mirror of https://github.com/fairyglade/ly.git
reimplements PSX Doom fire animation; adds flame height control
This commit is contained in:
parent
1bcbb08202
commit
ab23631e66
|
@ -104,13 +104,20 @@ colormix_col3 = 0x20000000
|
|||
# Available inputs: info_line, session, login, password
|
||||
default_input = login
|
||||
|
||||
# DOOM animation top color (low intensity flames)
|
||||
# DOOM animation fire height (1 thru 9)
|
||||
doom_fire_height = 6
|
||||
|
||||
# DOOM animation use natural fire colors
|
||||
# If false, below custom colors used
|
||||
doom_default_colors = true
|
||||
|
||||
# DOOM animation custom top color (low intensity flames)
|
||||
doom_top_color = 0x00FF0000
|
||||
|
||||
# DOOM animation middle color (medium intensity flames)
|
||||
# DOOM animation custom middle color (medium intensity flames)
|
||||
doom_middle_color = 0x00FFFF00
|
||||
|
||||
# DOOM animation bottom color (high intensity flames)
|
||||
# DOOM animation custom bottom color (high intensity flames)
|
||||
doom_bottom_color = 0x00FFFFFF
|
||||
|
||||
# Error background color id
|
||||
|
|
|
@ -11,17 +11,31 @@ pub const STEPS = 12;
|
|||
allocator: Allocator,
|
||||
terminal_buffer: *TerminalBuffer,
|
||||
buffer: []u8,
|
||||
height: u8,
|
||||
fire: [STEPS + 1]Cell,
|
||||
|
||||
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
|
||||
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, fire_height: u8, default_colors: bool, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
|
||||
const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
|
||||
initBuffer(buffer, terminal_buffer.width);
|
||||
|
||||
return .{
|
||||
.allocator = allocator,
|
||||
.terminal_buffer = terminal_buffer,
|
||||
.buffer = buffer,
|
||||
.fire = [_]Cell{
|
||||
const levels = if (default_colors)
|
||||
[_]Cell{
|
||||
Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2591, 0x070707, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2592, 0x470F07, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2593, 0x771F07, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2588, 0xAF3F07, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2591, 0xC74707, 0xAF3F07),
|
||||
Cell.init(0x2592, 0xDF5707, 0xAF3F07),
|
||||
Cell.init(0x2593, 0xCF6F0F, 0xAF3F07),
|
||||
Cell.init(0x2588, 0xC78F17, 0xAF3F07),
|
||||
Cell.init(0x2591, 0xBF9F1F, 0xAF3F07),
|
||||
Cell.init(0x2592, 0xBFAF2F, 0xAF3F07),
|
||||
Cell.init(0x2593, 0xCFCF6F, 0xAF3F07),
|
||||
Cell.init(0x2588, 0xFFFFFF, 0xAF3F07),
|
||||
}
|
||||
else
|
||||
[_]Cell{
|
||||
Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2591, top_color, TerminalBuffer.Color.DEFAULT),
|
||||
Cell.init(0x2592, top_color, TerminalBuffer.Color.DEFAULT),
|
||||
|
@ -35,7 +49,14 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u
|
|||
Cell.init(0x2592, bottom_color, middle_color),
|
||||
Cell.init(0x2593, bottom_color, middle_color),
|
||||
Cell.init(0x2588, bottom_color, middle_color),
|
||||
},
|
||||
};
|
||||
|
||||
return .{
|
||||
.allocator = allocator,
|
||||
.terminal_buffer = terminal_buffer,
|
||||
.buffer = buffer,
|
||||
.height = @min(9, fire_height),
|
||||
.fire = levels,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -57,20 +78,31 @@ fn draw(self: *Doom) void {
|
|||
for (0..self.terminal_buffer.width) |x| {
|
||||
// We start from 1 so that we always have the topmost line when spreading fire
|
||||
for (1..self.terminal_buffer.height) |y| {
|
||||
// Get current cell
|
||||
// Get index of current cell in fire level buffer
|
||||
const from = y * self.terminal_buffer.width + x;
|
||||
const cell_index = self.buffer[from];
|
||||
|
||||
// Spread fire
|
||||
const propagate = self.terminal_buffer.random.int(u1);
|
||||
const to = from - self.terminal_buffer.width; // Get the line above
|
||||
// Generate random datum for fire propagation
|
||||
const random = (self.terminal_buffer.random.int(u16) % 10);
|
||||
|
||||
self.buffer[to] = if (cell_index > 0) cell_index - propagate else cell_index;
|
||||
// Select semi-random target cell
|
||||
const to = from -| self.terminal_buffer.width -| (random & 3) + 1;
|
||||
|
||||
// Put the cell
|
||||
const cell = self.fire[cell_index];
|
||||
cell.put(x, y);
|
||||
// Get fire level of current cell
|
||||
const level_buf_from = self.buffer[from];
|
||||
|
||||
// Choose new fire level and store in level buffer
|
||||
var level_buf_to = level_buf_from;
|
||||
if (random >= self.height) level_buf_to -|= 1;
|
||||
self.buffer[to] = @intCast(level_buf_to);
|
||||
|
||||
// Send fire level to terminal buffer
|
||||
const to_cell = self.fire[level_buf_to];
|
||||
to_cell.put(x, y);
|
||||
}
|
||||
|
||||
// Draw bottom line (fire source)
|
||||
const src_cell = self.fire[STEPS];
|
||||
src_cell.put(x, self.terminal_buffer.height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ colormix_col1: u32 = 0x00FF0000,
|
|||
colormix_col2: u32 = 0x000000FF,
|
||||
colormix_col3: u32 = 0x20000000,
|
||||
default_input: Input = .login,
|
||||
doom_fire_height: u8 = 6,
|
||||
doom_default_colors: bool = true,
|
||||
doom_top_color: u32 = 0x00FF0000,
|
||||
doom_middle_color: u32 = 0x00FFFF00,
|
||||
doom_bottom_color: u32 = 0x00FFFFFF,
|
||||
|
|
|
@ -354,7 +354,7 @@ pub fn main() !void {
|
|||
animation = dummy.animation();
|
||||
},
|
||||
.doom => {
|
||||
var doom = try Doom.init(allocator, &buffer, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
|
||||
var doom = try Doom.init(allocator, &buffer, config.doom_fire_height, config.doom_default_colors, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
|
||||
animation = doom.animation();
|
||||
},
|
||||
.matrix => {
|
||||
|
|
Loading…
Reference in New Issue