91c9df3097 
								
							 
						 
						
							
							
								
								project: Apply Coding Guidelines  
							
							
							
						 
						
							2023-04-05 18:51:13 +02:00  
				
					
						
							
							
								 
						
							
								a517514d37 
								
							 
						 
						
							
							
								
								gfx/blur: Fix type mismatch in OpenGL shaders  
							
							
							
						 
						
							2023-04-05 18:51:03 +02:00  
				
					
						
							
							
								 
						
							
								5d4f88e614 
								
							 
						 
						
							
							
								
								gfx/blur: Reduce code duplication with shared file  
							
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							A lot of the blur effects share quite a bit of code, which can be offloaded into a single include. 
							
						 
						
							2023-04-05 18:51:01 +02:00  
				
					
						
							
							
								 
						
							
								1fcd141f10 
								
							 
						 
						
							
							
								
								filter/blur: Don't pass bool as TEXCOORD1  
							
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							Using a 'bool' as TEXCOORD1 is undefined behavior, so we should not abuse the intermediate shading storage like this.
Fixes  #559  
							
						 
						
							2023-04-05 18:51:01 +02:00  
				
					
						
							
							
								 
						
							
								68a8fb9224 
								
							 
						 
						
							
							
								
								gfx/blur/box-linear: Refactor Linear Box Blur  
							
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							Box Blur is a prime candidate for Linear optimizations, and as such reducing the total necessary samples by about half. However due to the reduction in samples, only Area and Directional Blur are supported.
Related: #45 , #6  
							
						 
						
							2019-04-02 03:50:01 +02:00