gs: Leave GS context and then return texture
This fixes a hang when calling GetTextureObject() on a GS::RenderTarget.
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@ -44,8 +44,9 @@ GS::RenderTargetOp GS::RenderTarget::Render(uint32_t width, uint32_t height) {
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gs_texture_t* GS::RenderTarget::GetTextureObject() {
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gs_texture_t* GS::RenderTarget::GetTextureObject() {
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obs_enter_graphics();
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obs_enter_graphics();
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return gs_texrender_get_texture(m_renderTarget);
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gs_texture_t* tex = gs_texrender_get_texture(m_renderTarget);
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obs_leave_graphics();
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obs_leave_graphics();
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return tex;
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}
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}
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GS::RenderTargetOp::RenderTargetOp(GS::RenderTarget* rt, uint32_t width, uint32_t height) : m_renderTarget(rt) {
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GS::RenderTargetOp::RenderTargetOp(GS::RenderTarget* rt, uint32_t width, uint32_t height) : m_renderTarget(rt) {
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