diff --git a/data/locale/bo-BT.ini b/data/locale/bo-BT.ini index 64b1239..a60f303 100644 --- a/data/locale/bo-BT.ini +++ b/data/locale/bo-BT.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/cy-GB.ini b/data/locale/cy-GB.ini index 64b1239..a60f303 100644 --- a/data/locale/cy-GB.ini +++ b/data/locale/cy-GB.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini index a608f42..3e2ab7b 100644 --- a/data/locale/de-DE.ini +++ b/data/locale/de-DE.ini @@ -168,6 +168,11 @@ Filter.DynamicMask.Channel.Multiplier.Description="(Text noch in Arbeit)" Filter.DynamicMask.Channel.Input="%s Eingangswert" Filter.DynamicMask.Channel.Input.Description="(Text noch in Arbeit)" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" + Filter.SDFEffects="Signed-Distance-Field-Effekte" Filter.SDFEffects.Shadow.Inner="Innerer Schatten" Filter.SDFEffects.Shadow.Inner.Description="Einen Schatten innerhalb der Quelle zeichnen?" @@ -394,4 +399,7 @@ FFmpegEncoder.NVENC.Other.BFrames="Maximaler B‐Frames" FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B‐Frame Referenz" FFmpegEncoder.NVENC.Other.ZeroLatency="Keine Latenz" FFmpegEncoder.NVENC.Other.WeightedPrediction="Gewichtete Vorhersage" +FFmpegEncoder.NVENC.Other.NonReferencePFrames.Description="Ermöglicht das automatische Einfügen von nicht referenzierten P-Frames." +FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Dekodierte Bildpuffergröße" +FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize.Description="Die maximale Anzahl dekodierter Bilder, auf die der Encoder verweisen soll, oder 0 um automatisch zu bestimmen.\nMuss mindestens die Anzahl der B-Bilder plus eins und die tatsächlichen Grenzwerte hängen von der gewählten Ebene ab.\nIdealerweise auf den höchsten unterstützten Wert des Levels oder links auf 0 gesetzt, da der Encoder die ideale Einstellung erkennt." diff --git a/data/locale/el-GR.ini b/data/locale/el-GR.ini index 64b1239..a60f303 100644 --- a/data/locale/el-GR.ini +++ b/data/locale/el-GR.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini index f915be8..04713b5 100644 --- a/data/locale/es-ES.ini +++ b/data/locale/es-ES.ini @@ -183,6 +183,11 @@ Filter.DynamicMask.Channel.Multiplier.Description="POR HACER" Filter.DynamicMask.Channel.Input="%s Valor de entrada" Filter.DynamicMask.Channel.Input.Description="POR HACER" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.NVidia.FaceTracking.ROI.Offset="Desplazamiento" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" + Filter.SDFEffects="Efectos Campo de Distancia Firmado" Filter.SDFEffects.Shadow.Inner="Sombra Interior" Filter.SDFEffects.Shadow.Inner.Description="¿Dibujar una sombra en el interior de la fuente?" diff --git a/data/locale/et-EE.ini b/data/locale/et-EE.ini index 64b1239..a60f303 100644 --- a/data/locale/et-EE.ini +++ b/data/locale/et-EE.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/fa-IR.ini b/data/locale/fa-IR.ini index 64b1239..a60f303 100644 --- a/data/locale/fa-IR.ini +++ b/data/locale/fa-IR.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/fi-FI.ini b/data/locale/fi-FI.ini index d9f4042..b9f64ab 100644 --- a/data/locale/fi-FI.ini +++ b/data/locale/fi-FI.ini @@ -59,6 +59,8 @@ Filter.ColorGrade.Tint.Mode.Linear="Lineaarinen" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus" + diff --git a/data/locale/fil-PH.ini b/data/locale/fil-PH.ini index 64b1239..a60f303 100644 --- a/data/locale/fil-PH.ini +++ b/data/locale/fil-PH.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/fo-FO.ini b/data/locale/fo-FO.ini index 64b1239..a60f303 100644 --- a/data/locale/fo-FO.ini +++ b/data/locale/fo-FO.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index e6dba95..e0aa1cd 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -20,6 +20,9 @@ Alignment.Top="En haut" Alignment.Bottom="En bas" State.Disabled="Désactivé" State.Enabled="Activé" +State.Manual="Manuel" +State.Automatic="Automatique" +State.Default="Par défaut" Blur.Type.Box="Zone" Blur.Type.Box.Description="Le flou de zone (nommé pour sa forme distincte) est une moyenne simple sur un certain nombre de pixels, ce qui ressemble à une zone." @@ -56,8 +59,13 @@ MipGenerator.Intensity="Intensité" MipGenerator.Intensity.Description="Intensité du générateur." Shader="Nuanceur" +Shader.Shader="Options des shaders" Shader.Shader.File="Fichier" +Shader.Shader.Technique="Technique" Shader.Shader.Size="Taille" +Shader.Shader.Size.Width="Largeur" +Shader.Shader.Size.Height="Hauteur" +Shader.Parameters="Paramètres des shaders" Filter.Blur="Flou" Filter.Blur.Type="Type" @@ -91,6 +99,7 @@ Filter.Blur.Mask.Region.Right.Description="Distance en pourcentage du bord droit Filter.Blur.Mask.Region.Bottom="Bord inférieur" Filter.Blur.Mask.Region.Bottom.Description="Distance en pourcentage du bord inférieur à la source." Filter.Blur.Mask.Region.Feather="Zone d'adoucissement" +Filter.Blur.Mask.Region.Feather.Description="La taille de la zone de plumage en pourcentage de la taille de la source.\nLa plume permet un dégradé lisse entre l'image floue et l'image originale." Filter.Blur.Mask.Region.Invert="Inverser la zone" Filter.Blur.Mask.Region.Invert.Description="Inversez la zone pour que tout sauf cette zone soit floue." Filter.Blur.Mask.Image="Image Masque" @@ -99,12 +108,40 @@ Filter.Blur.Mask.Source="Source Masque" Filter.Blur.Mask.Source.Description="La source a utilisé comme masque." Filter.Blur.Mask.Color="Filtre de couleur de masque" +Filter.ColorGrade="Ajustement des couleurs" +Filter.ColorGrade.Gamma="Gamma" +Filter.ColorGrade.Gamma.Red="Gamma rouge" +Filter.ColorGrade.Gamma.Green="Gamma vert" +Filter.ColorGrade.Gamma.Blue="Gamma bleu" +Filter.ColorGrade.Gain="Gain" +Filter.ColorGrade.Gain.Red="Gain Rouge" +Filter.ColorGrade.Gain.Green="Gain vert" +Filter.ColorGrade.Gain.Blue="Gain Bleu" +Filter.ColorGrade.Gain.All="Tous les gains" +Filter.ColorGrade.Offset="Décalage" +Filter.ColorGrade.Offset.Red="Décalage rouge" +Filter.ColorGrade.Offset.Green="Décalage vert" +Filter.ColorGrade.Offset.Blue="Décalage bleu" +Filter.ColorGrade.Offset.All="Tous les décalages" Filter.ColorGrade.Tint.Mode.Linear="Linéaire" Filter.Displacement.File="Fichier" Filter.Displacement.Scale="Échelle" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.NVidia.FaceTracking.ROI.Offset="Décalage" + +Filter.SDFEffects.Shadow.Inner="Ombre intérieure" +Filter.SDFEffects.Shadow.Outer="Ombre Extérieure" +Filter.SDFEffects.Glow.Outer="Lueur extérieure" +Filter.SDFEffects.Glow.Outer.Description="Dessiner un contour ?" +Filter.SDFEffects.Glow.Inner="Lueur extérieure" +Filter.SDFEffects.Glow.Inner.Description="Dessiner un contour ?" +Filter.SDFEffects.Outline="Contour" +Filter.SDFEffects.Outline.Description="Dessiner un contour ?" +Filter.SDFEffects.Outline.Color="Couleur du contour" +Filter.SDFEffects.Outline.Color.Description="Couleur du contour." Filter.Shader="Nuanceur" @@ -130,4 +167,5 @@ Source.Shader="Nuanceur" +FFmpegEncoder.NVENC.Preset.Default="Par défaut" diff --git a/data/locale/ga-IE.ini b/data/locale/ga-IE.ini index 64b1239..a60f303 100644 --- a/data/locale/ga-IE.ini +++ b/data/locale/ga-IE.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/he-IL.ini b/data/locale/he-IL.ini index 64b1239..a60f303 100644 --- a/data/locale/he-IL.ini +++ b/data/locale/he-IL.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/hu-HU.ini b/data/locale/hu-HU.ini index 64b1239..a60f303 100644 --- a/data/locale/hu-HU.ini +++ b/data/locale/hu-HU.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/id-ID.ini b/data/locale/id-ID.ini index 64b1239..a60f303 100644 --- a/data/locale/id-ID.ini +++ b/data/locale/id-ID.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/is-IS.ini b/data/locale/is-IS.ini index 64b1239..a60f303 100644 --- a/data/locale/is-IS.ini +++ b/data/locale/is-IS.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini index 8d7ea57..2e33fe0 100644 --- a/data/locale/it-IT.ini +++ b/data/locale/it-IT.ini @@ -183,6 +183,11 @@ Filter.DynamicMask.Channel.Multiplier.Description="DA FARE" Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso" Filter.DynamicMask.Channel.Input.Description="DA FARE" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" +Filter.NVidia.FaceTracking.ROI.Offset="Offset" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" + Filter.SDFEffects="Effetti di distanza firmati" Filter.SDFEffects.Shadow.Inner="Ombra Interna" Filter.SDFEffects.Shadow.Inner.Description="Disegnare un'ombra all'interno della fonte?" diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini index 9e4c97d..f117c63 100644 --- a/data/locale/ja-JP.ini +++ b/data/locale/ja-JP.ini @@ -29,6 +29,7 @@ Filter.Displacement.File="ファイル" + Source.Mirror.Source="ソース" Source.Mirror.Scaling.Method.Point="ポイント" Source.Mirror.Scaling.Method.Bicubic="バイキュービック" diff --git a/data/locale/ka-GE.ini b/data/locale/ka-GE.ini index 64b1239..a60f303 100644 --- a/data/locale/ka-GE.ini +++ b/data/locale/ka-GE.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/ko-KR.ini b/data/locale/ko-KR.ini index 2d17cb4..1902c5c 100644 --- a/data/locale/ko-KR.ini +++ b/data/locale/ko-KR.ini @@ -45,5 +45,6 @@ Blur.Type.Gaussian="가우시안" + FFmpegEncoder.NVENC.Preset.Default="기본값" diff --git a/data/locale/ks-IN.ini b/data/locale/ks-IN.ini index 64b1239..a60f303 100644 --- a/data/locale/ks-IN.ini +++ b/data/locale/ks-IN.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/ku-TR.ini b/data/locale/ku-TR.ini index 64b1239..a60f303 100644 --- a/data/locale/ku-TR.ini +++ b/data/locale/ku-TR.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/la-LA.ini b/data/locale/la-LA.ini index 64b1239..a60f303 100644 --- a/data/locale/la-LA.ini +++ b/data/locale/la-LA.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/lb-LU.ini b/data/locale/lb-LU.ini index 64b1239..a60f303 100644 --- a/data/locale/lb-LU.ini +++ b/data/locale/lb-LU.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/li-LI.ini b/data/locale/li-LI.ini index 64b1239..a60f303 100644 --- a/data/locale/li-LI.ini +++ b/data/locale/li-LI.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/lt-LT.ini b/data/locale/lt-LT.ini index 64b1239..a60f303 100644 --- a/data/locale/lt-LT.ini +++ b/data/locale/lt-LT.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/lv-LV.ini b/data/locale/lv-LV.ini index 64b1239..a60f303 100644 --- a/data/locale/lv-LV.ini +++ b/data/locale/lv-LV.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/mn-MN.ini b/data/locale/mn-MN.ini index 64b1239..a60f303 100644 --- a/data/locale/mn-MN.ini +++ b/data/locale/mn-MN.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/mt-MT.ini b/data/locale/mt-MT.ini index 64b1239..a60f303 100644 --- a/data/locale/mt-MT.ini +++ b/data/locale/mt-MT.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index 6f9264e..259219b 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -80,6 +80,7 @@ Filter.Displacement.Scale="Grootte" + Filter.Transform.Scale="Grootte" Source.Mirror.Source="Bron" diff --git a/data/locale/no-NO.ini b/data/locale/no-NO.ini index 69081bf..7cc03fc 100644 --- a/data/locale/no-NO.ini +++ b/data/locale/no-NO.ini @@ -20,10 +20,20 @@ Alignment.Top="Øverst" Alignment.Bottom="Nederst" State.Disabled="Deaktivert" State.Enabled="Aktivert" +State.Manual="Manual" State.Automatic="Automatisk" State.Default="Standard" Blur.Type.Box="Ramme" +Blur.Type.Box.Description="Boks utvisking. (navngitt etter formen) er et gjennomsnitt av et gitt antall pixler, noe som resulterer i et bokslignende utseende." +Blur.Type.BoxLinear="Boks lineær" +Blur.Type.BoxLinear.Description="Boks utvisking. (navngitt etter formen) er et gjennomsnitt av et gitt antall pixler, noe som resulterer i et bokslignende utseende. \n +Dette er en lineært optimalisert versjon av den vanlige boksutviskingen." +Blur.Type.Gaussian="Gaussisk" +Blur.Type.Gaussian.Description="Gaussisk sløring bruker en gaussisk kurve som vekt for hver samplete pixel, noe som resulterer i et glatt utseende." +Blur.Type.GaussianLinear="Gaussisk lineær" +Blur.Type.GaussianLinear.Description="Gaussisk sløring bruker en gaussisk kurve som vekt for hver samplete pixel, noe som resulterer i et glatt utseende.\n Dette er en lineært optimalisert versjon av den vanlige gaussiske utviskingen, men kan se noe verre ut." +Blur.Type.DualFiltering="Dobbel filtrering" Blur.Subtype.Area="Området" @@ -41,5 +51,6 @@ Blur.Subtype.Area="Området" + FFmpegEncoder.NVENC.Preset.Default="Standard" diff --git a/data/locale/pa-IN.ini b/data/locale/pa-IN.ini index 64b1239..a60f303 100644 --- a/data/locale/pa-IN.ini +++ b/data/locale/pa-IN.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini index 5e6befa..dfb5724 100644 --- a/data/locale/pl-PL.ini +++ b/data/locale/pl-PL.ini @@ -101,6 +101,8 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniowy" Filter.Displacement.File="Plik" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" + Filter.Shader="Cieniowanie" diff --git a/data/locale/pt-PT.ini b/data/locale/pt-PT.ini index 5b06773..c80827e 100644 --- a/data/locale/pt-PT.ini +++ b/data/locale/pt-PT.ini @@ -77,6 +77,8 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear" +Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" + Filter.Shader="Sombreamento" diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini index 64b1239..a60f303 100644 --- a/data/locale/ro-RO.ini +++ b/data/locale/ro-RO.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini index 74a9585..a48df4c 100644 --- a/data/locale/ru-RU.ini +++ b/data/locale/ru-RU.ini @@ -67,7 +67,7 @@ Shader.Shader.Size.Width="Ширина" Shader.Shader.Size.Height="Высота" Shader.Parameters="Параметры шейдера" -Filter.Blur="Размытие" +Filter.Blur="FX - Размытие" Filter.Blur.Type="Тип" Filter.Blur.Type.Description="Тип размытия, который будет применен." Filter.Blur.Subtype="Подтип" @@ -170,6 +170,11 @@ Filter.DynamicMask.Channel.Multiplier.Description="(Текст не заверш Filter.DynamicMask.Channel.Input="%s Значение" Filter.DynamicMask.Channel.Input.Description="(Текст не завершен)" +Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение" +Filter.NVidia.FaceTracking.ROI.Offset="Смещение" +Filter.NVidia.FaceTracking.ROI.Offset.X="X" +Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" + Filter.SDFEffects="FX - Карта расстояний (SDF)" Filter.SDFEffects.Shadow.Inner="Внутренняя Тень" Filter.SDFEffects.Shadow.Inner.Description="Нарисовать тень на внутренней стороне источника?" @@ -272,6 +277,7 @@ Source.Mirror.Source.Audio.Description="Включает зеркалирова Source.Mirror.Source.Audio.Layout.Unknown="Неизвестно" Source.Mirror.Source.Audio.Layout.Mono="Моно" Source.Mirror.Source.Audio.Layout.Stereo="Стерео" +Source.Mirror.Source.Audio.Layout.Surround="Объёмное звук" Source.Mirror.Scaling="Отмасштабировать источник" Source.Mirror.Scaling.Description="Источник должен быть масштабирован?" Source.Mirror.Scaling.Method="Фильтр" @@ -317,6 +323,7 @@ Codec.HEVC.Profile="Профиль" Codec.HEVC.Profile.main="Main" Codec.HEVC.Profile.main10="Main 10-bit" Codec.HEVC.Profile.rext="Range Extended" +Codec.HEVC.Profile.Description="Профиль H.265 определяет, какие функции кодека могут быть использованы." Codec.HEVC.Tier="Слой" Codec.HEVC.Tier.main="Main" Codec.HEVC.Tier.high="High" @@ -333,12 +340,48 @@ Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)" FFmpegEncoder="Настройки FFmpeg" FFmpegEncoder.CustomSettings="Пользовательские Настройки" FFmpegEncoder.Threads="Число потоков" +FFmpegEncoder.StandardCompliance.Description="Как строго должен кодек придерживаться стандарта? Строгость ниже 'Нормально' может вызвать проблемы с воспроизведением." +FFmpegEncoder.StandardCompliance.VeryStrict="Очень строго" +FFmpegEncoder.StandardCompliance.Strict="Строго" +FFmpegEncoder.StandardCompliance.Normal="Нормально" +FFmpegEncoder.StandardCompliance.Unofficial="Неофициальный" +FFmpegEncoder.StandardCompliance.Experimental="Эксперементальный" FFmpegEncoder.GPU="GPU" +FFmpegEncoder.GPU.Description="Если у вас несколько видеокарт, выберете ту, которая будет главным декодером" FFmpegEncoder.KeyFrames="Ключевые кадры" FFmpegEncoder.KeyFrames.IntervalType="Тип интервала" +FFmpegEncoder.KeyFrames.IntervalType.Frames="Кадры" +FFmpegEncoder.KeyFrames.IntervalType.Seconds="Секунды" FFmpegEncoder.KeyFrames.Interval="Интервал" FFmpegEncoder.NVENC.Preset="Пресет" +FFmpegEncoder.NVENC.Preset.Description="Данные профили заранее настроены NVIDIA." FFmpegEncoder.NVENC.Preset.Default="По умолчанию" +FFmpegEncoder.NVENC.Preset.Slow="Медленно" +FFmpegEncoder.NVENC.Preset.Medium="Нормально" +FFmpegEncoder.NVENC.Preset.Fast="Быстро" +FFmpegEncoder.NVENC.Preset.HighPerformance="Высокая производительность" +FFmpegEncoder.NVENC.Preset.HighQuality="Высокое качество" +FFmpegEncoder.NVENC.Preset.BluRayDisc="Диск Blu-Ray" +FFmpegEncoder.NVENC.Preset.LowLatency="Низкая задержка" +FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка Высокая производительность" +FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка Высокое качество" +FFmpegEncoder.NVENC.Preset.Lossless="Без потерь" +FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Высокая производительность Без потерь" +FFmpegEncoder.NVENC.RateControl.Mode="Режим" +FFmpegEncoder.NVENC.RateControl.Mode.VBR="Переменный битрейт" +FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Жертва качеством ради того, чтобы остаться ниже верхнего порога битрейта,\nили сохраняет битрейт, если возможно." +FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт" +FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт" +FFmpegEncoder.NVENC.RateControl.BufferSize="Размер буфера" +FFmpegEncoder.NVENC.RateControl.Bitrate="Лимиты битрейта" +FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Целевой битрейт" FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Минимальный битрейт" +FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Максимальный битрейт" +FFmpegEncoder.NVENC.RateControl.Quality="Лимиты качества" +FFmpegEncoder.NVENC.RateControl.Quality.Target="Целевое качество" +FFmpegEncoder.NVENC.RateControl.Quality.Minimum="Минимальное качество" +FFmpegEncoder.NVENC.RateControl.Quality.Maximum="Максимальное качество" +FFmpegEncoder.NVENC.Other="Другие настройки" +FFmpegEncoder.NVENC.Other.ZeroLatency="Нулевая задержка" diff --git a/data/locale/su-ID.ini b/data/locale/su-ID.ini index 64b1239..a60f303 100644 --- a/data/locale/su-ID.ini +++ b/data/locale/su-ID.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/sv-SE.ini b/data/locale/sv-SE.ini index 3f90279..84771ef 100644 --- a/data/locale/sv-SE.ini +++ b/data/locale/sv-SE.ini @@ -30,6 +30,7 @@ Filter.Displacement.File="Fil" + Source.Mirror.Source="Källa" Source.Mirror.Scaling.Method.Point="Punkt" Source.Mirror.Scaling.Method.Bicubic="Bikubisk" diff --git a/data/locale/sw-KE.ini b/data/locale/sw-KE.ini index 64b1239..a60f303 100644 --- a/data/locale/sw-KE.ini +++ b/data/locale/sw-KE.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/th-TH.ini b/data/locale/th-TH.ini index 64b1239..e73ca54 100644 --- a/data/locale/th-TH.ini +++ b/data/locale/th-TH.ini @@ -1,3 +1,30 @@ +Advanced="ตัวเลือกขั้นสูง" +Channel.Red="สีแดง" +Channel.Green="สีเขียว" +Channel.Blue="สีน้ำเงิน" +Channel.Alpha="ความโปร่งใส" +FileType.Image="รูปภาพ" +FileType.Images="รูปภาพ" +FileType.Video="วีดีโอ" +FileType.Videos="วีดีโอ" +FileType.Sound="เสียง" +FileType.Sounds="เสียง" +FileType.Effect="เอฟเฟกต์" +FileType.Effects="เอฟเฟกต์" +SourceType.Source="แหล่งที่มา" +SourceType.Scene="ฉาก" +Alignment.Center="กึ่งกลาง" +Alignment.Left="ซ้าย" +Alignment.Right="ขวา" +Alignment.Top="บน" +Alignment.Bottom="ล่าง" +State.Disabled="ปิดการใช้งาน" +State.Enabled="เปิดใช้งาน" +State.Manual="ด้วยตัวเอง" +State.Automatic="อัตโนมัติ" +State.Default="ค่าเริ่มต้น" + +Blur.Type.Box="กล่อง" @@ -15,4 +42,5 @@ +FFmpegEncoder.NVENC.Preset.Default="ค่าเริ่มต้น" diff --git a/data/locale/tlh-AA.ini b/data/locale/tlh-AA.ini index 64b1239..a60f303 100644 --- a/data/locale/tlh-AA.ini +++ b/data/locale/tlh-AA.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/tr-TR.ini b/data/locale/tr-TR.ini index e483cca..9f5c1b1 100644 --- a/data/locale/tr-TR.ini +++ b/data/locale/tr-TR.ini @@ -55,5 +55,6 @@ Filter.Blur.Type="Türü" + FFmpegEncoder.NVENC.Preset.Default="Varsayılan" diff --git a/data/locale/uk-UA.ini b/data/locale/uk-UA.ini index 64b1239..a60f303 100644 --- a/data/locale/uk-UA.ini +++ b/data/locale/uk-UA.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/vi-VN.ini b/data/locale/vi-VN.ini index 64b1239..a60f303 100644 --- a/data/locale/vi-VN.ini +++ b/data/locale/vi-VN.ini @@ -16,3 +16,4 @@ + diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index ab1ee95..6416df5 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -179,6 +179,9 @@ Filter.DynamicMask.Channel.Multiplier.Description="待实现" Filter.DynamicMask.Channel.Input="%s 输入值" Filter.DynamicMask.Channel.Input.Description="待实现" +Filter.Nvidia.FaceTracking.ROI.Zoom="缩放" +Filter.NVidia.FaceTracking.ROI.Offset="偏移" + Filter.SDFEffects="有符号距离区域(SDF)效果" Filter.SDFEffects.Shadow.Inner="内部阴影" Filter.SDFEffects.Shadow.Inner.Description="在来源的内部绘制阴影?" diff --git a/data/locale/zh-TW.ini b/data/locale/zh-TW.ini index 64b1239..a60f303 100644 --- a/data/locale/zh-TW.ini +++ b/data/locale/zh-TW.ini @@ -16,3 +16,4 @@ +