Long thinking/tool stretches in a voice conversation are dead air — the
user cannot tell whether the agent is alive. New: quiet, repeating soft
bubble blips while the agent works and no speech audio is flowing.
- tools/voice_mode.py: numpy-synthesized blips (no binary assets) — two
alternating low pitches (G4/E4) with pitch glide + smooth attack/decay
envelopes, ~0.8-1.2s randomized spacing, volume = voice.beep_volume * 0.5.
start_thinking_sound(should_play=...) / stop_thinking_sound() daemon-loop
lifecycle; macOS-TCC-safe (sounddevice output gated there → silent skip,
no per-second afplay churn). New mark_audio_output_active()/
is_audio_output_active() ref-count wraps play_audio_file and the
streaming OutputStream sentence writes so "audio is flowing" is accurate.
- Config: voice.thinking_sound (default true) off-switch.
- cli.py: starts when a voice-mode turn begins, per-blip gate skips while
TTS speaks / mic records / barge capture owns the mic; stopped in the
chat() finally on every exit path.
- tui_gateway/server.py: same lifecycle around _run_prompt_submit turns
(voice mode on), gated on is_audio_output_active + continuous capture.
- Desktop: renderer owns voice-conversation audio, so a matching WebAudio
implementation (src/lib/thinking-sound.ts, same envelope/pitches) runs
while conversation status === "thinking"; honors voice.thinking_sound
(via config store) and the shared sound-mute toggle; stops instantly on
speaking/listening/end.