72 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Copyright 2021 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are met:
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| //
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| // 1. Redistributions of source code must retain the above copyright notice,
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| //	this list of conditions and the following disclaimer.
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| // 2. Redistributions in binary form must reproduce the above copyright notice,
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| //	this list of conditions and the following disclaimer in the documentation
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| //	and/or other materials provided with the distribution.
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| // 3. Neither the name of the copyright holder nor the names of its contributors
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| //	may be used to endorse or promote products derived from this software
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| //	without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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| // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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| // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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| // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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| // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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| // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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| // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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| // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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| // POSSIBILITY OF SUCH DAMAGE.
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| 
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| #include "../base.effect"
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| 
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| //-----------------------------------------------------------------------------
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| // Uniforms
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| //-----------------------------------------------------------------------------
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| 
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| uniform texture2d TextureA<
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| 	string field_type = "input";
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| >;
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| 
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| uniform texture2d TextureB< 
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| 	string field_type = "input";
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| >;
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| 
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| //-----------------------------------------------------------------------------
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| // Technique: Flip
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| //-----------------------------------------------------------------------------
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| 
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| uniform float FlipRate<
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| 	string name = "Flip Rate";
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| 	string field_type = "slider";
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| 	string suffix = " Hz";
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| 	float minimum = 0.01;
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| 	float maximum = 100.0;
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| 	float step = 0.01;
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| 	float scale = 1.00;
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| > = 10.0;
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| 
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| float4 PSWave(VertexInformation vtx) : TARGET {
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| 	float flip_frequency = 1.f / FlipRate;
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| 
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| 	if (fmod(Time.x, flip_frequency) < (flip_frequency / 2.f)) {
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| 		return TextureA.Sample(LinearClampSampler, vtx.texcoord0.xy);
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| 	} else {
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| 		return TextureB.Sample(LinearClampSampler, vtx.texcoord0.xy);
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| 	}
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| }
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| 
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| technique Flip {	
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| 	pass
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| 	{
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| 		vertex_shader = DefaultVertexShader(vtx);
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| 		pixel_shader = PSWave(vtx);
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| 	}
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| }
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