Merge pull request 'Fix Doom fire animation; add flame height control' (#792) from asterane/ly:doom-fire-refresh into master (fixes #784)

Reviewed-on: https://codeberg.org/fairyglade/ly/pulls/792
Reviewed-by: AnErrupTion <anerruption@disroot.org>
This commit is contained in:
AnErrupTion 2025-07-08 10:26:37 +02:00
commit ce0b05fd6e
4 changed files with 54 additions and 22 deletions

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@ -104,13 +104,19 @@ colormix_col3 = 0x20000000
# Available inputs: info_line, session, login, password
default_input = login
# DOOM animation top color (low intensity flames)
doom_top_color = 0x00FF0000
# DOOM animation fire height (1 thru 9)
doom_fire_height = 6
# DOOM animation middle color (medium intensity flames)
doom_middle_color = 0x00FFFF00
# DOOM animation fire spread (0 thru 4)
doom_fire_spread = 2
# DOOM animation bottom color (high intensity flames)
# DOOM animation custom top color (low intensity flames)
doom_top_color = 0x009F2707
# DOOM animation custom middle color (medium intensity flames)
doom_middle_color = 0x00C78F17
# DOOM animation custom bottom color (high intensity flames)
doom_bottom_color = 0x00FFFFFF
# Error background color id

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@ -7,21 +7,22 @@ const TerminalBuffer = @import("../tui/TerminalBuffer.zig");
const Doom = @This();
pub const STEPS = 12;
pub const HEIGHT_MAX = 9;
pub const SPREAD_MAX = 4;
allocator: Allocator,
terminal_buffer: *TerminalBuffer,
buffer: []u8,
height: u8,
spread: u8,
fire: [STEPS + 1]Cell,
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32) !Doom {
pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u32, middle_color: u32, bottom_color: u32, fire_height: u8, fire_spread: u8) !Doom {
const buffer = try allocator.alloc(u8, terminal_buffer.width * terminal_buffer.height);
initBuffer(buffer, terminal_buffer.width);
return .{
.allocator = allocator,
.terminal_buffer = terminal_buffer,
.buffer = buffer,
.fire = [_]Cell{
const levels =
[_]Cell{
Cell.init(' ', TerminalBuffer.Color.DEFAULT, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2591, top_color, TerminalBuffer.Color.DEFAULT),
Cell.init(0x2592, top_color, TerminalBuffer.Color.DEFAULT),
@ -35,7 +36,15 @@ pub fn init(allocator: Allocator, terminal_buffer: *TerminalBuffer, top_color: u
Cell.init(0x2592, bottom_color, middle_color),
Cell.init(0x2593, bottom_color, middle_color),
Cell.init(0x2588, bottom_color, middle_color),
},
};
return .{
.allocator = allocator,
.terminal_buffer = terminal_buffer,
.buffer = buffer,
.height = @min(HEIGHT_MAX, fire_height),
.spread = @min(SPREAD_MAX, fire_spread),
.fire = levels,
};
}
@ -57,20 +66,35 @@ fn draw(self: *Doom) void {
for (0..self.terminal_buffer.width) |x| {
// We start from 1 so that we always have the topmost line when spreading fire
for (1..self.terminal_buffer.height) |y| {
// Get current cell
// Get index of current cell in fire level buffer
const from = y * self.terminal_buffer.width + x;
const cell_index = self.buffer[from];
// Spread fire
const propagate = self.terminal_buffer.random.int(u1);
const to = from - self.terminal_buffer.width; // Get the line above
// Generate random data for fire propagation
const rand_loss = self.terminal_buffer.random.intRangeAtMost(u8, 0, HEIGHT_MAX);
const rand_spread = self.terminal_buffer.random.intRangeAtMost(u8, 0, self.spread * 2);
self.buffer[to] = if (cell_index > 0) cell_index - propagate else cell_index;
// Select semi-random target cell
const to = from -| self.terminal_buffer.width + self.spread -| rand_spread;
const to_x = to % self.terminal_buffer.width;
const to_y = to / self.terminal_buffer.width;
// Put the cell
const cell = self.fire[cell_index];
cell.put(x, y);
// Get fire level of current cell
const level_buf_from = self.buffer[from];
// Choose new fire level and store in level buffer
const level_buf_to = level_buf_from -| @intFromBool(rand_loss >= self.height);
self.buffer[to] = level_buf_to;
// Send known fire levels to terminal buffer
const from_cell = self.fire[level_buf_from];
const to_cell = self.fire[level_buf_to];
from_cell.put(x, y);
to_cell.put(to_x, to_y);
}
// Draw bottom line (fire source)
const src_cell = self.fire[STEPS];
src_cell.put(x, self.terminal_buffer.height - 1);
}
}

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@ -29,6 +29,8 @@ colormix_col1: u32 = 0x00FF0000,
colormix_col2: u32 = 0x000000FF,
colormix_col3: u32 = 0x20000000,
default_input: Input = .login,
doom_fire_height: u8 = 6,
doom_fire_spread: u8 = 2,
doom_top_color: u32 = 0x00FF0000,
doom_middle_color: u32 = 0x00FFFF00,
doom_bottom_color: u32 = 0x00FFFFFF,

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@ -354,7 +354,7 @@ pub fn main() !void {
animation = dummy.animation();
},
.doom => {
var doom = try Doom.init(allocator, &buffer, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color);
var doom = try Doom.init(allocator, &buffer, config.doom_top_color, config.doom_middle_color, config.doom_bottom_color, config.doom_fire_height, config.doom_fire_spread);
animation = doom.animation();
},
.matrix => {