diff --git a/source/plugin.cpp b/source/plugin.cpp index 8087d9b..3b9fa9d 100644 --- a/source/plugin.cpp +++ b/source/plugin.cpp @@ -114,49 +114,46 @@ try { // Filters { - using namespace streamfx::filter; #ifdef ENABLE_FILTER_BLUR - blur::blur_factory::initialize(); + streamfx::filter::blur::blur_factory::initialize(); #endif #ifdef ENABLE_FILTER_COLOR_GRADE - color_grade::color_grade_factory::initialize(); + streamfx::filter::color_grade::color_grade_factory::initialize(); #endif #ifdef ENABLE_FILTER_DISPLACEMENT - displacement::displacement_factory::initialize(); + streamfx::filter::displacement::displacement_factory::initialize(); #endif #ifdef ENABLE_FILTER_DYNAMIC_MASK - dynamic_mask::dynamic_mask_factory::initialize(); + streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize(); #endif #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING streamfx::filter::nvidia::face_tracking_factory::initialize(); #endif #ifdef ENABLE_FILTER_SDF_EFFECTS - sdf_effects::sdf_effects_factory::initialize(); + streamfx::filter::sdf_effects::sdf_effects_factory::initialize(); #endif #ifdef ENABLE_FILTER_SHADER - shader::shader_factory::initialize(); + streamfx::filter::shader::shader_factory::initialize(); #endif #ifdef ENABLE_FILTER_TRANSFORM - transform::transform_factory::initialize(); + streamfx::filter::transform::transform_factory::initialize(); #endif } // Sources { - using namespace streamfx::source; #ifdef ENABLE_SOURCE_MIRROR - mirror::mirror_factory::initialize(); + streamfx::source::mirror::mirror_factory::initialize(); #endif #ifdef ENABLE_SOURCE_SHADER - shader::shader_factory::initialize(); + streamfx::source::shader::shader_factory::initialize(); #endif } // Transitions { - using namespace streamfx::transition; #ifdef ENABLE_TRANSITION_SHADER - shader::shader_factory::initialize(); + streamfx::transition::shader::shader_factory::initialize(); #endif } @@ -183,57 +180,53 @@ try { // Transitions { - using namespace streamfx::transition; #ifdef ENABLE_TRANSITION_SHADER - shader::shader_factory::finalize(); + streamfx::transition::shader::shader_factory::finalize(); #endif } // Sources { - using namespace streamfx::source; #ifdef ENABLE_SOURCE_MIRROR - mirror::mirror_factory::finalize(); + streamfx::source::mirror::mirror_factory::finalize(); #endif #ifdef ENABLE_SOURCE_SHADER - shader::shader_factory::finalize(); + streamfx::source::shader::shader_factory::finalize(); #endif } // Filters { - using namespace streamfx::filter; #ifdef ENABLE_FILTER_BLUR - blur::blur_factory::finalize(); + streamfx::filter::blur::blur_factory::finalize(); #endif #ifdef ENABLE_FILTER_COLOR_GRADE - color_grade::color_grade_factory::finalize(); + streamfx::filter::color_grade::color_grade_factory::finalize(); #endif #ifdef ENABLE_FILTER_DISPLACEMENT - displacement::displacement_factory::finalize(); + streamfx::filter::displacement::displacement_factory::finalize(); #endif #ifdef ENABLE_FILTER_DYNAMIC_MASK - dynamic_mask::dynamic_mask_factory::finalize(); + streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize(); #endif #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING streamfx::filter::nvidia::face_tracking_factory::finalize(); #endif #ifdef ENABLE_FILTER_SDF_EFFECTS - sdf_effects::sdf_effects_factory::finalize(); + streamfx::filter::sdf_effects::sdf_effects_factory::finalize(); #endif #ifdef ENABLE_FILTER_SHADER - shader::shader_factory::finalize(); + streamfx::filter::shader::shader_factory::finalize(); #endif #ifdef ENABLE_FILTER_TRANSFORM - transform::transform_factory::finalize(); + streamfx::filter::transform::transform_factory::finalize(); #endif } // Encoders { #ifdef ENABLE_ENCODER_FFMPEG - using namespace streamfx::encoder::ffmpeg; - ffmpeg_manager::finalize(); + streamfx::encoder::ffmpeg::ffmpeg_manager::finalize(); #endif }