71 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in all
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| // copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| // SOFTWARE.
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| 
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| #pragma once
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| #include "nvidia-vfx.hpp"
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| #include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
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| #include "nvidia/cuda/nvidia-cuda-obs.hpp"
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| #include "nvidia/cuda/nvidia-cuda.hpp"
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| #include "nvidia/cv/nvidia-cv-image.hpp"
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| #include "nvidia/cv/nvidia-cv-texture.hpp"
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| #include "obs/gs/gs-texture.hpp"
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| 
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| namespace streamfx::nvidia::vfx {
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| 	class superresolution {
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| 		std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
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| 		std::shared_ptr<::streamfx::nvidia::cv::cv>    _nvcvi;
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| 		std::shared_ptr<::streamfx::nvidia::vfx::vfx>  _nvvfx;
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| 		std::shared_ptr<void>                          _fx;
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| 
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| 		std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>   _convert_to_fp32;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>   _source;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>   _destination;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>   _convert_to_u8;
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| 		std::shared_ptr<::streamfx::nvidia::cv::texture> _output;
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| 		std::shared_ptr<::streamfx::nvidia::cv::image>   _tmp;
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| 
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| 		float _strength;
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| 		float _scale;
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| 
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| 		bool _dirty;
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| 
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| 		public:
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| 		~superresolution();
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| 		superresolution();
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| 
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| 		void  set_strength(float strength);
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| 		float strength();
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| 
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| 		void  set_scale(float scale);
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| 		float scale();
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| 
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| 		void size(std::pair<uint32_t, uint32_t> const& size, std::pair<uint32_t, uint32_t>& input_size,
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| 				  std::pair<uint32_t, uint32_t>& output_size);
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| 
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| 		std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
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| 
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| 		private:
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| 		void resize(uint32_t width, uint32_t height);
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| 
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| 		void load();
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| 	};
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| } // namespace streamfx::nvidia::vfx
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