218 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // AUTOGENERATED COPYRIGHT HEADER START
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| // Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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| // AUTOGENERATED COPYRIGHT HEADER END
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| 
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| #include "nvidia-ar.hpp"
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| #include "nvidia/cuda/nvidia-cuda-obs.hpp"
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| #include "obs/gs/gs-helper.hpp"
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| #include "util/util-logging.hpp"
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| #include "util/util-platform.hpp"
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| 
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| #include "warning-disable.hpp"
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| #include <filesystem>
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| #include <mutex>
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| #include "warning-enable.hpp"
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| 
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| #ifdef _DEBUG
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| #define ST_PREFIX "<%s> "
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| #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #else
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| #define ST_PREFIX "<nvidia::ar::ar> "
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| #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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| #endif
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| 
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| #ifdef WIN32
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| #include "warning-disable.hpp"
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| #include <KnownFolders.h>
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| #include <ShlObj.h>
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| #include <Windows.h>
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| #include "warning-enable.hpp"
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| 
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| #define ST_LIBRARY_NAME "nvARPose.dll"
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| #else
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| #define ST_LIBRARY_NAME "libnvARPose.so"
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| #endif
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| 
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| #define P_NVAR_LOAD_SYMBOL(NAME)                                                                \
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| 	{                                                                                           \
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| 		NAME = reinterpret_cast<decltype(NAME)>(_library->load_symbol(#NAME));                  \
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| 		if (!NAME)                                                                              \
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| 			throw std::runtime_error("Failed to load '" #NAME "' from '" ST_LIBRARY_NAME "'."); \
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| 	}
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| 
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| streamfx::nvidia::ar::ar::~ar()
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| {
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| 	D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this);
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| 
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| #ifdef WIN32
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| 	// Remove the DLL directory from the library loader paths.
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| 	if (_extra != nullptr) {
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| 		RemoveDllDirectory(reinterpret_cast<DLL_DIRECTORY_COOKIE>(_extra));
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| 	}
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| #endif
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| 
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| 	{ // The library may need to release Graphics and CUDA resources.
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| 		auto gctx = ::streamfx::obs::gs::context();
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| 		auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 		_library.reset();
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| 	}
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| }
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| 
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| streamfx::nvidia::ar::ar::ar() : _library(), _model_path()
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| {
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| 	std::filesystem::path sdk_path;
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| 	auto                  gctx = ::streamfx::obs::gs::context();
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| 	auto                  cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 
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| 	D_LOG_DEBUG("Initializating... (Addr: 0x%" PRIuPTR ")", this);
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| 
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| 	// Figure out where the Augmented Reality SDK is, if it is installed.
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| #ifdef WIN32
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| 	{
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| 		// NVAR SDK only defines NVAR_MODEL_PATH, so we'll use that as our baseline.
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| 		DWORD env_size = GetEnvironmentVariableW(L"NVAR_MODEL_PATH", nullptr, 0);
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| 		if (env_size > 0) {
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| 			std::vector<wchar_t> buffer(static_cast<size_t>(env_size) + 1, 0);
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| 			env_size    = GetEnvironmentVariableW(L"NVAR_MODEL_PATH", buffer.data(), static_cast<DWORD>(buffer.size()));
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| 			_model_path = std::wstring(buffer.data(), buffer.size());
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| 
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| 			// The SDK is location one directory "up" from the model path.
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| 			sdk_path = std::filesystem::path(_model_path) / "..";
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| 		}
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| 
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| 		// If the environment variable wasn't set and our model path is still undefined, guess!
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| 		if (sdk_path.empty()) {
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| 			PWSTR   str = nullptr;
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| 			HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str);
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| 			if (res == S_OK) {
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| 				sdk_path = std::wstring(str);
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| 				sdk_path /= "NVIDIA Corporation";
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| 				sdk_path /= "NVIDIA AR SDK";
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| 				CoTaskMemFree(str);
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| 
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| 				// Model path is in 'models' subdirectory.
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| 				_model_path = sdk_path;
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| 				_model_path /= "models";
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| 			}
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| 		}
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| 
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| 		// Figure out absolute paths to everything.
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| 		_model_path = streamfx::util::platform::native_to_utf8(std::filesystem::absolute(_model_path));
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| 		sdk_path    = streamfx::util::platform::native_to_utf8(std::filesystem::absolute(sdk_path));
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| 	}
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| #else
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| 	throw std::runtime_error("Not yet implemented.");
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| #endif
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| 
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| 	// Check if any of the found paths are valid.
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| 	if (!std::filesystem::exists(sdk_path)) {
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| 		D_LOG_ERROR("No supported NVIDIA SDK is installed to provide '%s'.", ST_LIBRARY_NAME);
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| 		throw std::runtime_error("Failed to load '" ST_LIBRARY_NAME "'.");
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| 	}
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| 
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| 	// Try and load the library.
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| 	{
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| #ifdef WIN32
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| 		// On platforms where it is possible, modify the linker directories.
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| 		DLL_DIRECTORY_COOKIE ck = AddDllDirectory(sdk_path.wstring().c_str());
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| 		_extra                  = reinterpret_cast<void*>(ck);
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| 		if (ck == 0) {
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| 			DWORD       ec = GetLastError();
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| 			std::string error;
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| 			{
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| 				LPWSTR str;
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| 				FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, ec, MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), reinterpret_cast<LPWSTR>(&str), 0, nullptr);
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| 				error = ::streamfx::util::platform::native_to_utf8(std::wstring(str));
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| 				LocalFree(str);
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| 			}
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| 			D_LOG_WARNING("Failed to add '%'s to the library loader paths with error: %s (Code %" PRIu32 ")", sdk_path.string().c_str(), error.c_str(), ec);
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| 		}
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| #endif
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| 
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| 		std::filesystem::path paths[] = {
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| 			ST_LIBRARY_NAME,
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| 			std::filesystem::path(sdk_path) / ST_LIBRARY_NAME,
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| 		};
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| 
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| 		for (auto path : paths) {
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| 			try {
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| 				_library = ::streamfx::util::library::load(path);
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| 			} catch (std::exception const& ex) {
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| 				D_LOG_ERROR("Failed to load '%s' with error: %s", path.string().c_str(), ex.what());
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| 			} catch (...) {
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| 				D_LOG_ERROR("Failed to load '%s'.", path.string().c_str());
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| 			}
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| 
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| 			if (_library) {
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| 				break;
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| 			}
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| 		}
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| 
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| 		if (!_library) {
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| #ifdef WIN32
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| 			// Remove the DLL directory from the library loader paths.
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| 			if (_extra != nullptr) {
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| 				RemoveDllDirectory(reinterpret_cast<DLL_DIRECTORY_COOKIE>(_extra));
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| 			}
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| #endif
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| 			throw std::runtime_error("Failed to load " ST_LIBRARY_NAME ".");
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| 		}
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| 	}
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| 
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| 	{ // Load Symbols
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetVersion);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_Create);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_Destroy);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_Run);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_Load);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetS32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetS32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetU32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetU32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetU64);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetU64);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetF32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetF32);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetF64);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetF64);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetString);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetString);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetCudaStream);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetCudaStream);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetObject);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetObject);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_GetF32Array);
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| 		P_NVAR_LOAD_SYMBOL(NvAR_SetF32Array);
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| 	}
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| 
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| 	{ // Assign proper GPU.
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| 		auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 		NvAR_SetU32(nullptr, P_NVAR_CONFIG "GPU", 0);
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| 	}
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| }
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| 
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| std::filesystem::path const& streamfx::nvidia::ar::ar::get_model_path()
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| {
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| 	return _model_path;
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| }
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| 
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| std::shared_ptr<streamfx::nvidia::ar::ar> streamfx::nvidia::ar::ar::get()
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| {
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| 	static std::weak_ptr<streamfx::nvidia::ar::ar> instance;
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| 	static std::mutex                              lock;
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| 
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| 	std::unique_lock<std::mutex> ul(lock);
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| 	if (instance.expired()) {
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| 		auto hard_instance = std::make_shared<streamfx::nvidia::ar::ar>();
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| 		instance           = hard_instance;
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| 		return hard_instance;
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| 	}
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| 	return instance.lock();
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| }
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