntry, 'state' | 'transport'>): boolean {
const state = device.state.trim().toLowerCase();
const transport = device.transport.trim().toLowerCase();
// Xcode 26.6 / iOS 27 beta can report a USB-reachable iPhone as
// tunnelState=disconnected until the next devicectl command establishes
// the CoreDevice tunnel. The wired transport is the authoritative signal
// in that transitional state. Stale devices have no wired transport.
return state === 'connected'
|| state.startsWith('available')
|| (state === 'disconnected' && transport === 'wired');
}
function defaultDeviceRank(device: DeviceEntry): number {
if (!device.paired || !isIPhoneDevice(device) || !isAvailableDevice(device)) return -1;
const state = device.state.trim().toLowerCase();
const transport = device.transport.trim().toLowerCase();
// Prefer the USB-connected phone the user is actively working with. Then
// prefer an established CoreDevice tunnel over a merely available device.
return (transport === 'wired' ? 100 : 0)
+ (state === 'connected' ? 10 : 0)
+ (state.startsWith('available') ? 1 : 0);
}
function pickDefaultDevice(devices: DeviceEntry[]): DeviceEntry | undefined {
let best: DeviceEntry | undefined;
let bestRank = -1;
for (const device of devices) {
const rank = defaultDeviceRank(device);
if (rank > bestRank) {
best = device;
bestRank = rank;
}
}
return best;
}
const defaultSpawn: SpawnImpl = (cmd, args) => spawnSync(cmd, args, {
stdio: 'pipe',
timeout: 60_000,
});
function relaunchApp(
udid: string,
bundleId: string,
spawn: SpawnImpl = defaultSpawn,
): { ok: true } | { ok: false; error: 'device_locked' | 'launch_failed'; detail?: string } {
const r = spawn('xcrun', [
'devicectl', 'device', 'process', 'launch',
'--device', udid,
'--terminate-existing',
bundleId,
]);
if (r.status === 0) return { ok: true };
const detail = `${r.stderr?.toString() ?? ''}${r.stdout?.toString() ?? ''}`.trim();
if (detail.includes('was not, or could not be, unlocked')) {
return { ok: false, error: 'device_locked', detail };
}
return { ok: false, error: 'launch_failed', detail };
}
/**
* Bootstrap a real CoreDevice tunnel to an iOS app's StateServer. Used by
* the daemon's default tunnelProvider when GSTACK_IOS_TARGET_UDID is set
* (or when the user wants real-device control instead of a stub).
*/
export async function bootstrapTunnel(opts: BootstrapOptions): Promise<BootstrapResult> {
const port = opts.port ?? 9999;
const tokenPath = opts.bootTokenPath ?? 'tmp/gstack-ios-qa.token';
const startupTimeoutMs = opts.startupTimeoutMs ?? 5_000;
const spawn = opts.spawnImpl;
const resolve = opts.resolveImpl;
const fetchFn = opts.fetchImpl ?? fetch;
// Step 1: pick a device
const devices = listDevices(spawn);
if (devices.length === 0) {
return { ok: false, error: 'no_devices' };
}
const target = opts.udid
? devices.find((d) => d.identifier === opts.udid)
: pickDefaultDevice(devices);
if (!target) {
if (opts.udid) {
return { ok: false, error: 'device_not_found', detail: opts.udid };
}
const pairedIPhone = devices.find((d) => d.paired && isIPhoneDevice(d));
if (pairedIPhone) {
return {
ok: false,
error: 'device_not_found',
detail: `paired iPhone ${pairedIPhone.name} (${pairedIPhone.identifier}) is ${pairedIPhone.state}; connect it over USB and unlock it`,
};
}
const firstIPhone = devices.find(isIPhoneDevice);
if (!firstIPhone) {
return {
ok: false,
error: 'device_not_found',
detail: 'no iPhone is connected; non-iOS devices are not eligible for iOS QA',
};
}
return {
ok: false,
error: 'no_paired_device',
detail: `device ${firstIPhone.name} (${firstIPhone.identifier}) is ${firstIPhone.state}; run \`xcrun devicectl manage pair --device ${firstIPhone.identifier}\` and tap Trust on the iPhone`,
};
}
if (!isIPhoneDevice(target)) {
return {
ok: false,
error: 'device_not_found',
detail: `device ${target.name} (${target.identifier}) is ${target.platform || target.model}, not an iPhone`,
};
}
if (!target.paired) {
return {
ok: false,
error: 'no_paired_device',
detail: `device ${target.name} (${target.identifier}) is ${target.state}; run \`xcrun devicectl manage pair --device ${target.identifier}\` and tap Trust on the iPhone`,
};
}
if (!isAvailableDevice(target)) {
return {
ok: false,
error: 'device_not_found',
detail: `device ${target.name} (${target.identifier}) is ${target.state}; connect it over USB and unlock it`,
};
}
// Step 2: launch app (idempotent — devicectl returns success if already running)
if (!isAppRunning(target.identifier, opts.bundleId, spawn)) {
const launched = launchApp(target.identifier, opts.bundleId, spawn);
if (!launched.ok) {
return { ok: false, error: launched.error === 'device_locked' ? 'device_locked' : 'launch_failed', detail: launched.error };
}
}
// Step 3: resolve tunnel IPv6. Try devicectl `info details` first (most
// reliable on macOS 26.x), fall through to mDNS via dns.lookup, then
// dns.resolve6 as a last-ditch fallback. See devicectl.ts:resolveTunnelIPv6
// for the rationale.
// When tests inject `resolve`, use it for both the mDNS-lookup path AND the
// legacy resolve6 path — otherwise the legacy path would make a real DNS
// call. In production, only `resolve` is set (to the dns.lookup-based
// default) and the legacy path uses the real dns.resolve6.
const ipv6 = await resolveTunnelIPv6({
udid: target.identifier,
deviceName: target.name,
spawn,
resolve,
legacyResolve: resolve,
});
if (!ipv6) {
return { ok: false, error: 'resolve_failed', detail: target.name };
}
// Step 4: wait for StateServer to become reachable, then scrape boot token.
// Probe /healthz with retries (the listener can take a moment to bind).
const waitForStateServer = async (): Promise<BootstrapResult | null> => {
const deadline = Date.now() + startupTimeoutMs;
while (Date.now() < deadline) {
try {
const r = await fetchFn(`http://[${ipv6}]:${port}/healthz`, {
signal: AbortSignal.timeout(2_000),
});
if (r.ok) {
const health = await r.json().catch(() => null) as { bundle_id?: string } | null;
// Older bridges did not identify their bundle. Preserve compatibility,
// but reject an explicit mismatch from current bridges: another debug
// app already owns the fixed StateServer port on this device.
if (health?.bundle_id && health.bundle_id !== opts.bundleId) {
return {
ok: false,
error: 'wrong_app',
detail: `expected ${opts.bundleId} but StateServer port ${port} belongs to ${health.bundle_id}; terminate the other debug app`,
};
}
return null;
}
} catch { /* retry */ }
await new Promise((res) => setTimeout(res, 250));
}
return {
ok: false,
error: 'state_server_unreachable',
detail: `no /healthz response from [${ipv6}]:${port} within ${startupTimeoutMs}ms`,
};
};
const healthFailure = await waitForStateServer();
if (healthFailure) return healthFailure;
const readBootToken = () => copyFileFromAppContainer({
udid: target.identifier,
bundleId: opts.bundleId,
sourceRelativePath: tokenPath,
spawn,
});
let bootToken = readBootToken();
if (!bootToken) {
// A healthy running app can lack a boot token when an earlier daemon
// already rotated it. A new daemon has no way to recover that in-memory
// bearer, so restart exactly once to make StateServer mint a fresh one.
// The explicit bundle check above prevents disrupting an unrelated app
// that happens to own the fixed StateServer port.
const relaunched = relaunchApp(target.identifier, opts.bundleId, spawn);
if (!relaunched.ok) {
return { ok: false, error: relaunched.error, detail: relaunched.detail };
}
// The token is written before StateServer opens its listener. Waiting for
// it first prevents a stale response from the terminating process from
// being mistaken for readiness of the replacement process.
const tokenDeadline = Date.now() + startupTimeoutMs;
while (!bootToken && Date.now() < tokenDeadline) {
bootToken = readBootToken();
if (!bootToken) await new Promise((res) => setTimeout(res, 250));
}
if (!bootToken) {
return {
ok: false,
error: 'boot_token_unavailable',
detail: `couldn't read ${tokenPath} from ${opts.bundleId} after relaunch`,
};
}
const relaunchedHealthFailure = await waitForStateServer();
if (relaunchedHealthFailure) return relaunchedHealthFailure;
}
// Step 5: rotate the boot token to a fresh in-memory-only one.
const rotatedToken = randomBytes(32).toString('base64url');
try {
const r = await fetchFn(`http://[${ipv6}]:${port}/auth/rotate`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${bootToken}`,
'Content-Type': 'application/json',
},
body: JSON.stringify({ new_token: rotatedToken }),
signal: AbortSignal.timeout(5_000),
});
if (!r.ok) {
return { ok: false, error: 'rotate_failed', detail: `HTTP ${r.status}` };
}
} catch (err) {
return { ok: false, error: 'rotate_failed', detail: (err as Error).message };
}
return {
ok: true,
tunnel: {
udid: target.identifier,
ipv6Addr: ipv6,
port,
bootTokenRotated: rotatedToken,
},
};
}