197 lines
4.7 KiB
C++
197 lines
4.7 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2017-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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#include "gs-limits.hpp"
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#include "gs-vertex.hpp"
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#include "warning-disable.hpp"
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#include <chrono>
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#include <list>
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#include <map>
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#include <memory>
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#include <mutex>
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#include "warning-enable.hpp"
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namespace streamfx::obs::gs {
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class vertexbuffer {
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uint32_t _capacity;
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uint32_t _size;
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uint8_t _layers;
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// libOBS Data
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std::shared_ptr<gs_vertbuffer_t> _buffer;
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std::shared_ptr<gs_vb_data> _data;
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std::shared_ptr<gs_tvertarray> _uv_layers;
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// Our Data
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std::shared_ptr<vec3> _positions;
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std::shared_ptr<vec3> _normals;
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std::shared_ptr<vec3> _tangents;
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std::shared_ptr<uint32_t> _colors;
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std::shared_ptr<vec4> _uvs[MAXIMUM_UVW_LAYERS];
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// OBS compatability
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gs_vb_data* _obs_data;
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void initialize(uint32_t capacity, uint8_t layers);
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void finalize();
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public:
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virtual ~vertexbuffer();
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/*!
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* \brief Create a Vertex Buffer with the default number of Vertices.
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*/
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vertexbuffer() : vertexbuffer(MAXIMUM_VERTICES, MAXIMUM_UVW_LAYERS) {}
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/*!
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* \brief Create a Vertex Buffer with a specific number of Vertices.
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*
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* \param vertices Number of vertices to store.
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*/
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vertexbuffer(uint32_t vertices) : vertexbuffer(vertices, MAXIMUM_UVW_LAYERS) {}
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/*!
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* \brief Create a Vertex Buffer with a specific number of Vertices and uv layers.
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*
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* \param vertices Number of vertices to store.
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* \param layers Number of uv layers to store.
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*/
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vertexbuffer(uint32_t vertices, uint8_t layers);
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/*!
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* \brief Create a copy of a Vertex Buffer
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* Full Description below
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*
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* \param other The Vertex Buffer to copy
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*/
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vertexbuffer(gs_vertbuffer_t* other);
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// Copy Constructor & Assignments
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/*!
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* \brief Copy Constructor
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*
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*
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* \param other
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*/
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vertexbuffer(vertexbuffer const& other);
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/*!
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* \brief Copy Assignment
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* Unsafe operation and as such marked as deleted.
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*
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* \param other
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*/
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void operator=(vertexbuffer const& other);
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// Move Constructor & Assignments
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/*!
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* \brief Move Constructor
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*
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*
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* \param other
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*/
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vertexbuffer(vertexbuffer const&& other) noexcept;
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/*!
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* \brief Move Assignment
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*
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*
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* \param other
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*/
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void operator=(vertexbuffer const&& other) noexcept;
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void resize(uint32_t new_size);
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uint32_t size();
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uint32_t capacity();
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bool empty();
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const streamfx::obs::gs::vertex at(uint32_t idx);
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const streamfx::obs::gs::vertex operator[](uint32_t const pos);
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void set_uv_layers(uint8_t layers);
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uint8_t get_uv_layers();
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/*!
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* \brief Directly access the positions buffer
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* Returns the internal memory that is assigned to hold all vertex positions.
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*
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* \return A <vec3*> that points at the first vertex's position.
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*/
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vec3* get_positions();
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/*!
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* \brief Directly access the normals buffer
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* Returns the internal memory that is assigned to hold all vertex normals.
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*
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* \return A <vec3*> that points at the first vertex's normal.
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*/
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vec3* get_normals();
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/*!
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* \brief Directly access the tangents buffer
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* Returns the internal memory that is assigned to hold all vertex tangents.
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*
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* \return A <vec3*> that points at the first vertex's tangent.
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*/
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vec3* get_tangents();
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/*!
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* \brief Directly access the colors buffer
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* Returns the internal memory that is assigned to hold all vertex colors.
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*
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* \return A <uint32_t*> that points at the first vertex's color.
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*/
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uint32_t* get_colors();
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/*!
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* \brief Directly access the uv buffer
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* Returns the internal memory that is assigned to hold all vertex uvs.
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*
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* \return A <vec4*> that points at the first vertex's uv.
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*/
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vec4* get_uv_layer(uint8_t idx);
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gs_vertbuffer_t* update();
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gs_vertbuffer_t* update(bool refreshGPU);
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public:
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class pool {
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typedef streamfx::obs::gs::vertexbuffer _underlying;
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typedef std::shared_ptr<_underlying> _tracked;
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typedef std::pair<uint32_t, uint8_t> _key;
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typedef std::pair<_tracked, std::chrono::high_resolution_clock::time_point> _value;
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std::map<_key, std::list<_value>> _pool;
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std::mutex _lock;
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private:
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pool();
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void release(_underlying* value);
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public:
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~pool();
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_tracked acquire(uint32_t capacity = MAXIMUM_VERTICES, uint8_t layers = MAXIMUM_UVW_LAYERS);
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void cleanup();
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public:
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static std::shared_ptr<streamfx::obs::gs::vertexbuffer::pool> instance();
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};
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};
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} // namespace streamfx::obs::gs
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