Add skeleton of matrix animation

This commit is contained in:
stale 2021-05-02 19:26:29 -03:00
parent bfb13b9c40
commit 14d53fdeed
2 changed files with 43 additions and 0 deletions

View File

@ -69,6 +69,7 @@ void draw_init(struct term_buf* buf)
}
static void doom_free(struct term_buf* buf);
static void matrix_free(struct term_buf* buf);
void draw_free(struct term_buf* buf)
{
@ -79,6 +80,9 @@ void draw_free(struct term_buf* buf)
case 0:
doom_free(buf);
break;
case 1:
matrix_free(buf);
break;
}
}
}
@ -513,6 +517,16 @@ static void doom_free(struct term_buf* buf)
free(buf->astate.doom);
}
static void matrix_init(struct term_buf* buf)
{
// TODO
}
static void matrix_free(struct term_buf* buf)
{
// TODO
}
void animate_init(struct term_buf* buf)
{
if (config.animate)
@ -524,6 +538,11 @@ void animate_init(struct term_buf* buf)
doom_init(buf);
break;
}
case 1:
{
matrix_init(buf);
break;
}
}
}
}
@ -591,6 +610,11 @@ static void doom(struct term_buf* term_buf)
}
}
static void matrix(struct term_buf* buf)
{
// TODO
}
void animate(struct term_buf* buf)
{
buf->width = tb_width();
@ -605,6 +629,11 @@ void animate(struct term_buf* buf)
doom(buf);
break;
}
case 1:
{
matrix(buf);
break;
}
}
}
}

View File

@ -18,6 +18,20 @@ struct box
u32 right;
};
struct matrix_dot
{
int val;
bool is_head;
};
struct matrix_state
{
struct matrix_dot** grid;
int* length;
int* spaces;
int* updates;
};
struct doom_state
{
u8* buf;