From 43f0aad9307d79c9f27388652a279c8bec53590c Mon Sep 17 00:00:00 2001 From: Michael Fabian Dirks Date: Wed, 18 Dec 2019 06:49:13 +0100 Subject: [PATCH] locale: New Crowdin translations (#91) --- data/locale/de-DE.ini | 4 ++-- data/locale/es-ES.ini | 7 ++----- data/locale/fr-FR.ini | 5 ++--- data/locale/it-IT.ini | 7 ++----- data/locale/ja-JP.ini | 1 + data/locale/nl-NL.ini | 1 + data/locale/pl-PL.ini | 1 + data/locale/ru-RU.ini | 7 ++----- data/locale/sv-SE.ini | 1 + data/locale/zh-CN.ini | 13 ++++++++----- 10 files changed, 22 insertions(+), 25 deletions(-) diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini index 9d4d94e..1e65ea8 100644 --- a/data/locale/de-DE.ini +++ b/data/locale/de-DE.ini @@ -44,6 +44,8 @@ MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensität" MipGenerator.Intensity.Description="Die Stärke des Generators." +Shader.Shader.File="Datei" +Shader.Shader.Size="Größe" Filter.Blur="Weichzeichner" Filter.Blur.Type="Art" @@ -267,6 +269,4 @@ Source.Mirror.Scaling.Bounds.FillHeight="An Höhe anpassen" Source.Mirror.Scaling.Alignment="Grenzenausrichtung" Source.Mirror.Scaling.Alignment.Description="Wie soll die Quelle innerhalb der Rendering-Grenze ausgerichtet werden?" -Source.Shader.Width="Breite" -Source.Shader.Height="Höhe" diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini index 24f8b12..66c506d 100644 --- a/data/locale/es-ES.ini +++ b/data/locale/es-ES.ini @@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensidad" MipGenerator.Intensity.Description="Intensidad del generador." Shader="Shader" -Shader.File="Archivo Shader" -Shader.Technique="Técnica" -Shader.Texture.Type="Tipo de textura" +Shader.Shader.File="Archivo" +Shader.Shader.Size="Tamaño" Filter.Blur="Desenfoque" Filter.Blur.Type="Tipo" @@ -312,6 +311,4 @@ Source.Mirror.Scaling.Alignment="Alineación de límites" Source.Mirror.Scaling.Alignment.Description="¿Cómo se debe alinear la fuente dentro de los límites de renderización?" Source.Shader="Shader" -Source.Shader.Width="Ancho" -Source.Shader.Height="Alto" diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index a39709d..6595d1e 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensité" MipGenerator.Intensity.Description="Intensité du générateur." Shader="Nuanceur" -Shader.File="Fichier de nuanceur" -Shader.Technique="Technique" -Shader.Texture.Type="Type de Texture" +Shader.Shader.File="Fichier" +Shader.Shader.Size="Taille" Filter.Blur="Flou" Filter.Blur.Type="Type" diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini index 66c6677..6a2926c 100644 --- a/data/locale/it-IT.ini +++ b/data/locale/it-IT.ini @@ -54,9 +54,8 @@ MipGenerator.Intensity="Intensità" MipGenerator.Intensity.Description="Intensità del generatore." Shader="Shader" -Shader.File="File Shader" -Shader.Technique="Tecnica" -Shader.Texture.Type="Tipo di texture" +Shader.Shader.File="File" +Shader.Shader.Size="Dimensione" Filter.Blur="Sfocatura" Filter.Blur.Type="Tipo" @@ -312,6 +311,4 @@ Source.Mirror.Scaling.Alignment="Allineamento dei Limiti" Source.Mirror.Scaling.Alignment.Description="Come si deve allineare l'origine entro i limiti di rendering?" Source.Shader="Shader" -Source.Shader.Width="Larghezza" -Source.Shader.Height="Altezza" diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini index eec153a..12f1346 100644 --- a/data/locale/ja-JP.ini +++ b/data/locale/ja-JP.ini @@ -15,6 +15,7 @@ MipGenerator.Sharpen="シャープ" MipGenerator.Bicubic="バイキュービック" MipGenerator.Lanczos="ランチョス" +Shader.Shader.File="ファイル" Filter.Blur="ぼかし" Filter.Blur.Type="タイプ" diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index e940d04..2634a40 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -34,6 +34,7 @@ MipGenerator.Bicubic="Bicubic" MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensiteit" +Shader.Shader.File="Bestand" Filter.Blur="Vervagen" Filter.Blur.Type="Variant" diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini index 09baeec..4837ece 100644 --- a/data/locale/pl-PL.ini +++ b/data/locale/pl-PL.ini @@ -30,6 +30,7 @@ MipGenerator.Point="Punkt" MipGenerator.Sharpen="Zaostrzony" MipGenerator.Intensity="Intensywność" +Shader.Shader.File="Plik" Filter.Blur="Rozmycie" Filter.Blur.Type="Typ" diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini index ed4c4b2..fcc9197 100644 --- a/data/locale/ru-RU.ini +++ b/data/locale/ru-RU.ini @@ -54,9 +54,8 @@ MipGenerator.Intensity="Интенсивность" MipGenerator.Intensity.Description="Интенсивность генератора." Shader="Шейдер" -Shader.File="Файл шейдера" -Shader.Technique="Техника" -Shader.Texture.Type="Тип текстуры" +Shader.Shader.File="Файл" +Shader.Shader.Size="Размер" Filter.Blur="Размытие" Filter.Blur.Type="Тип" @@ -269,6 +268,4 @@ Source.Mirror.Scaling.Alignment="Центровка" Source.Mirror.Scaling.Alignment.Description="Как источник должен быть центрирован в пределах границ рендеринга?" Source.Shader="Шейдер" -Source.Shader.Width="Ширина" -Source.Shader.Height="Высота" diff --git a/data/locale/sv-SE.ini b/data/locale/sv-SE.ini index 6778ccd..f6cc0ae 100644 --- a/data/locale/sv-SE.ini +++ b/data/locale/sv-SE.ini @@ -17,6 +17,7 @@ MipGenerator.Bicubic="Bikubisk" MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensitet" +Shader.Shader.File="Fil" Filter.Blur.Type="Typ" Filter.Blur.Mask.Type.Source="Källa" diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index 19dbf88..a9696f8 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -54,9 +54,8 @@ MipGenerator.Intensity="强度" MipGenerator.Intensity.Description="生成器的强度." Shader="着色器" -Shader.File="着色器文件" -Shader.Technique="技术" -Shader.Texture.Type="纹理类型" +Shader.Shader.File="文件" +Shader.Shader.Size="大小" Filter.Blur="模糊" Filter.Blur.Type="类型" @@ -161,7 +160,13 @@ Filter.Displacement.Scale.Type.Description="位移刻度的类型,按\n值接 Filter.DynamicMask="动态蒙版" Filter.DynamicMask.Input="输入源" +Filter.DynamicMask.Input.Description="用于过滤器中发生的复杂数学运算的源。" +Filter.DynamicMask.Channel="%s 通道" +Filter.DynamicMask.Channel.Value="基准值" +Filter.DynamicMask.Channel.Value.Description="蒙版的初始值,添加到通道蒙版中。" +Filter.DynamicMask.Channel.Multiplier="乘数" Filter.DynamicMask.Channel.Multiplier.Description="待实现" +Filter.DynamicMask.Channel.Input="%s 输入值" Filter.DynamicMask.Channel.Input.Description="待实现" Filter.SDFEffects="有符号距离区域(SDF)效果" @@ -295,6 +300,4 @@ Source.Mirror.Scaling.Alignment="边界对齐" Source.Mirror.Scaling.Alignment.Description="如何在渲染边界内对齐源?" Source.Shader="着色器" -Source.Shader.Width="宽度" -Source.Shader.Height="高度"