53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #pragma once
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| #include "common.hpp"
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| #include "gs-effect.hpp"
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| #include "gs-rendertarget.hpp"
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| #include "gs-texture.hpp"
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| #include "gs-vertexbuffer.hpp"
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| 
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| /* gs::mipmapper is an attempt at adding dynamic mip-map generation to a software
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|  *  which only supports static mip-maps. It is effectively an incredibly bad hack
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|  *  instead of a proper solution - can break any time and likely already has.
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|  *
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|  * Needless to say, dynamic mip-map generation costs a lot of GPU time, especially
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|  *  when things need to be synchronized. In the ideal case we would just render 
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|  *  straight to the mip level, but this is not possible in DirectX 11 and OpenGL.
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|  * 
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|  * So instead we render to a render target and copy from there to the actual
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|  *  resource. Super wasteful, but what else can we actually do?
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|  */
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| 
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| namespace streamfx::obs::gs {
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| 	class mipmapper {
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| 		std::unique_ptr<streamfx::obs::gs::vertex_buffer> _vb;
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| 		std::unique_ptr<streamfx::obs::gs::rendertarget>  _rt;
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| 		streamfx::obs::gs::effect                         _effect;
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| 
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| 		public:
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| 		~mipmapper();
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| 		mipmapper();
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| 
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| 		void rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
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| 					 std::shared_ptr<streamfx::obs::gs::texture> target);
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| 	};
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| } // namespace streamfx::obs::gs
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