Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value. Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before. |
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| .. | ||
| blur | ||
| shader | ||
| gfx-source-texture.cpp | ||
| gfx-source-texture.hpp | ||