mirror of https://github.com/fairyglade/ly.git
reimplements PSX Doom fire animation; adds flame height control
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1bcbb08202
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@ -104,13 +104,20 @@ colormix_col3 = 0x20000000
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# Available inputs: info_line, session, login, password
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# Available inputs: info_line, session, login, password
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default_input = login
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default_input = login
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# DOOM animation top color (low intensity flames)
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# DOOM animation fire height (1 thru 9)
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doom_fire_height = 6
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# DOOM animation use natural fire colors
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# If false, below custom colors used
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doom_default_colors = true
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# DOOM animation custom top color (low intensity flames)
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doom_top_color = 0x00FF0000
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doom_top_color = 0x00FF0000
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# DOOM animation middle color (medium intensity flames)
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# DOOM animation custom middle color (medium intensity flames)
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doom_middle_color = 0x00FFFF00
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doom_middle_color = 0x00FFFF00
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# DOOM animation bottom color (high intensity flames)
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# DOOM animation custom bottom color (high intensity flames)
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doom_bottom_color = 0x00FFFFFF
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doom_bottom_color = 0x00FFFFFF
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# Error background color id
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# Error background color id
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@ -11,17 +11,31 @@ pub const STEPS = 12;
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allocator: Allocator,
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allocator: Allocator,
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terminal_buffer: *TerminalBuffer,
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terminal_buffer: *TerminalBuffer,
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buffer: []u8,
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buffer: []u8,
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height: u8,
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fire: [STEPS + 1]Cell,
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fire: [STEPS + 1]Cell,
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pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
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pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, fire_height: u8, default_colors: bool, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
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const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
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const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
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initBuffer(buffer, terminal_buffer.width);
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initBuffer(buffer, terminal_buffer.width);
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return .{
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const levels = if (default_colors)
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.allocator = allocator,
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[_]Cell{
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.terminal_buffer = terminal_buffer,
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Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
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.buffer = buffer,
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Cell.init(0x2591, 0x070707, TerminalBuffer.Color.DEFAULT),
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.fire = [_]Cell{
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Cell.init(0x2592, 0x470F07, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2593, 0x771F07, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2588, 0xAF3F07, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2591, 0xC74707, 0xAF3F07),
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Cell.init(0x2592, 0xDF5707, 0xAF3F07),
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Cell.init(0x2593, 0xCF6F0F, 0xAF3F07),
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Cell.init(0x2588, 0xC78F17, 0xAF3F07),
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Cell.init(0x2591, 0xBF9F1F, 0xAF3F07),
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Cell.init(0x2592, 0xBFAF2F, 0xAF3F07),
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Cell.init(0x2593, 0xCFCF6F, 0xAF3F07),
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Cell.init(0x2588, 0xFFFFFF, 0xAF3F07),
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}
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else
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[_]Cell{
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Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
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Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2591, top_color, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2591, top_color, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2592, top_color, TerminalBuffer.Color.DEFAULT),
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Cell.init(0x2592, top_color, TerminalBuffer.Color.DEFAULT),
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@ -35,7 +49,14 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u
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Cell.init(0x2592, bottom_color, middle_color),
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Cell.init(0x2592, bottom_color, middle_color),
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Cell.init(0x2593, bottom_color, middle_color),
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Cell.init(0x2593, bottom_color, middle_color),
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Cell.init(0x2588, bottom_color, middle_color),
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Cell.init(0x2588, bottom_color, middle_color),
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},
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};
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return .{
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.allocator = allocator,
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.terminal_buffer = terminal_buffer,
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.buffer = buffer,
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.height = @min(9, fire_height),
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.fire = levels,
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};
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};
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}
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}
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@ -57,20 +78,31 @@ fn draw(self: *Doom) void {
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for (0..self.terminal_buffer.width) |x| {
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for (0..self.terminal_buffer.width) |x| {
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// We start from 1 so that we always have the topmost line when spreading fire
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// We start from 1 so that we always have the topmost line when spreading fire
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for (1..self.terminal_buffer.height) |y| {
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for (1..self.terminal_buffer.height) |y| {
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// Get current cell
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// Get index of current cell in fire level buffer
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const from = y * self.terminal_buffer.width + x;
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const from = y * self.terminal_buffer.width + x;
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const cell_index = self.buffer[from];
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// Spread fire
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// Generate random datum for fire propagation
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const propagate = self.terminal_buffer.random.int(u1);
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const random = (self.terminal_buffer.random.int(u16) % 10);
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const to = from - self.terminal_buffer.width; // Get the line above
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self.buffer[to] = if (cell_index > 0) cell_index - propagate else cell_index;
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// Select semi-random target cell
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const to = from -| self.terminal_buffer.width -| (random & 3) + 1;
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// Put the cell
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// Get fire level of current cell
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const cell = self.fire[cell_index];
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const level_buf_from = self.buffer[from];
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cell.put(x, y);
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// Choose new fire level and store in level buffer
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var level_buf_to = level_buf_from;
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if (random >= self.height) level_buf_to -|= 1;
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self.buffer[to] = @intCast(level_buf_to);
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// Send fire level to terminal buffer
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const to_cell = self.fire[level_buf_to];
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to_cell.put(x, y);
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}
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}
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// Draw bottom line (fire source)
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const src_cell = self.fire[STEPS];
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src_cell.put(x, self.terminal_buffer.height - 1);
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}
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}
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}
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}
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@ -29,6 +29,8 @@ colormix_col1: u32 = 0x00FF0000,
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colormix_col2: u32 = 0x000000FF,
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colormix_col2: u32 = 0x000000FF,
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colormix_col3: u32 = 0x20000000,
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colormix_col3: u32 = 0x20000000,
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default_input: Input = .login,
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default_input: Input = .login,
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doom_fire_height: u8 = 6,
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doom_default_colors: bool = true,
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doom_top_color: u32 = 0x00FF0000,
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doom_top_color: u32 = 0x00FF0000,
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doom_middle_color: u32 = 0x00FFFF00,
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doom_middle_color: u32 = 0x00FFFF00,
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doom_bottom_color: u32 = 0x00FFFFFF,
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doom_bottom_color: u32 = 0x00FFFFFF,
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@ -354,7 +354,7 @@ pub fn main() !void {
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animation = dummy.animation();
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animation = dummy.animation();
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},
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},
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.doom => {
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.doom => {
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var doom = try Doom.init(allocator, &buffer, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
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var doom = try Doom.init(allocator, &buffer, config.doom_fire_height, config.doom_default_colors, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
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animation = doom.animation();
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animation = doom.animation();
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},
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},
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.matrix => {
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.matrix => {
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