afc04a5d0e 
								
							 
						 
						
							
							
								
								gs-texture: Use util::math functions  
							
							
							
						 
						
							2018-09-28 14:23:47 +02:00  
				
					
						
							
							
								 
						
							
								528d36a13f 
								
							 
						 
						
							
							
								
								util-math: Fix compile error and add get_power_of_two_*  
							
							
							
						 
						
							2018-09-28 14:23:26 +02:00  
				
					
						
							
							
								 
						
							
								391fca7497 
								
							 
						 
						
							
							
								
								gs-effect: Formatting  
							
							
							
						 
						
							2018-09-28 14:18:09 +02:00  
				
					
						
							
							
								 
						
							
								1923a724d7 
								
							 
						 
						
							
							
								
								util-math: Formatting and is_power_of_two templates  
							
							
							
						 
						
							2018-09-28 14:17:43 +02:00  
				
					
						
							
							
								 
						
							
								db13c50ec5 
								
							 
						 
						
							
							
								
								gfx-effect-source: Add initial code for texture support  
							
							
							
						 
						
							2018-09-28 11:55:55 +02:00  
				
					
						
							
							
								 
						
							
								7b995cf50b 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Fix heap corruption  
							
							
							
						 
						
							2018-09-28 11:47:50 +02:00  
				
					
						
							
							
								 
						
							
								72d15bad31 
								
							 
						 
						
							
							
								
								gs-mipmapper: Slight formatting changes  
							
							
							
						 
						
							2018-09-27 06:21:39 +02:00  
				
					
						
							
							
								 
						
							
								bc63696306 
								
							 
						 
						
							
							
								
								gs-mipmapper: Early attempts at proper mipmap rendering  
							
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							This class is an attempt at adding dynamic mipmapping support to OBS, which is lacking this feature. It is pretty much a hack until I figure out how to do it for both d3d11 and opengl and can make a PR for obs-studio to include this ability by default. 
							
						 
						
							2018-09-27 06:09:43 +02:00  
				
					
						
							
							
								 
						
							
								14b370a7a5 
								
							 
						 
						
							
							
								
								gs-texture: Remove accidentally added enum  
							
							
							
						 
						
							2018-09-27 05:36:49 +02:00  
				
					
						
							
							
								 
						
							
								fb77cc90a6 
								
							 
						 
						
							
							
								
								gs-rendertarget: Allow retrieving color and zstencil format  
							
							
							
						 
						
							2018-09-27 05:23:14 +02:00  
				
					
						
							
							
								 
						
							
								faeb5af45b 
								
							 
						 
						
							
							
								
								gs-rendertarget: Formatting and refactoring  
							
							
							
						 
						
							2018-09-27 05:17:08 +02:00  
				
					
						
							
							
								 
						
							
								ded5896fca 
								
							 
						 
						
							
							
								
								gs-texture: Add get_color_format method  
							
							
							
						 
						
							2018-09-27 05:11:37 +02:00  
				
					
						
							
							
								 
						
							
								52cb7a6d20 
								
							 
						 
						
							
							
								
								gs-texture: Formatting, refactoring and cleanup  
							
							
							
						 
						
							2018-09-27 05:09:38 +02:00  
				
					
						
							
							
								 
						
							
								4c1e66e27b 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Remove #pragma region  
							
							
							
						 
						
							2018-09-27 03:11:04 +02:00  
				
					
						
							
							
								 
						
							
								8a897c8898 
								
							 
						 
						
							
							
								
								gs-vertex: Formatting and fix constructors  
							
							
							
						 
						
							2018-09-27 03:07:38 +02:00  
				
					
						
							
							
								 
						
							
								431fee7b9b 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Do not assign uv layers that do not exist  
							
							
							
						 
						
							2018-09-27 03:00:17 +02:00  
				
					
						
							
							
								 
						
							
								cace17a817 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Allow specifying amount of UV layers  
							
							... 
							
							
							
							This should reduce GPU memory usage for vertex buffers that need less UV information than the maximum allowed UV layers possible. 
							
						 
						
							2018-09-27 02:57:53 +02:00  
				
					
						
							
							
								 
						
							
								c3e67bad97 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Formatting and various fixes  
							
							... 
							
							
							
							With the addition of clang-format and cppcheck, and the changes to .editorconfig, various changes need to be added. 
							
						 
						
							2018-09-27 02:49:00 +02:00  
				
					
						
							
							
								 
						
							
								a54a526c4b 
								
							 
						 
						
							
							
								
								plugin: Write plugin version to log file on load and unload  
							
							
							
						 
						
							2018-08-13 01:01:15 +02:00  
				
					
						
							
							
								 
						
							
								e8da137ab6 
								
							 
						 
						
							
							
								
								filter-custom-shader: Basic custom shader support  
							
							... 
							
							
							
							The Custom Shader Filter is now capable of rendering a custom shader using the gfx::effect_source class as a backend. An example shader is provided for starting off, more advanced examples may come later.
Related: #5  
							
						 
						
							2018-04-29 03:07:26 +02:00  
				
					
						
							
							
								 
						
							
								0957ce0bb9 
								
							 
						 
						
							
							
								
								gfx-effect-source: Implement basic functionality  
							
							... 
							
							
							
							Rendering is now possible, although some parameter types are not yet supported. So far, booleans and floats will work fine, integers will cause an error in OBS Studios rendering code for an unknown reason. 
							
						 
						
							2018-04-29 03:05:53 +02:00  
				
					
						
							
							
								 
						
							
								b4de874ec9 
								
							 
						 
						
							
							
								
								gs-effect: Work around for an obs-studio issue with Integer parameters  
							
							
							
						 
						
							2018-04-29 03:01:20 +02:00  
				
					
						
							
							
								 
						
							
								6057101f26 
								
							 
						 
						
							
							
								
								gs-vertexbuffer: Fix usage of gs_vertexbuffer_get_data()  
							
							
							
						 
						
							2018-04-29 03:00:40 +02:00  
				
					
						
							
							
								 
						
							
								e200127595 
								
							 
						 
						
							
							
								
								source-mirror: Fix compiler warnings  
							
							
							
						 
						
							2018-04-29 03:00:04 +02:00  
				
					
						
							
							
								 
						
							
								c9ed74a3f9 
								
							 
						 
						
							
							
								
								gs-texture: Additional type safety and new methods  
							
							
							
						 
						
							2018-04-29 02:59:51 +02:00  
				
					
						
							
							
								 
						
							
								d59b54811f 
								
							 
						 
						
							
							
								
								utility: Code for using enumerations as flags/bitsets  
							
							... 
							
							
							
							It baffles me that this is not just part of the language itself from the beginning, it's used nearly everywhere and is needed for type safety. 
							
						 
						
							2018-04-29 01:02:05 +02:00  
				
					
						
							
							
								 
						
							
								af71a7cc1d 
								
							 
						 
						
							
							
								
								filter-blur: Allow applying Blur to a sub-region of the source only  
							
							... 
							
							
							
							The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is.
Fixes  #12  
							
						 
						
							2018-04-29 00:14:29 +02:00  
				
					
						
							
							
								 
						
							
								1ba9145fbd 
								
							 
						 
						
							
							
								
								filter-blur: Use only a single Gaussian Kernel Texture  
							
							
							
						 
						
							2018-04-28 14:41:18 +02:00  
				
					
						
							
							
								 
						
							
								6c1e874369 
								
							 
						 
						
							
							
								
								filter-blur: Refactoring, formatting and copyright  
							
							
							
						 
						
							2018-04-28 13:59:54 +02:00  
				
					
						
							
							
								 
						
							
								0cd4520774 
								
							 
						 
						
							
							
								
								util-math: Bilateral Blur  
							
							
							
						 
						
							2018-04-28 12:45:23 +02:00  
				
					
						
							
							
								 
						
							
								c4942da235 
								
							 
						 
						
							
							
								
								source-mirror: Refactoring  
							
							
							
						 
						
							2018-04-28 12:45:11 +02:00  
				
					
						
							
							
								 
						
							
								410ba9df88 
								
							 
						 
						
							
							
								
								source-mirror: Implement mirroring of Source Audio  
							
							... 
							
							
							
							From this point on, Source Mirror is now capable of real-time mirroring of Video and Audio. This can help if you need different filters per scene for your microphone or voice chat, depending on the scene (audio ducking for pause scene, no audio ducking for live gaming). 
							
						 
						
							2018-04-27 23:38:49 +02:00  
				
					
						
							
							
								 
						
							
								57c2daa80c 
								
							 
						 
						
							
							
								
								obs-audio-capture: Helper class for automated capture of source audio  
							
							
							
						 
						
							2018-04-27 23:34:26 +02:00  
				
					
						
							
							
								 
						
							
								e621b69aa2 
								
							 
						 
						
							
							
								
								source-mirror: Ensure that we have a source on video_tick  
							
							
							
						 
						
							2018-04-24 17:07:06 +02:00  
				
					
						
							
							
								 
						
							
								5e4a781912 
								
							 
						 
						
							
							
								
								source-mirror: Ensure that we have a proper source on activate()  
							
							
							
						 
						
							2018-04-24 15:31:51 +02:00  
				
					
						
							
							
								 
						
							
								d8d60f7a21 
								
							 
						 
						
							
							
								
								gfx-effect-source: Check for effect == nullptr in test_for_updates  
							
							
							
						 
						
							2018-04-24 13:58:07 +02:00  
				
					
						
							
							
								 
						
							
								49964e15be 
								
							 
						 
						
							
							
								
								gfx-source-texture, source-mirror: Prevent recursion caused by Source Mirror  
							
							
							
						 
						
							2018-04-24 13:48:42 +02:00  
				
					
						
							
							
								 
						
							
								ec19f44f96 
								
							 
						 
						
							
							
								
								project: Don't prefix includes with "libobs/"  
							
							
							
						 
						
							2018-04-23 17:53:27 +02:00  
				
					
						
							
							
								 
						
							
								0b5a848c32 
								
							 
						 
						
							
							
								
								cmake: Improve automatic versioning  
							
							
							
						 
						
							2018-04-23 17:52:40 +02:00  
				
					
						
							
							
								 
						
							
								fc78bd83a6 
								
							 
						 
						
							
							
								
								filter-custom-shader: Initial version based on gfx::effect_source  
							
							
							
						 
						
							2018-04-09 13:28:13 +02:00  
				
					
						
							
							
								 
						
							
								9f91039ca0 
								
							 
						 
						
							
							
								
								util-memory: Don't use _dbg versions for aligned_alloc/free  
							
							
							
						 
						
							2018-04-09 13:27:51 +02:00  
				
					
						
							
							
								 
						
							
								5e9f113553 
								
							 
						 
						
							
							
								
								gfx-effect-source: Base class for Custom Shaders  
							
							... 
							
							
							
							gfx::effect_source is the base class for all Custom Shader Sources and Transitions, which reduces the overall workload to a single file, but unfortunately also reducing the effective customization per source a bit. 
							
						 
						
							2018-04-09 13:27:22 +02:00  
				
					
						
							
							
								 
						
							
								9ae8ecc3e1 
								
							 
						 
						
							
							
								
								source-mirror: Fix crashes caused by uncaught exception  
							
							
							
						 
						
							2018-04-09 13:23:57 +02:00  
				
					
						
							
							
								 
						
							
								fe05dca51e 
								
							 
						 
						
							
							
								
								gfx, gs: Fix commits  9f518764b6 &  2adfa5765c 
							
							
							
						 
						
							2018-03-20 12:50:17 +01:00  
				
					
						
							
							
								 
						
							
								22eb53a856 
								
							 
						 
						
							
							
								
								gfx: Initial code for an Effect Source (Custom Shader)  
							
							... 
							
							
							
							This class will be used by any Custom Shader type (Filter, Source, Transition) and as such is pretty much used as the basis for all of it. 
							
						 
						
							2018-03-20 12:45:41 +01:00  
				
					
						
							
							
								 
						
							
								2adfa5765c 
								
							 
						 
						
							
							
								
								gs: Rename to snake_case instead of PascalCase  
							
							... 
							
							
							
							This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case. 
							
						 
						
							2018-03-20 12:44:02 +01:00  
				
					
						
							
							
								 
						
							
								9f518764b6 
								
							 
						 
						
							
							
								
								gfx: Move util::SourceTexture to gfx::SourceTexture  
							
							... 
							
							
							
							'gfx' is the new preview for Graphics utilities that do not act as a wrapper around the Graphics Subsystem directly. 
							
						 
						
							2018-03-08 11:28:23 +01:00  
				
					
						
							
							
								 
						
							
								53073660c0 
								
							 
						 
						
							
							
								
								Merge branch 'filter-custom-shader'  
							
							
							
						 
						
							2018-03-05 16:50:57 +01:00  
				
					
						
							
							
								 
						
							
								65a7ac696b 
								
							 
						 
						
							
							
								
								source-mirror: Use util:SourceTexture instead of custom code  
							
							
							
						 
						
							2018-03-05 16:50:19 +01:00  
				
					
						
							
							
								 
						
							
								304db23335 
								
							 
						 
						
							
							
								
								util-math: Add SizeFromString method  
							
							... 
							
							
							
							Converts a String to an std::pair of int64_t (long long), which contain the size or 0 if none could be parsed. Any delimiter except digits(0-9), a minus sign(-) or a plus sign(+) between width and height are allowed. If a plus or minus sign is used as a delimiter, it must immediately be followed by the second size number. This allows for formats such as: 100x100, 100:100, 100p100, 100@100, 100+100 and so on, but not formats such as 100+:100, 100ThisIsSomeReall+yLongText100, etc.
The parameter 'allowSquare' also determines what to do when the height parameter is not found. A value of true will have the function return <width,width> instead of <width,0>. 
							
						 
						
							2018-03-05 16:36:20 +01:00