diff --git a/source/filter-transform.cpp b/source/filter-transform.cpp index 130da6b..b9865f5 100644 --- a/source/filter-transform.cpp +++ b/source/filter-transform.cpp @@ -22,60 +22,54 @@ #include "util-math.h" extern "C" { - #pragma warning (push) - #pragma warning (disable: 4201) - #include "util/platform.h" - #include "graphics/graphics.h" - #include "graphics/matrix4.h" - #pragma warning (pop) +#pragma warning(push) +#pragma warning(disable : 4201) +#include "util/platform.h" +#include "graphics/graphics.h" +#include "graphics/matrix4.h" +#pragma warning(pop) } // Initializer & Finalizer static Filter::Transform* filterTransformInstance; -INITIALIZER(FilterTransformInit) { - initializerFunctions.push_back([] { - filterTransformInstance = new Filter::Transform(); - }); - finalizerFunctions.push_back([] { - delete filterTransformInstance; - }); +INITIALIZER(FilterTransformInit) +{ + initializerFunctions.push_back([] { filterTransformInstance = new Filter::Transform(); }); + finalizerFunctions.push_back([] { delete filterTransformInstance; }); } -#define ST "Filter.Transform" -#define ST_CAMERA "Filter.Transform.Camera" -#define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" -#define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" -#define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" -#define ST_POSITION "Filter.Transform.Position" -#define ST_POSITION_X "Filter.Transform.Position.X" -#define ST_POSITION_Y "Filter.Transform.Position.Y" -#define ST_POSITION_Z "Filter.Transform.Position.Z" -#define ST_ROTATION "Filter.Transform.Rotation" -#define ST_ROTATION_X "Filter.Transform.Rotation.X" -#define ST_ROTATION_Y "Filter.Transform.Rotation.Y" -#define ST_ROTATION_Z "Filter.Transform.Rotation.Z" -#define ST_SCALE "Filter.Transform.Scale" -#define ST_SCALE_X "Filter.Transform.Scale.X" -#define ST_SCALE_Y "Filter.Transform.Scale.Y" -#define ST_SHEAR "Filter.Transform.Shear" -#define ST_SHEAR_X "Filter.Transform.Shear.X" -#define ST_SHEAR_Y "Filter.Transform.Shear.Y" -#define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order" -#define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" -#define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" -#define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" -#define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" -#define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" -#define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" +#define ST "Filter.Transform" +#define ST_CAMERA "Filter.Transform.Camera" +#define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" +#define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" +#define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" +#define ST_POSITION "Filter.Transform.Position" +#define ST_POSITION_X "Filter.Transform.Position.X" +#define ST_POSITION_Y "Filter.Transform.Position.Y" +#define ST_POSITION_Z "Filter.Transform.Position.Z" +#define ST_ROTATION "Filter.Transform.Rotation" +#define ST_ROTATION_X "Filter.Transform.Rotation.X" +#define ST_ROTATION_Y "Filter.Transform.Rotation.Y" +#define ST_ROTATION_Z "Filter.Transform.Rotation.Z" +#define ST_SCALE "Filter.Transform.Scale" +#define ST_SCALE_X "Filter.Transform.Scale.X" +#define ST_SCALE_Y "Filter.Transform.Scale.Y" +#define ST_SHEAR "Filter.Transform.Shear" +#define ST_SHEAR_X "Filter.Transform.Shear.X" +#define ST_SHEAR_Y "Filter.Transform.Shear.Y" +#define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order" +#define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" +#define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" +#define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" +#define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" +#define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" +#define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" -static const float farZ = 2097152.0f; // 2 pow 21 -static const float nearZ = 1.0f / farZ; +static const float farZ = 2097152.0f; // 2 pow 21 +static const float nearZ = 1.0f / farZ; static const float valueLimit = 65536.0f; -enum class CameraMode : int32_t { - Orthographic, - Perspective -}; +enum class CameraMode : int32_t { Orthographic, Perspective }; enum RotationOrder : int64_t { XYZ, @@ -86,21 +80,22 @@ enum RotationOrder : int64_t { ZYX, }; -Filter::Transform::Transform() { +Filter::Transform::Transform() +{ memset(&sourceInfo, 0, sizeof(obs_source_info)); - sourceInfo.id = "obs-stream-effects-filter-transform"; - sourceInfo.type = OBS_SOURCE_TYPE_FILTER; - sourceInfo.output_flags = OBS_SOURCE_VIDEO; - sourceInfo.get_name = get_name; - sourceInfo.get_defaults = get_defaults; + sourceInfo.id = "obs-stream-effects-filter-transform"; + sourceInfo.type = OBS_SOURCE_TYPE_FILTER; + sourceInfo.output_flags = OBS_SOURCE_VIDEO; + sourceInfo.get_name = get_name; + sourceInfo.get_defaults = get_defaults; sourceInfo.get_properties = get_properties; - sourceInfo.create = create; - sourceInfo.destroy = destroy; - sourceInfo.update = update; - sourceInfo.activate = activate; - sourceInfo.deactivate = deactivate; - sourceInfo.video_tick = video_tick; + sourceInfo.create = create; + sourceInfo.destroy = destroy; + sourceInfo.update = update; + sourceInfo.activate = activate; + sourceInfo.deactivate = deactivate; + sourceInfo.video_tick = video_tick; sourceInfo.video_render = video_render; obs_register_source(&sourceInfo); @@ -108,14 +103,15 @@ Filter::Transform::Transform() { Filter::Transform::~Transform() {} -const char* Filter::Transform::get_name(void *) { +const char* Filter::Transform::get_name(void*) +{ return P_TRANSLATE(ST); } -void Filter::Transform::get_defaults(obs_data_t *data) { +void Filter::Transform::get_defaults(obs_data_t* data) +{ obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic); - obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, - 90.0); + obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0); obs_data_set_default_double(data, ST_POSITION_X, 0); obs_data_set_default_double(data, ST_POSITION_Y, 0); obs_data_set_default_double(data, ST_POSITION_Z, 0); @@ -128,26 +124,23 @@ void Filter::Transform::get_defaults(obs_data_t *data) { obs_data_set_default_double(data, ST_SHEAR_Y, 0); obs_data_set_default_bool(data, S_ADVANCED, false); obs_data_set_default_int(data, ST_ROTATION_ORDER, - RotationOrder::ZXY); //ZXY + RotationOrder::ZXY); //ZXY } -obs_properties_t * Filter::Transform::get_properties(void *) { - obs_properties_t *pr = obs_properties_create(); - obs_property_t* p = NULL; +obs_properties_t* Filter::Transform::get_properties(void*) +{ + obs_properties_t* pr = obs_properties_create(); + obs_property_t* p = NULL; - p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), - OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); + p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA))); - obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), - (int64_t)CameraMode::Orthographic); - obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), - (int64_t)CameraMode::Perspective); + obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic); + obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective); obs_property_set_modified_callback(p, modified_properties); - p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, - P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0, 0.01); - obs_property_set_long_description(p, - P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW))); + p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0, + 0.01); + obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW))); // Position, Scale, Rotation { @@ -157,10 +150,8 @@ obs_properties_t * Filter::Transform::get_properties(void *) { std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)), }; for (auto kv : entries) { - p = obs_properties_add_float(pr, kv.first, - P_TRANSLATE(kv.first), -10000, 10000, 0.01); - obs_property_set_long_description(p, - P_TRANSLATE(kv.second)); + p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), -10000, 10000, 0.01); + obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { @@ -170,10 +161,8 @@ obs_properties_t * Filter::Transform::get_properties(void *) { std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)), }; for (auto kv : entries) { - p = obs_properties_add_float_slider(pr, kv.first, - P_TRANSLATE(kv.first), -180, 180, 0.01); - obs_property_set_long_description(p, - P_TRANSLATE(kv.second)); + p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -180, 180, 0.01); + obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { @@ -182,10 +171,8 @@ obs_properties_t * Filter::Transform::get_properties(void *) { std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)), }; for (auto kv : entries) { - p = obs_properties_add_float_slider(pr, kv.first, - P_TRANSLATE(kv.first), -1000, 1000, 0.01); - obs_property_set_long_description(p, - P_TRANSLATE(kv.second)); + p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -1000, 1000, 0.01); + obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } { @@ -194,116 +181,108 @@ obs_properties_t * Filter::Transform::get_properties(void *) { std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)), }; for (auto kv : entries) { - p = obs_properties_add_float_slider(pr, kv.first, - P_TRANSLATE(kv.first), -100.0, 100.0, 0.01); - obs_property_set_long_description(p, - P_TRANSLATE(kv.second)); + p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -100.0, 100.0, 0.01); + obs_property_set_long_description(p, P_TRANSLATE(kv.second)); } } p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED)); obs_property_set_modified_callback(p, modified_properties); - p = obs_properties_add_list(pr, ST_ROTATION_ORDER, - P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST, - OBS_COMBO_FORMAT_INT); - obs_property_set_long_description(p, - P_TRANSLATE(P_DESC(ST_ROTATION_ORDER))); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), - RotationOrder::XYZ); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), - RotationOrder::XZY); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), - RotationOrder::YXZ); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), - RotationOrder::YZX); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), - RotationOrder::ZXY); - obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), - RotationOrder::ZYX); - + p = obs_properties_add_list(pr, ST_ROTATION_ORDER, P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST, + OBS_COMBO_FORMAT_INT); + obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_ROTATION_ORDER))); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), RotationOrder::XYZ); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), RotationOrder::XZY); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), RotationOrder::YXZ); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), RotationOrder::YZX); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), RotationOrder::ZXY); + obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), RotationOrder::ZYX); return pr; } -bool Filter::Transform::modified_properties(obs_properties_t *pr, - obs_property_t *, obs_data_t *d) { +bool Filter::Transform::modified_properties(obs_properties_t* pr, obs_property_t*, obs_data_t* d) +{ switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) { - case CameraMode::Orthographic: - obs_property_set_visible(obs_properties_get(pr, - ST_CAMERA_FIELDOFVIEW), false); - obs_property_set_visible(obs_properties_get(pr, - ST_POSITION_Z), false); - break; - case CameraMode::Perspective: - obs_property_set_visible(obs_properties_get(pr, - ST_CAMERA_FIELDOFVIEW), true); - obs_property_set_visible(obs_properties_get(pr, - ST_POSITION_Z), true); - break; + case CameraMode::Orthographic: + obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false); + obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false); + break; + case CameraMode::Perspective: + obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true); + obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), true); + break; } bool advancedVisible = obs_data_get_bool(d, S_ADVANCED); - obs_property_set_visible(obs_properties_get(pr, - ST_ROTATION_ORDER), advancedVisible); + obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible); return true; } -void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) { +void* Filter::Transform::create(obs_data_t* data, obs_source_t* source) +{ return new Instance(data, source); } -void Filter::Transform::destroy(void *ptr) { +void Filter::Transform::destroy(void* ptr) +{ delete reinterpret_cast(ptr); } -uint32_t Filter::Transform::get_width(void *ptr) { +uint32_t Filter::Transform::get_width(void* ptr) +{ return reinterpret_cast(ptr)->get_width(); } -uint32_t Filter::Transform::get_height(void *ptr) { +uint32_t Filter::Transform::get_height(void* ptr) +{ return reinterpret_cast(ptr)->get_height(); } -void Filter::Transform::update(void *ptr, obs_data_t *data) { +void Filter::Transform::update(void* ptr, obs_data_t* data) +{ reinterpret_cast(ptr)->update(data); } -void Filter::Transform::activate(void *ptr) { +void Filter::Transform::activate(void* ptr) +{ reinterpret_cast(ptr)->activate(); } -void Filter::Transform::deactivate(void *ptr) { +void Filter::Transform::deactivate(void* ptr) +{ reinterpret_cast(ptr)->deactivate(); } -void Filter::Transform::video_tick(void *ptr, float time) { +void Filter::Transform::video_tick(void* ptr, float time) +{ reinterpret_cast(ptr)->video_tick(time); } -void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) { +void Filter::Transform::video_render(void* ptr, gs_effect_t* effect) +{ reinterpret_cast(ptr)->video_render(effect); } -Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) : - m_sourceContext(context), m_vertexHelper(nullptr), - m_vertexBuffer(nullptr), m_texRender(nullptr), m_shapeRender(nullptr), - m_isCameraOrthographic(true), m_cameraFieldOfView(90.0), - m_isInactive(false), m_isHidden(false), m_isMeshUpdateRequired(false), - m_rotationOrder(RotationOrder::ZXY) { +Filter::Transform::Instance::Instance(obs_data_t* data, obs_source_t* context) + : m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr), m_texRender(nullptr), + m_shapeRender(nullptr), m_isCameraOrthographic(true), m_cameraFieldOfView(90.0), m_isInactive(false), + m_isHidden(false), m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) +{ m_position = std::make_unique(); m_rotation = std::make_unique(); - m_scale = std::make_unique(); - m_shear = std::make_unique(); + m_scale = std::make_unique(); + m_shear = std::make_unique(); vec3_set(m_position.get(), 0, 0, 0); vec3_set(m_rotation.get(), 0, 0, 0); vec3_set(m_scale.get(), 1, 1, 1); obs_enter_graphics(); - m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); - m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); + m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); + m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); m_vertexHelper = new gs::vertex_buffer(4); m_vertexHelper->set_uv_layers(1); m_vertexHelper->resize(4); @@ -312,7 +291,8 @@ Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) : update(data); } -Filter::Transform::Instance::~Instance() { +Filter::Transform::Instance::~Instance() +{ obs_enter_graphics(); delete m_vertexHelper; gs_texrender_destroy(m_texRender); @@ -320,64 +300,65 @@ Filter::Transform::Instance::~Instance() { obs_leave_graphics(); } -void Filter::Transform::Instance::update(obs_data_t *data) { +void Filter::Transform::Instance::update(obs_data_t* data) +{ // Camera m_isCameraOrthographic = obs_data_get_int(data, ST_CAMERA) == 0; - m_cameraFieldOfView = (float)obs_data_get_double(data, - ST_CAMERA_FIELDOFVIEW); + m_cameraFieldOfView = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW); // Source - m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f; - m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f; - m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f; - m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f; - m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f; - m_scale->z = 1.0f; - m_rotationOrder = (int)obs_data_get_int(data, ST_ROTATION_ORDER); - m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI); - m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI); - m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI); - m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f; - m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f; - m_shear->z = 0.0f; + m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f; + m_position->y = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f; + m_position->z = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f; + m_scale->x = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f; + m_scale->y = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f; + m_scale->z = 1.0f; + m_rotationOrder = (int)obs_data_get_int(data, ST_ROTATION_ORDER); + m_rotation->x = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI); + m_rotation->y = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI); + m_rotation->z = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI); + m_shear->x = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f; + m_shear->y = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f; + m_shear->z = 0.0f; m_isMeshUpdateRequired = true; } -uint32_t Filter::Transform::Instance::get_width() { +uint32_t Filter::Transform::Instance::get_width() +{ return 0; } -uint32_t Filter::Transform::Instance::get_height() { +uint32_t Filter::Transform::Instance::get_height() +{ return 0; } -void Filter::Transform::Instance::activate() { +void Filter::Transform::Instance::activate() +{ m_isInactive = false; } -void Filter::Transform::Instance::deactivate() { +void Filter::Transform::Instance::deactivate() +{ m_isInactive = true; } void Filter::Transform::Instance::video_tick(float) {} -void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { - obs_source_t *parent = obs_filter_get_parent(m_sourceContext); - obs_source_t *target = obs_filter_get_target(m_sourceContext); - uint32_t - baseW = obs_source_get_base_width(target), - baseH = obs_source_get_base_height(target); +void Filter::Transform::Instance::video_render(gs_effect_t* paramEffect) +{ + obs_source_t* parent = obs_filter_get_parent(m_sourceContext); + obs_source_t* target = obs_filter_get_target(m_sourceContext); + uint32_t baseW = obs_source_get_base_width(target), baseH = obs_source_get_base_height(target); // Skip rendering if our target, parent or context is not valid. - if (!target || !parent || !m_sourceContext - || !baseW || !baseH - || !m_texRender || !m_shapeRender - || m_isInactive || m_isHidden) { + if (!target || !parent || !m_sourceContext || !baseW || !baseH || !m_texRender || !m_shapeRender || m_isInactive + || m_isHidden) { obs_source_skip_video_filter(m_sourceContext); return; } - gs_effect_t *alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT); + gs_effect_t* alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT); // Draw previous filters to texture. gs_texrender_reset(m_texRender); @@ -393,22 +374,16 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); gs_set_cull_mode(GS_NEITHER); gs_reset_blend_state(); - gs_blend_function_separate( - gs_blend_type::GS_BLEND_ONE, - gs_blend_type::GS_BLEND_ZERO, - gs_blend_type::GS_BLEND_ONE, - gs_blend_type::GS_BLEND_ZERO); + gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO, gs_blend_type::GS_BLEND_ONE, + gs_blend_type::GS_BLEND_ZERO); gs_enable_depth_test(false); gs_enable_stencil_test(false); gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); /// Render original source - if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, - OBS_NO_DIRECT_RENDERING)) { - obs_source_process_filter_end(m_sourceContext, - paramEffect ? paramEffect : alphaEffect, - baseW, baseH); + if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { + obs_source_process_filter_end(m_sourceContext, paramEffect ? paramEffect : alphaEffect, baseW, baseH); } else { obs_source_skip_video_filter(m_sourceContext); } @@ -426,36 +401,36 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { matrix4 ident; matrix4_identity(&ident); switch (m_rotationOrder) { - case RotationOrder::XYZ: // XYZ - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - break; - case RotationOrder::XZY: // XZY - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - break; - case RotationOrder::YXZ: // YXZ - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - break; - case RotationOrder::YZX: // YZX - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - break; - case RotationOrder::ZXY: // ZXY - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - break; - case RotationOrder::ZYX: // ZYX - matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); - matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); - matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); - break; + case RotationOrder::XYZ: // XYZ + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + break; + case RotationOrder::XZY: // XZY + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + break; + case RotationOrder::YXZ: // YXZ + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + break; + case RotationOrder::YZX: // YZX + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + break; + case RotationOrder::ZXY: // ZXY + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + break; + case RotationOrder::ZYX: // ZYX + matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z); + matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y); + matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x); + break; } matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z); @@ -466,38 +441,30 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { /// Generate mesh { gs::vertex vtx = m_vertexHelper->at(0); - *vtx.color = 0xFFFFFFFF; + *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 0, 0, 0); - vec3_set(vtx.position, - -p_x + m_shear->x, - -p_y - m_shear->y, 0); + vec3_set(vtx.position, -p_x + m_shear->x, -p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(1); - *vtx.color = 0xFFFFFFFF; + *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 0, 0, 0); - vec3_set(vtx.position, - p_x + m_shear->x, - -p_y + m_shear->y, 0); + vec3_set(vtx.position, p_x + m_shear->x, -p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(2); - *vtx.color = 0xFFFFFFFF; + *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 0, 1, 0, 0); - vec3_set(vtx.position, - -p_x - m_shear->x, - p_y - m_shear->y, 0); + vec3_set(vtx.position, -p_x - m_shear->x, p_y - m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } { gs::vertex vtx = m_vertexHelper->at(3); - *vtx.color = 0xFFFFFFFF; + *vtx.color = 0xFFFFFFFF; vec4_set(vtx.uv[0], 1, 1, 0, 0); - vec3_set(vtx.position, - p_x - m_shear->x, - p_y + m_shear->y, 0); + vec3_set(vtx.position, p_x - m_shear->x, p_y + m_shear->y, 0); vec3_transform(vtx.position, vtx.position, &ident); } @@ -515,8 +482,7 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { if (m_isCameraOrthographic) { gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ); } else { - gs_perspective(m_cameraFieldOfView, - float_t(baseW) / float_t(baseH), nearZ, farZ); + gs_perspective(m_cameraFieldOfView, float_t(baseW) / float_t(baseH), nearZ, farZ); // Fix camera pointing at -Z instead of +Z. gs_matrix_scale3f(1.0, 1.0, -1.0); // Move backwards so we can actually see stuff. @@ -535,9 +501,7 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); while (gs_effect_loop(alphaEffect, "Draw")) { - gs_effect_set_texture( - gs_effect_get_param_by_name(alphaEffect, - "image"), filterTexture); + gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture); gs_load_vertexbuffer(m_vertexBuffer); gs_load_indexbuffer(NULL); gs_draw(GS_TRISTRIP, 0, 4); @@ -554,8 +518,7 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { gs_reset_blend_state(); gs_enable_depth_test(false); while (gs_effect_loop(alphaEffect, "Draw")) { - gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, - "image"), shapeTexture); + gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture); gs_draw_sprite(shapeTexture, 0, 0, 0); } } diff --git a/source/filter-transform.h b/source/filter-transform.h index 674c4c5..3241f61 100644 --- a/source/filter-transform.h +++ b/source/filter-transform.h @@ -18,9 +18,9 @@ */ #pragma once -#include "plugin.h" -#include "gs-vertexbuffer.h" #include +#include "gs-vertexbuffer.h" +#include "plugin.h" namespace Filter { class Transform { @@ -28,23 +28,22 @@ namespace Filter { Transform(); ~Transform(); - static const char *get_name(void *); - static void get_defaults(obs_data_t *); - static obs_properties_t *get_properties(void *); - static bool modified_properties(obs_properties_t *, - obs_property_t *, obs_data_t *); + static const char* get_name(void*); + static void get_defaults(obs_data_t*); + static obs_properties_t* get_properties(void*); + static bool modified_properties(obs_properties_t*, obs_property_t*, obs_data_t*); - static void *create(obs_data_t *, obs_source_t *); - static void destroy(void *); - static uint32_t get_width(void *); - static uint32_t get_height(void *); - static void update(void *, obs_data_t *); - static void activate(void *); - static void deactivate(void *); - static void show(void *); - static void hide(void *); - static void video_tick(void *, float); - static void video_render(void *, gs_effect_t *); + static void* create(obs_data_t*, obs_source_t*); + static void destroy(void*); + static uint32_t get_width(void*); + static uint32_t get_height(void*); + static void update(void*, obs_data_t*); + static void activate(void*); + static void deactivate(void*); + static void show(void*); + static void hide(void*); + static void video_tick(void*, float); + static void video_render(void*, gs_effect_t*); private: obs_source_info sourceInfo; @@ -55,22 +54,22 @@ namespace Filter { Instance(obs_data_t*, obs_source_t*); ~Instance(); - void update(obs_data_t*); + void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); - void activate(); - void deactivate(); - void video_tick(float); - void video_render(gs_effect_t*); + void activate(); + void deactivate(); + void video_tick(float); + void video_render(gs_effect_t*); private: - obs_source_t *m_sourceContext; - gs::vertex_buffer *m_vertexHelper; - gs_vertbuffer_t *m_vertexBuffer; - gs_texrender_t *m_texRender, *m_shapeRender; + obs_source_t* m_sourceContext; + gs::vertex_buffer* m_vertexHelper; + gs_vertbuffer_t* m_vertexBuffer; + gs_texrender_t * m_texRender, *m_shapeRender; // Camera - bool m_isCameraOrthographic; + bool m_isCameraOrthographic; float_t m_cameraFieldOfView; // Source @@ -87,4 +86,4 @@ namespace Filter { }; }; }; -} +} // namespace Filter