50 lines
		
	
	
		
			863 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			863 B
		
	
	
	
		
			Plaintext
		
	
	
	
| uniform matrix4 ViewProj;
 | |
| 
 | |
| uniform texture2d image;
 | |
| uniform float2 imageTexel;
 | |
| uniform int layer;
 | |
| 
 | |
| sampler_state textureSampler {
 | |
| 	Filter    = Point;
 | |
| 	AddressU  = Clamp;
 | |
| 	AddressV  = Clamp;
 | |
| };
 | |
| 
 | |
| struct VertDataIn {
 | |
| 	float4 pos : POSITION;
 | |
| 	float2 uv  : TEXCOORD0;
 | |
| };
 | |
| 
 | |
| struct VertDataOut {
 | |
| 	float4 pos : POSITION;
 | |
| 	float2 uv  : TEXCOORD0;
 | |
| };
 | |
| 
 | |
| VertDataOut VSDefault(VertDataIn v_in)
 | |
| {
 | |
| 	VertDataOut vert_out;
 | |
| 	vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
 | |
| 	vert_out.uv  = v_in.uv;
 | |
| 	return vert_out;
 | |
| }
 | |
| 
 | |
| float4 PSAverage(VertDataOut v_in) : TARGET
 | |
| {
 | |
| 	float4 rgba = 0;
 | |
| 	for (float x = -1; x <= 1; x++) {
 | |
| 		for (float y = -1; y <= 1; y++) {
 | |
| 			rgba += image.Sample(textureSampler, v_in.uv + vec2(x,y) * imageTexel + imageTexel);
 | |
| 		}
 | |
| 	}
 | |
| 	return rgba / 9.0;
 | |
| }
 | |
| 
 | |
| technique Draw
 | |
| {
 | |
| 	pass
 | |
| 	{
 | |
| 		vertex_shader = VSDefault(v_in);
 | |
| 		pixel_shader  = PSAverage(v_in);
 | |
| 	}
 | |
| }
 |