66 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in all
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| // copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| // SOFTWARE.
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| 
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| #pragma once
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| #include "nvidia-vfx-effect.hpp"
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| #include "nvidia-vfx.hpp"
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| #include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
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| #include "nvidia/cuda/nvidia-cuda-obs.hpp"
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| #include "nvidia/cuda/nvidia-cuda.hpp"
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| #include "nvidia/cv/nvidia-cv-image.hpp"
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| #include "nvidia/cv/nvidia-cv-texture.hpp"
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| #include "obs/gs/gs-texture.hpp"
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| 
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| namespace streamfx::nvidia::vfx {
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| 	enum class greenscreen_mode {
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| 		QUALITY     = 0,
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| 		PERFORMANCE = 1,
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| 	};
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| 
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| 	class greenscreen : protected effect {
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| 		bool                                                     _dirty;
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| 		std::list<std::shared_ptr<::streamfx::obs::gs::texture>> _buffer;
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| 		std::shared_ptr<::streamfx::nvidia::cv::texture>         _input;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>           _source;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>           _destination;
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| 		std::shared_ptr<::streamfx::nvidia::cv::texture>         _output;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>           _tmp;
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| 
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| 		public:
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| 		~greenscreen();
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| 		greenscreen();
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| 
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| 		void size(std::pair<uint32_t, uint32_t>& size);
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| 
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| 		void set_mode(greenscreen_mode mode);
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| 
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| 		std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
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| 
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| 		std::shared_ptr<::streamfx::obs::gs::texture> get_color();
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| 
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| 		std::shared_ptr<::streamfx::obs::gs::texture> get_mask();
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| 
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| 		private:
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| 		void resize(uint32_t width, uint32_t height);
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| 
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| 		void load();
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| 	};
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| } // namespace streamfx::nvidia::vfx
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