A CDP trace of one sash drag settled what the render counters could not.
I had assumed the remaining cost was layout/paint; it was not:
script 6770ms | style 1866ms | layout 71ms
Layout was never the problem. The top attributable callsite in our own
code was use-resize-observer.ts at 977ms.
Counting the callbacks named the mechanism exactly: 8,620 ResizeObserver
instances constructed, and during a 40-move drag 2,600 callbacks each
carrying exactly ONE entry — 65 separate callbacks per pointermove. Every
consumer owned a private observer, so N elements resizing under a common
ancestor meant N trips through the observer machinery instead of one
batched delivery. With five mounted tiles that is ~100 user bubbles, each
with its own observer, all woken by a width change.
One shared observer with a WeakMap of target -> handlers. Callers keep
their exact contract: a handler observing several elements is still
invoked once with all of its entries, and unobserve happens when the last
handler for an element goes away.
Verified by trace, before -> after:
use-resize-observer 977ms -> 42.5ms (-96%)
style recalc 1866ms -> 1145ms (-39%)
total script 6770ms -> 3929ms (-42%)
Callback count 2,600 -> 43: one delivery per frame instead of 65.
Adds the two probes that found it. diag-drag-trace.mjs takes a real
timeline trace and prints the style/layout/script split plus the top
script callsites — that split is what disproved the layout theory.
diag-ro-storm.mjs counts RO callbacks vs entries, which is what
distinguished 'a few expensive calls' from 'very many cheap ones'.