172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2017-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-pool.hpp"
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#include "warning-disable.hpp"
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#include <filesystem>
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#include <memory>
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#include "warning-enable.hpp"
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namespace streamfx::obs::gs {
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enum class texture_flags : uint8_t {
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None,
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Dynamic = 1 << 0,
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BuildMipMaps = 1 << 1,
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Shared = 1 << 2,
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GlobalShared = 1 << 3,
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};
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class texture {
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public:
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protected:
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bool _is_owner;
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gs_texture_t* _texture;
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texture_flags _flags;
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std::filesystem::path _file;
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public:
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~texture();
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/*!
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* \brief Create a 2D Texture
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*
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* \param width Width of the 2D Texture
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* \param height Height of the 2D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param data Texture data including mipmaps
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* \param flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t** data, texture_flags flags);
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/*!
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* \brief Load a texture from a file
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*
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* Creates a new #GS::Texture from a file located on disk. If the
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* file can not be found, accessed or read, a #Plugin::file_not_found_error
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* will be thrown. If there is an error reading the file, a
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* #Plugin::io_error will be thrown.
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*
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* \param file File to create the texture from.
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*/
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texture(std::filesystem::path file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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texture(gs_texture_t* tex, bool takeOwnership = false)
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{
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_is_owner = takeOwnership;
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_texture = tex;
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_flags = texture_flags::None;
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_file = std::filesystem::path();
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}
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[[deprecated("Use typecast instead.")]] gs_texture_t* get_object()
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{
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return _texture;
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}
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/** Width of the contained texture.
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*
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*/
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FORCE_INLINE uint32_t width() const
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{
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return gs_texture_get_width(_texture);
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}
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/** Height of the contained texture.
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*
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*/
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FORCE_INLINE uint32_t height() const
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{
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return gs_texture_get_height(_texture);
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}
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/** Format of the texture.
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*
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*/
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FORCE_INLINE gs_color_format color_format() const
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{
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return gs_texture_get_color_format(_texture);
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}
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/** Flags used for the texture
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*
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*/
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FORCE_INLINE texture_flags flags() const
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{
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return _flags;
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}
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/** The file from which this texture originates from.
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*
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* Will be an empty string if not created from a file.
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*/
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FORCE_INLINE std::filesystem::path file() const
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{
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return _file;
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}
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/** Load the texture into a texture unit slot.
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*
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*/
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FORCE_INLINE void load(int32_t unit)
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{
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auto gctx = streamfx::obs::gs::context();
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gs_load_texture(_texture, unit);
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}
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FORCE_INLINE operator gs_texture_t*() const
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{
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return _texture;
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}
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public:
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class pool;
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typedef std::tuple<uint64_t, std::filesystem::path> _pool_key_t;
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typedef streamfx::util::multipool<streamfx::obs::gs::texture::pool, streamfx::obs::gs::texture, 1000, _pool_key_t> _pool_t;
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class pool : public _pool_t {
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friend streamfx::util::singleton<streamfx::obs::gs::texture::pool>;
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friend _pool_t;
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public:
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virtual ~pool() {}
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protected:
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pool() : _pool_t() {}
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static _pool_key_t as_key(streamfx::obs::gs::texture* ptr)
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{
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if (auto file = ptr->file(); !file.empty()) {
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return _pool_key_t{0, file};
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} else {
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uint64_t left = (uint64_t(ptr->width()) << 48) | (uint64_t(ptr->height()) << 32) | (uint64_t(ptr->color_format()) << 16) | (uint64_t(ptr->flags()) << 0);
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return _pool_key_t{left, std::string()};
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}
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}
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static _pool_key_t as_key(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t**, texture_flags flags)
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{
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uint64_t left = (uint64_t(width) << 48) | (uint64_t(height) << 32) | (uint64_t(format) << 16) | (uint64_t(flags) << 0);
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return _pool_key_t{left, std::string()};
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}
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static _pool_key_t as_key(std::string file)
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{
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return _pool_key_t{0, file};
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}
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virtual void reset(void* ptr) {}
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};
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};
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} // namespace streamfx::obs::gs
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P_ENABLE_BITMASK_OPERATORS(streamfx::obs::gs::texture_flags)
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