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Fix matrix animation crash when terminal height is 3
If the terminal height is 3 or less, don't render the matrix animation
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4ee2b3ecc7
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10
src/draw.c
10
src/draw.c
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@ -709,6 +709,11 @@ static void matrix_init(struct term_buf* buf)
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dgn_throw(DGN_ALLOC);
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}
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if(buf->height <= 3)
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{
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return;
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}
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// Initialize grid
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for (int i = 0; i <= buf->height; ++i)
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{
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@ -840,6 +845,11 @@ static void matrix(struct term_buf* buf)
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return;
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}
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if(buf->height <= 3)
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{
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return;
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}
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count += 1;
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if (count > frame_delay)
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{
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