Scaling is now fully supported for Floats and Integers, which allows much higher precision inputs, or upscaling to a different range. Complex functions for scaling are not supported as those would be a scripting thing and should be kept as that (OBS Studio has built in Lua scripting). Additionally, enumerations are now correctly loaded with data. Related #5 |
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| .. | ||
| blur | ||
| shader | ||
| gfx-source-texture.cpp | ||
| gfx-source-texture.hpp | ||