Seperated animation functions from drawing functions for easier extendability

This commit is contained in:
Slade Getz 2023-05-25 17:43:07 -06:00
parent c64f806a68
commit 7054383b43
6 changed files with 450 additions and 397 deletions

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@ -2,7 +2,7 @@ NAME = ly
CC = gcc
FLAGS = -std=c99 -pedantic -g
FLAGS+= -Wall -Wextra -Werror=vla -Wno-unused-parameter
#FLAGS+= -DDEBUG
FLAGS+= -DDEBUG
FLAGS+= -DGIT_VERSION_STRING=\"$(shell git describe --long --tags | sed 's/\([^-]*-g\)/r\1/;s/-/./g')\"
LINK = -lpam -lxcb
VALGRIND = --show-leak-kinds=all --track-origins=yes --leak-check=full --suppressions=../res/valgrind.supp
@ -36,6 +36,7 @@ SRCS += $(SRCD)/draw.c
SRCS += $(SRCD)/inputs.c
SRCS += $(SRCD)/login.c
SRCS += $(SRCD)/utils.c
SRCS += $(SRCD)/animations.c
SRCS += $(SUBD)/argoat/src/argoat.c
SRCS += $(SUBD)/configator/src/configator.c
SRCS += $(SUBD)/dragonfail/src/dragonfail.c

406
src/animations.c Normal file
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@ -0,0 +1,406 @@
#include "dragonfail.h"
#include "termbox.h"
#include "inputs.h"
#include "utils.h"
#include "config.h"
#include "draw.h"
#include "animations.h"
#include <ctype.h>
#include <fcntl.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <unistd.h>
#if defined(__DragonFly__) || defined(__FreeBSD__)
#include <sys/kbio.h>
#else // linux
#include <linux/kd.h>
#endif
#define DOOM_STEPS 13
static void doom_free(struct term_buf* buf);
static void matrix_free(struct term_buf* buf);
// Adapted from cmatrix
static void matrix_init(struct term_buf* buf)
{
buf->init_width = buf->width;
buf->init_height = buf->height;
buf->astate = malloc(sizeof(struct matrix_state));
// cast state to matrix_state pointer
struct matrix_state* s = (struct matrix_state*)buf->astate;
if (s == NULL)
{
dgn_throw(DGN_ALLOC);
}
uint16_t len = buf->height + 1;
s->grid = malloc(sizeof(struct matrix_dot*) * len);
if (s->grid == NULL)
{
dgn_throw(DGN_ALLOC);
}
len = (buf->height + 1) * buf->width;
(s->grid)[0] = malloc(sizeof(struct matrix_dot) * len);
if ((s->grid)[0] == NULL)
{
dgn_throw(DGN_ALLOC);
}
for (int i = 1; i <= buf->height; ++i)
{
s->grid[i] = s->grid[i - 1] + buf->width;
if (s->grid[i] == NULL)
{
dgn_throw(DGN_ALLOC);
}
}
s->length = malloc(buf->width * sizeof(int));
if (s->length == NULL)
{
dgn_throw(DGN_ALLOC);
}
s->spaces = malloc(buf->width * sizeof(int));
if (s->spaces == NULL)
{
dgn_throw(DGN_ALLOC);
}
s->updates = malloc(buf->width * sizeof(int));
if (s->updates == NULL)
{
dgn_throw(DGN_ALLOC);
}
// Initialize grid
for (int i = 0; i <= buf->height; ++i)
{
for (int j = 0; j <= buf->width - 1; j += 2)
{
s->grid[i][j].val = -1;
}
}
for (int j = 0; j < buf->width; j += 2)
{
s->spaces[j] = (int) rand() % buf->height + 1;
s->length[j] = (int) rand() % (buf->height - 3) + 3;
s->grid[1][j].val = ' ';
s->updates[j] = (int) rand() % 3 + 1;
}
}
static void matrix_free(struct term_buf* buf)
{
// casting state to matrix_state pointer
free(((struct matrix_state*)buf->astate)->grid[0]);
free(((struct matrix_state*)buf->astate)->grid);
free(((struct matrix_state*)buf->astate)->length);
free(((struct matrix_state*)buf->astate)->spaces);
free(((struct matrix_state*)buf->astate)->updates);
free(buf->astate);
}
// Adapted from cmatrix
static void matrix(struct term_buf* buf)
{
static int frame = 3;
const int frame_delay = 8;
static int count = 0;
bool first_col;
struct matrix_state* s = ((struct matrix_state*)buf->astate);
// Allowed codepoints
const int randmin = 33;
const int randnum = 123 - randmin;
// Chars change mid-scroll
const bool changes = true;
if ((buf->width != buf->init_width) || (buf->height != buf->init_height))
{
return;
}
count += 1;
if (count > frame_delay) {
frame += 1;
if (frame > 4) frame = 1;
count = 0;
for (int j = 0; j < buf->width; j += 2)
{
int tail;
if (frame > s->updates[j])
{
if (s->grid[0][j].val == -1 && s->grid[1][j].val == ' ')
{
if (s->spaces[j] > 0)
{
s->spaces[j]--;
} else {
s->length[j] = (int) rand() % (buf->height - 3) + 3;
s->grid[0][j].val = (int) rand() % randnum + randmin;
s->spaces[j] = (int) rand() % buf->height + 1;
}
}
int i = 0, seg_len = 0;
first_col = 1;
while (i <= buf->height)
{
// Skip over spaces
while (i <= buf->height
&& (s->grid[i][j].val == ' ' || s->grid[i][j].val == -1))
{
i++;
}
if (i > buf->height) break;
// Find the head of this col
tail = i;
seg_len = 0;
while (i <= buf->height
&& (s->grid[i][j].val != ' ' && s->grid[i][j].val != -1))
{
s->grid[i][j].is_head = false;
if (changes)
{
if (rand() % 8 == 0)
s->grid[i][j].val = (int) rand() % randnum + randmin;
}
i++;
seg_len++;
}
// Head's down offscreen
if (i > buf->height)
{
s->grid[tail][j].val = ' ';
continue;
}
s->grid[i][j].val = (int) rand() % randnum + randmin;
s->grid[i][j].is_head = true;
if (seg_len > s->length[j] || !first_col) {
s->grid[tail][j].val = ' ';
s->grid[0][j].val = -1;
}
first_col = 0;
i++;
}
}
}
}
uint32_t blank;
utf8_char_to_unicode(&blank, " ");
for (int j = 0; j < buf->width; j += 2) {
for (int i = 1; i <= buf->height; ++i)
{
uint32_t c;
int fg = TB_GREEN;
int bg = TB_DEFAULT;
if (s->grid[i][j].val == -1 || s->grid[i][j].val == ' ')
{
tb_change_cell(j, i - 1, blank, fg, bg);
continue;
}
char tmp[2];
tmp[0] = s->grid[i][j].val;
tmp[1] = '\0';
if(utf8_char_to_unicode(&c, tmp))
{
if (s->grid[i][j].is_head)
{
fg = TB_WHITE | TB_BOLD;
}
tb_change_cell(j, i - 1, c, fg, bg);
}
}
}
}
// doom functions
static void doom_init(struct term_buf* buf)
{
buf->init_width = buf->width;
buf->init_height = buf->height;
buf->astate = malloc(sizeof(struct doom_state));
if (buf->astate == NULL)
{
dgn_throw(DGN_ALLOC);
}
uint16_t tmp_len = buf->width * buf->height;
// cast state to doom_state pointer
struct doom_state* d = (struct doom_state*)buf->astate;
d->buf = malloc(tmp_len);
tmp_len -= buf->width;
if (((struct doom_state*)buf->astate)->buf == NULL)
{
dgn_throw(DGN_ALLOC);
}
memset(d->buf, 0, tmp_len);
memset(d->buf + tmp_len, DOOM_STEPS - 1, buf->width);
}
static void doom_free(struct term_buf* buf)
{
// cast state to doom_state pointer
free(((struct doom_state*)buf->astate)->buf);
free(buf->astate);
}
static void doom(struct term_buf* term_buf)
{
static struct tb_cell fire[DOOM_STEPS] =
{
{' ', 9, 0}, // default
{0x2591, 2, 0}, // red
{0x2592, 2, 0}, // red
{0x2593, 2, 0}, // red
{0x2588, 2, 0}, // red
{0x2591, 4, 2}, // yellow
{0x2592, 4, 2}, // yellow
{0x2593, 4, 2}, // yellow
{0x2588, 4, 2}, // yellow
{0x2591, 8, 4}, // white
{0x2592, 8, 4}, // white
{0x2593, 8, 4}, // white
{0x2588, 8, 4}, // white
};
uint16_t src;
uint16_t random;
uint16_t dst;
uint16_t w = term_buf->init_width;
uint8_t* tmp = ((struct doom_state*)term_buf->astate)->buf;
if ((term_buf->width != term_buf->init_width) || (term_buf->height != term_buf->init_height))
{
return;
}
struct tb_cell* buf = tb_cell_buffer();
for (uint16_t x = 0; x < w; ++x)
{
for (uint16_t y = 1; y < term_buf->init_height; ++y)
{
src = y * w + x;
random = ((rand() % 7) & 3);
dst = src - random + 1;
if (w > dst)
{
dst = 0;
}
else
{
dst -= w;
}
tmp[dst] = tmp[src] - (random & 1);
if (tmp[dst] > 12)
{
tmp[dst] = 0;
}
buf[dst] = fire[tmp[dst]];
buf[src] = fire[tmp[src]];
}
}
}
void animate_free(struct term_buf* buf)
{
if (config.animate)
{
switch (config.animation)
{
case 0:
doom_free(buf);
break;
case 1:
matrix_free(buf);
break;
}
}
}
void animate(struct term_buf* buf)
{
buf->width = tb_width();
buf->height = tb_height();
if (config.animate)
{
switch(config.animation)
{
case 0:
{
doom(buf);
break;
}
case 1:
{
matrix(buf);
break;
}
}
}
}
void animate_init(struct term_buf* buf)
{
if (config.animate)
{
switch(config.animation)
{
case 0:
{
doom_init(buf);
break;
}
case 1:
{
matrix_init(buf);
break;
}
}
}
}

35
src/animations.h Normal file
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@ -0,0 +1,35 @@
#ifndef H_LY_ANIMATIONS
#define H_LY_ANIMATIONS
#include "termbox.h"
#include "inputs.h"
#include "draw.h"
#include <stdbool.h>
#include <stdint.h>
struct matrix_dot
{
int val;
bool is_head;
};
struct matrix_state
{
struct matrix_dot** grid;
int* length;
int* spaces;
int* updates;
};
struct doom_state
{
uint8_t* buf;
};
void animate_init(struct term_buf*);
void animate_free(struct term_buf*);
void animate(struct term_buf*);
#endif

View File

@ -22,8 +22,6 @@
#include <linux/kd.h>
#endif
#define DOOM_STEPS 13
void draw_init(struct term_buf* buf)
{
buf->width = tb_width();
@ -69,24 +67,6 @@ void draw_init(struct term_buf* buf)
#endif
}
static void doom_free(struct term_buf* buf);
static void matrix_free(struct term_buf* buf);
void draw_free(struct term_buf* buf)
{
if (config.animate)
{
switch (config.animation)
{
case 0:
doom_free(buf);
break;
case 1:
matrix_free(buf);
break;
}
}
}
void draw_box(struct term_buf* buf)
{
@ -488,353 +468,6 @@ void position_input(
password->visible_len = len;
}
static void doom_init(struct term_buf* buf)
{
buf->init_width = buf->width;
buf->init_height = buf->height;
buf->astate.doom = malloc(sizeof(struct doom_state));
if (buf->astate.doom == NULL)
{
dgn_throw(DGN_ALLOC);
}
uint16_t tmp_len = buf->width * buf->height;
buf->astate.doom->buf = malloc(tmp_len);
tmp_len -= buf->width;
if (buf->astate.doom->buf == NULL)
{
dgn_throw(DGN_ALLOC);
}
memset(buf->astate.doom->buf, 0, tmp_len);
memset(buf->astate.doom->buf + tmp_len, DOOM_STEPS - 1, buf->width);
}
static void doom_free(struct term_buf* buf)
{
free(buf->astate.doom->buf);
free(buf->astate.doom);
}
// Adapted from cmatrix
static void matrix_init(struct term_buf* buf)
{
buf->init_width = buf->width;
buf->init_height = buf->height;
buf->astate.matrix = malloc(sizeof(struct matrix_state));
struct matrix_state* s = buf->astate.matrix;
if (s == NULL)
{
dgn_throw(DGN_ALLOC);
}
uint16_t len = buf->height + 1;
s->grid = malloc(sizeof(struct matrix_dot*) * len);
if (s->grid == NULL)
{
dgn_throw(DGN_ALLOC);
}
len = (buf->height + 1) * buf->width;
(s->grid)[0] = malloc(sizeof(struct matrix_dot) * len);
if ((s->grid)[0] == NULL)
{
dgn_throw(DGN_ALLOC);
}
for (int i = 1; i <= buf->height; ++i)
{
s->grid[i] = s->grid[i - 1] + buf->width;
if (s->grid[i] == NULL)
{
dgn_throw(DGN_ALLOC);
}
}
s->length = malloc(buf->width * sizeof(int));
if (s->length == NULL)
{
dgn_throw(DGN_ALLOC);
}
s->spaces = malloc(buf->width * sizeof(int));
if (s->spaces == NULL)
{
dgn_throw(DGN_ALLOC);
}
s->updates = malloc(buf->width * sizeof(int));
if (s->updates == NULL)
{
dgn_throw(DGN_ALLOC);
}
// Initialize grid
for (int i = 0; i <= buf->height; ++i)
{
for (int j = 0; j <= buf->width - 1; j += 2)
{
s->grid[i][j].val = -1;
}
}
for (int j = 0; j < buf->width; j += 2)
{
s->spaces[j] = (int) rand() % buf->height + 1;
s->length[j] = (int) rand() % (buf->height - 3) + 3;
s->grid[1][j].val = ' ';
s->updates[j] = (int) rand() % 3 + 1;
}
}
static void matrix_free(struct term_buf* buf)
{
free(buf->astate.matrix->grid[0]);
free(buf->astate.matrix->grid);
free(buf->astate.matrix->length);
free(buf->astate.matrix->spaces);
free(buf->astate.matrix->updates);
free(buf->astate.matrix);
}
void animate_init(struct term_buf* buf)
{
if (config.animate)
{
switch(config.animation)
{
case 0:
{
doom_init(buf);
break;
}
case 1:
{
matrix_init(buf);
break;
}
}
}
}
static void doom(struct term_buf* term_buf)
{
static struct tb_cell fire[DOOM_STEPS] =
{
{' ', 9, 0}, // default
{0x2591, 2, 0}, // red
{0x2592, 2, 0}, // red
{0x2593, 2, 0}, // red
{0x2588, 2, 0}, // red
{0x2591, 4, 2}, // yellow
{0x2592, 4, 2}, // yellow
{0x2593, 4, 2}, // yellow
{0x2588, 4, 2}, // yellow
{0x2591, 8, 4}, // white
{0x2592, 8, 4}, // white
{0x2593, 8, 4}, // white
{0x2588, 8, 4}, // white
};
uint16_t src;
uint16_t random;
uint16_t dst;
uint16_t w = term_buf->init_width;
uint8_t* tmp = term_buf->astate.doom->buf;
if ((term_buf->width != term_buf->init_width) || (term_buf->height != term_buf->init_height))
{
return;
}
struct tb_cell* buf = tb_cell_buffer();
for (uint16_t x = 0; x < w; ++x)
{
for (uint16_t y = 1; y < term_buf->init_height; ++y)
{
src = y * w + x;
random = ((rand() % 7) & 3);
dst = src - random + 1;
if (w > dst)
{
dst = 0;
}
else
{
dst -= w;
}
tmp[dst] = tmp[src] - (random & 1);
if (tmp[dst] > 12)
{
tmp[dst] = 0;
}
buf[dst] = fire[tmp[dst]];
buf[src] = fire[tmp[src]];
}
}
}
// Adapted from cmatrix
static void matrix(struct term_buf* buf)
{
static int frame = 3;
const int frame_delay = 8;
static int count = 0;
bool first_col;
struct matrix_state* s = buf->astate.matrix;
// Allowed codepoints
const int randmin = 33;
const int randnum = 123 - randmin;
// Chars change mid-scroll
const bool changes = true;
if ((buf->width != buf->init_width) || (buf->height != buf->init_height))
{
return;
}
count += 1;
if (count > frame_delay) {
frame += 1;
if (frame > 4) frame = 1;
count = 0;
for (int j = 0; j < buf->width; j += 2)
{
int tail;
if (frame > s->updates[j])
{
if (s->grid[0][j].val == -1 && s->grid[1][j].val == ' ')
{
if (s->spaces[j] > 0)
{
s->spaces[j]--;
} else {
s->length[j] = (int) rand() % (buf->height - 3) + 3;
s->grid[0][j].val = (int) rand() % randnum + randmin;
s->spaces[j] = (int) rand() % buf->height + 1;
}
}
int i = 0, seg_len = 0;
first_col = 1;
while (i <= buf->height)
{
// Skip over spaces
while (i <= buf->height
&& (s->grid[i][j].val == ' ' || s->grid[i][j].val == -1))
{
i++;
}
if (i > buf->height) break;
// Find the head of this col
tail = i;
seg_len = 0;
while (i <= buf->height
&& (s->grid[i][j].val != ' ' && s->grid[i][j].val != -1))
{
s->grid[i][j].is_head = false;
if (changes)
{
if (rand() % 8 == 0)
s->grid[i][j].val = (int) rand() % randnum + randmin;
}
i++;
seg_len++;
}
// Head's down offscreen
if (i > buf->height)
{
s->grid[tail][j].val = ' ';
continue;
}
s->grid[i][j].val = (int) rand() % randnum + randmin;
s->grid[i][j].is_head = true;
if (seg_len > s->length[j] || !first_col) {
s->grid[tail][j].val = ' ';
s->grid[0][j].val = -1;
}
first_col = 0;
i++;
}
}
}
}
uint32_t blank;
utf8_char_to_unicode(&blank, " ");
for (int j = 0; j < buf->width; j += 2) {
for (int i = 1; i <= buf->height; ++i)
{
uint32_t c;
int fg = TB_GREEN;
int bg = TB_DEFAULT;
if (s->grid[i][j].val == -1 || s->grid[i][j].val == ' ')
{
tb_change_cell(j, i - 1, blank, fg, bg);
continue;
}
char tmp[2];
tmp[0] = s->grid[i][j].val;
tmp[1] = '\0';
if(utf8_char_to_unicode(&c, tmp))
{
if (s->grid[i][j].is_head)
{
fg = TB_WHITE | TB_BOLD;
}
tb_change_cell(j, i - 1, c, fg, bg);
}
}
}
}
void animate(struct term_buf* buf)
{
buf->width = tb_width();
buf->height = tb_height();
if (config.animate)
{
switch(config.animation)
{
case 0:
{
doom(buf);
break;
}
case 1:
{
matrix(buf);
break;
}
}
}
}
bool cascade(struct term_buf* term_buf, uint8_t* fails)
{

View File

@ -19,31 +19,6 @@ struct box
uint32_t right;
};
struct matrix_dot
{
int val;
bool is_head;
};
struct matrix_state
{
struct matrix_dot** grid;
int* length;
int* spaces;
int* updates;
};
struct doom_state
{
uint8_t* buf;
};
union anim_state
{
struct doom_state* doom;
struct matrix_state* matrix;
};
struct term_buf
{
uint16_t width;
@ -59,9 +34,12 @@ struct term_buf
uint16_t box_width;
uint16_t box_height;
union anim_state astate;
// void pointer allows not
// explicitly declaring animations
void* astate;
};
void draw_init(struct term_buf* buf);
void draw_free(struct term_buf* buf);
void draw_box(struct term_buf* buf);
@ -82,8 +60,7 @@ void position_input(
struct text* login,
struct text* password);
void animate_init(struct term_buf* buf);
void animate(struct term_buf* buf);
bool cascade(struct term_buf* buf, uint8_t* fails);
#endif

View File

@ -4,6 +4,7 @@
#include "termbox.h"
#include "draw.h"
#include "animations.h"
#include "inputs.h"
#include "login.h"
#include "utils.h"
@ -314,7 +315,7 @@ int main(int argc, char** argv)
free_hostname();
// unload config
draw_free(&buf);
animate_free(&buf);
lang_free();
if (shutdown)