The compiler will choose the optimal way automatically, and forcing std::move here actually results in two objects existing side by side, before being "moved" into one. |
||
|---|---|---|
| .. | ||
| base.cpp | ||
| base.hpp | ||
| d3d11.cpp | ||
| d3d11.hpp | ||
The compiler will choose the optimal way automatically, and forcing std::move here actually results in two objects existing side by side, before being "moved" into one. |
||
|---|---|---|
| .. | ||
| base.cpp | ||
| base.hpp | ||
| d3d11.cpp | ||
| d3d11.hpp | ||
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