transition/shader: Use direct rendering (#501)
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@ -97,7 +97,7 @@ void shader_instance::transition_render(gs_texture_t* a, gs_texture_t* b, float_
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_fx->set_transition_time(t);
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_fx->set_transition_time(t);
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_fx->set_transition_size(cx, cy);
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_fx->set_transition_size(cx, cy);
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_fx->prepare_render();
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_fx->prepare_render();
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_fx->render();
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_fx->render(nullptr);
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}
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}
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bool shader_instance::audio_render(uint64_t* ts_out, obs_source_audio_mix* audio_output, uint32_t mixers,
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bool shader_instance::audio_render(uint64_t* ts_out, obs_source_audio_mix* audio_output, uint32_t mixers,
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