diff --git a/data/effects/sdf-shadow.effect b/data/effects/sdf-shadow.effect index 2ffed03..b75201b 100644 --- a/data/effects/sdf-shadow.effect +++ b/data/effects/sdf-shadow.effect @@ -32,7 +32,7 @@ sampler_state sdfSampler1_1 { Filter = Linear; AddressU = Border; AddressV = Border; - BorderColor = FFFF0000; + BorderColor = 000000FF; }; sampler_state imageSampler { @@ -106,7 +106,7 @@ float4 PS_SDFShadow_v1_1(VertDataOut v_in) : TARGET //! Outer Shadow // Are we allowed to draw an outer shadow? - float2 outer_sdf = _sdf.Sample(sdfSampler, v_in.uv + _outer_offset).rg * float2(MAX_DISTANCE, MAX_DISTANCE); + float2 outer_sdf = _sdf.Sample(sdfSampler1_1, v_in.uv + _outer_offset).rg * float2(MAX_DISTANCE, MAX_DISTANCE); if ((_outer_color.a > 0.) && (outer_sdf.r < MAX_DISTANCE)) { // Calculate the true distance value: // - If we are outside, this will be positive. @@ -129,7 +129,7 @@ float4 PS_SDFShadow_v1_1(VertDataOut v_in) : TARGET //! Inner Shadow // Are we allowed to draw an inner shadow? - float2 inner_sdf = _sdf.Sample(sdfSampler, v_in.uv + _inner_offset).rg * float2(MAX_DISTANCE, MAX_DISTANCE); + float2 inner_sdf = _sdf.Sample(sdfSampler1_1, v_in.uv + _inner_offset).rg * float2(MAX_DISTANCE, MAX_DISTANCE); if ((_inner_color.a > 0.) && (inner_sdf.g < MAX_DISTANCE) && (inner_sdf.r <= FLT_SMALL)) { // Calculate the true distance value: // - If we are outside, this will be positive.