525 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #include "filter-transform.h"
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| #include "strings.h"
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| #include "util-math.h"
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| 
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| extern "C" {
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| #pragma warning(push)
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| #pragma warning(disable : 4201)
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| #include "util/platform.h"
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| #include "graphics/graphics.h"
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| #include "graphics/matrix4.h"
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| #pragma warning(pop)
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| }
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| 
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| // Initializer & Finalizer
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| static Filter::Transform* filterTransformInstance;
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| INITIALIZER(FilterTransformInit)
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| {
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| 	initializerFunctions.push_back([] { filterTransformInstance = new Filter::Transform(); });
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| 	finalizerFunctions.push_back([] { delete filterTransformInstance; });
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| }
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| 
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| #define ST "Filter.Transform"
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| #define ST_CAMERA "Filter.Transform.Camera"
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| #define ST_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
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| #define ST_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
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| #define ST_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView"
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| #define ST_POSITION "Filter.Transform.Position"
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| #define ST_POSITION_X "Filter.Transform.Position.X"
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| #define ST_POSITION_Y "Filter.Transform.Position.Y"
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| #define ST_POSITION_Z "Filter.Transform.Position.Z"
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| #define ST_ROTATION "Filter.Transform.Rotation"
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| #define ST_ROTATION_X "Filter.Transform.Rotation.X"
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| #define ST_ROTATION_Y "Filter.Transform.Rotation.Y"
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| #define ST_ROTATION_Z "Filter.Transform.Rotation.Z"
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| #define ST_SCALE "Filter.Transform.Scale"
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| #define ST_SCALE_X "Filter.Transform.Scale.X"
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| #define ST_SCALE_Y "Filter.Transform.Scale.Y"
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| #define ST_SHEAR "Filter.Transform.Shear"
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| #define ST_SHEAR_X "Filter.Transform.Shear.X"
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| #define ST_SHEAR_Y "Filter.Transform.Shear.Y"
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| #define ST_ROTATION_ORDER "Filter.Transform.Rotation.Order"
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| #define ST_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
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| #define ST_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
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| #define ST_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
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| #define ST_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
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| #define ST_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
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| #define ST_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
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| 
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| static const float farZ       = 2097152.0f; // 2 pow 21
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| static const float nearZ      = 1.0f / farZ;
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| static const float valueLimit = 65536.0f;
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| 
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| enum class CameraMode : int32_t { Orthographic, Perspective };
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| 
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| enum RotationOrder : int64_t {
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| 	XYZ,
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| 	XZY,
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| 	YXZ,
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| 	YZX,
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| 	ZXY,
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| 	ZYX,
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| };
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| 
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| Filter::Transform::Transform()
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| {
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| 	memset(&sourceInfo, 0, sizeof(obs_source_info));
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| 	sourceInfo.id             = "obs-stream-effects-filter-transform";
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| 	sourceInfo.type           = OBS_SOURCE_TYPE_FILTER;
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| 	sourceInfo.output_flags   = OBS_SOURCE_VIDEO;
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| 	sourceInfo.get_name       = get_name;
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| 	sourceInfo.get_defaults   = get_defaults;
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| 	sourceInfo.get_properties = get_properties;
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| 
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| 	sourceInfo.create       = create;
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| 	sourceInfo.destroy      = destroy;
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| 	sourceInfo.update       = update;
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| 	sourceInfo.activate     = activate;
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| 	sourceInfo.deactivate   = deactivate;
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| 	sourceInfo.video_tick   = video_tick;
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| 	sourceInfo.video_render = video_render;
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| 
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| 	obs_register_source(&sourceInfo);
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| }
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| 
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| Filter::Transform::~Transform() {}
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| 
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| const char* Filter::Transform::get_name(void*)
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| {
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| 	return P_TRANSLATE(ST);
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| }
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| 
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| void Filter::Transform::get_defaults(obs_data_t* data)
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| {
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| 	obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic);
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| 	obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0);
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| 	obs_data_set_default_double(data, ST_POSITION_X, 0);
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| 	obs_data_set_default_double(data, ST_POSITION_Y, 0);
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| 	obs_data_set_default_double(data, ST_POSITION_Z, 0);
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| 	obs_data_set_default_double(data, ST_ROTATION_X, 0);
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| 	obs_data_set_default_double(data, ST_ROTATION_Y, 0);
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| 	obs_data_set_default_double(data, ST_ROTATION_Z, 0);
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| 	obs_data_set_default_double(data, ST_SCALE_X, 100);
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| 	obs_data_set_default_double(data, ST_SCALE_Y, 100);
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| 	obs_data_set_default_double(data, ST_SHEAR_X, 0);
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| 	obs_data_set_default_double(data, ST_SHEAR_Y, 0);
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| 	obs_data_set_default_bool(data, S_ADVANCED, false);
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| 	obs_data_set_default_int(data, ST_ROTATION_ORDER,
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| 							 RotationOrder::ZXY); //ZXY
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| }
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| 
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| obs_properties_t* Filter::Transform::get_properties(void*)
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| {
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| 	obs_properties_t* pr = obs_properties_create();
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| 	obs_property_t*   p  = NULL;
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| 
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| 	p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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| 	obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA)));
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective);
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| 	obs_property_set_modified_callback(p, modified_properties);
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| 
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| 	p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0,
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| 										0.01);
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| 	obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW)));
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| 
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| 	// Position, Scale, Rotation
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| 	{
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| 		std::pair<const char*, const char*> entries[] = {
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| 			std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)),
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| 			std::make_pair(ST_POSITION_Y, P_DESC(ST_POSITION_Y)),
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| 			std::make_pair(ST_POSITION_Z, P_DESC(ST_POSITION_Z)),
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| 		};
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| 		for (auto kv : entries) {
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| 			p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), -10000, 10000, 0.01);
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| 			obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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| 		}
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| 	}
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| 	{
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| 		std::pair<const char*, const char*> entries[] = {
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| 			std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)),
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| 			std::make_pair(ST_ROTATION_Y, P_DESC(ST_ROTATION_Y)),
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| 			std::make_pair(ST_ROTATION_Z, P_DESC(ST_ROTATION_Z)),
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| 		};
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| 		for (auto kv : entries) {
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| 			p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -180, 180, 0.01);
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| 			obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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| 		}
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| 	}
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| 	{
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| 		std::pair<const char*, const char*> entries[] = {
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| 			std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)),
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| 			std::make_pair(ST_SCALE_Y, P_DESC(ST_SCALE_Y)),
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| 		};
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| 		for (auto kv : entries) {
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| 			p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -1000, 1000, 0.01);
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| 			obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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| 		}
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| 	}
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| 	{
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| 		std::pair<const char*, const char*> entries[] = {
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| 			std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)),
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| 			std::make_pair(ST_SHEAR_Y, P_DESC(ST_SHEAR_Y)),
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| 		};
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| 		for (auto kv : entries) {
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| 			p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), -100.0, 100.0, 0.01);
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| 			obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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| 		}
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| 	}
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| 
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| 	p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
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| 	obs_property_set_modified_callback(p, modified_properties);
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| 
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| 	p = obs_properties_add_list(pr, ST_ROTATION_ORDER, P_TRANSLATE(ST_ROTATION_ORDER), OBS_COMBO_TYPE_LIST,
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| 								OBS_COMBO_FORMAT_INT);
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| 	obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_ROTATION_ORDER)));
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XYZ), RotationOrder::XYZ);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_XZY), RotationOrder::XZY);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YXZ), RotationOrder::YXZ);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_YZX), RotationOrder::YZX);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZXY), RotationOrder::ZXY);
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| 	obs_property_list_add_int(p, P_TRANSLATE(ST_ROTATION_ORDER_ZYX), RotationOrder::ZYX);
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| 
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| 	return pr;
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| }
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| 
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| bool Filter::Transform::modified_properties(obs_properties_t* pr, obs_property_t*, obs_data_t* d)
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| {
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| 	switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) {
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| 	case CameraMode::Orthographic:
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| 		obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false);
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| 		obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false);
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| 		break;
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| 	case CameraMode::Perspective:
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| 		obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true);
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| 		obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), true);
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| 		break;
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| 	}
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| 
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| 	bool advancedVisible = obs_data_get_bool(d, S_ADVANCED);
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| 	obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible);
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| 
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| 	return true;
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| }
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| 
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| void* Filter::Transform::create(obs_data_t* data, obs_source_t* source)
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| {
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| 	return new Instance(data, source);
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| }
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| 
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| void Filter::Transform::destroy(void* ptr)
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| {
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| 	delete reinterpret_cast<Instance*>(ptr);
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| }
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| 
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| uint32_t Filter::Transform::get_width(void* ptr)
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| {
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| 	return reinterpret_cast<Instance*>(ptr)->get_width();
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| }
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| 
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| uint32_t Filter::Transform::get_height(void* ptr)
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| {
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| 	return reinterpret_cast<Instance*>(ptr)->get_height();
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| }
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| 
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| void Filter::Transform::update(void* ptr, obs_data_t* data)
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| {
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| 	reinterpret_cast<Instance*>(ptr)->update(data);
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| }
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| 
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| void Filter::Transform::activate(void* ptr)
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| {
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| 	reinterpret_cast<Instance*>(ptr)->activate();
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| }
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| 
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| void Filter::Transform::deactivate(void* ptr)
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| {
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| 	reinterpret_cast<Instance*>(ptr)->deactivate();
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| }
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| 
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| void Filter::Transform::video_tick(void* ptr, float time)
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| {
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| 	reinterpret_cast<Instance*>(ptr)->video_tick(time);
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| }
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| 
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| void Filter::Transform::video_render(void* ptr, gs_effect_t* effect)
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| {
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| 	reinterpret_cast<Instance*>(ptr)->video_render(effect);
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| }
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| 
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| Filter::Transform::Instance::Instance(obs_data_t* data, obs_source_t* context)
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| 	: m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr), m_texRender(nullptr),
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| 	  m_shapeRender(nullptr), m_isCameraOrthographic(true), m_cameraFieldOfView(90.0), m_isInactive(false),
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| 	  m_isHidden(false), m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY)
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| {
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| 	m_position = std::make_unique<util::vec3a>();
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| 	m_rotation = std::make_unique<util::vec3a>();
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| 	m_scale    = std::make_unique<util::vec3a>();
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| 	m_shear    = std::make_unique<util::vec3a>();
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| 
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| 	vec3_set(m_position.get(), 0, 0, 0);
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| 	vec3_set(m_rotation.get(), 0, 0, 0);
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| 	vec3_set(m_scale.get(), 1, 1, 1);
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| 
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| 	obs_enter_graphics();
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| 	m_texRender    = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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| 	m_shapeRender  = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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| 	m_vertexHelper = new gs::vertex_buffer(4);
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| 	m_vertexHelper->set_uv_layers(1);
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| 	m_vertexHelper->resize(4);
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| 	obs_leave_graphics();
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| 
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| 	update(data);
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| }
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| 
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| Filter::Transform::Instance::~Instance()
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| {
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| 	obs_enter_graphics();
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| 	delete m_vertexHelper;
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| 	gs_texrender_destroy(m_texRender);
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| 	gs_texrender_destroy(m_shapeRender);
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| 	obs_leave_graphics();
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| }
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| 
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| void Filter::Transform::Instance::update(obs_data_t* data)
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| {
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| 	// Camera
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| 	m_isCameraOrthographic = obs_data_get_int(data, ST_CAMERA) == 0;
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| 	m_cameraFieldOfView    = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
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| 
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| 	// Source
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| 	m_position->x          = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
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| 	m_position->y          = (float)obs_data_get_double(data, ST_POSITION_Y) / 100.0f;
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| 	m_position->z          = (float)obs_data_get_double(data, ST_POSITION_Z) / 100.0f;
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| 	m_scale->x             = (float)obs_data_get_double(data, ST_SCALE_X) / 100.0f;
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| 	m_scale->y             = (float)obs_data_get_double(data, ST_SCALE_Y) / 100.0f;
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| 	m_scale->z             = 1.0f;
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| 	m_rotationOrder        = (int)obs_data_get_int(data, ST_ROTATION_ORDER);
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| 	m_rotation->x          = (float)(obs_data_get_double(data, ST_ROTATION_X) / 180.0f * PI);
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| 	m_rotation->y          = (float)(obs_data_get_double(data, ST_ROTATION_Y) / 180.0f * PI);
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| 	m_rotation->z          = (float)(obs_data_get_double(data, ST_ROTATION_Z) / 180.0f * PI);
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| 	m_shear->x             = (float)obs_data_get_double(data, ST_SHEAR_X) / 100.0f;
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| 	m_shear->y             = (float)obs_data_get_double(data, ST_SHEAR_Y) / 100.0f;
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| 	m_shear->z             = 0.0f;
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| 	m_isMeshUpdateRequired = true;
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| }
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| 
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| uint32_t Filter::Transform::Instance::get_width()
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| {
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| 	return 0;
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| }
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| 
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| uint32_t Filter::Transform::Instance::get_height()
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| {
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| 	return 0;
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| }
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| 
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| void Filter::Transform::Instance::activate()
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| {
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| 	m_isInactive = false;
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| }
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| 
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| void Filter::Transform::Instance::deactivate()
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| {
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| 	m_isInactive = true;
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| }
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| 
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| void Filter::Transform::Instance::video_tick(float) {}
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| 
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| void Filter::Transform::Instance::video_render(gs_effect_t* paramEffect)
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| {
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| 	obs_source_t* parent = obs_filter_get_parent(m_sourceContext);
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| 	obs_source_t* target = obs_filter_get_target(m_sourceContext);
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| 	uint32_t      baseW = obs_source_get_base_width(target), baseH = obs_source_get_base_height(target);
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| 
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| 	// Skip rendering if our target, parent or context is not valid.
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| 	if (!target || !parent || !m_sourceContext || !baseW || !baseH || !m_texRender || !m_shapeRender || m_isInactive
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| 		|| m_isHidden) {
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| 		obs_source_skip_video_filter(m_sourceContext);
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| 		return;
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| 	}
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| 
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| 	gs_effect_t* alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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| 
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| 	// Draw previous filters to texture.
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| 	gs_texrender_reset(m_texRender);
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| 	if (!gs_texrender_begin(m_texRender, baseW, baseH)) {
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| 		obs_source_skip_video_filter(m_sourceContext);
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| 		return;
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| 	}
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| 	gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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| 
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| 	/// Set up the Scene
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| 	vec4 black;
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| 	vec4_zero(&black);
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| 	gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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| 	gs_set_cull_mode(GS_NEITHER);
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| 	gs_reset_blend_state();
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| 	gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO, gs_blend_type::GS_BLEND_ONE,
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| 							   gs_blend_type::GS_BLEND_ZERO);
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| 	gs_enable_depth_test(false);
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| 	gs_enable_stencil_test(false);
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| 	gs_enable_stencil_write(false);
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| 	gs_enable_color(true, true, true, true);
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| 
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| 	/// Render original source
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| 	if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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| 		obs_source_process_filter_end(m_sourceContext, paramEffect ? paramEffect : alphaEffect, baseW, baseH);
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| 	} else {
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| 		obs_source_skip_video_filter(m_sourceContext);
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| 	}
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| 
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| 	gs_texrender_end(m_texRender);
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| 	gs_texture* filterTexture = gs_texrender_get_texture(m_texRender);
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| 
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| 	// Update Mesh
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| 	if (m_isMeshUpdateRequired) {
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| 		float_t aspectRatioX = float_t(baseW) / float_t(baseH);
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| 		if (m_isCameraOrthographic)
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| 			aspectRatioX = 1.0;
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| 
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| 		// Mesh
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| 		matrix4 ident;
 | |
| 		matrix4_identity(&ident);
 | |
| 		switch (m_rotationOrder) {
 | |
| 		case RotationOrder::XYZ: // XYZ
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			break;
 | |
| 		case RotationOrder::XZY: // XZY
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			break;
 | |
| 		case RotationOrder::YXZ: // YXZ
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			break;
 | |
| 		case RotationOrder::YZX: // YZX
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			break;
 | |
| 		case RotationOrder::ZXY: // ZXY
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			break;
 | |
| 		case RotationOrder::ZYX: // ZYX
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, m_rotation->z);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, m_rotation->y);
 | |
| 			matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation->x);
 | |
| 			break;
 | |
| 		}
 | |
| 		matrix4_translate3f(&ident, &ident, m_position->x, m_position->y, m_position->z);
 | |
| 
 | |
| 		/// Calculate vertex position once only.
 | |
| 		float_t p_x = aspectRatioX * m_scale->x;
 | |
| 		float_t p_y = 1.0f * m_scale->y;
 | |
| 
 | |
| 		/// Generate mesh
 | |
| 		{
 | |
| 			gs::vertex vtx = m_vertexHelper->at(0);
 | |
| 			*vtx.color     = 0xFFFFFFFF;
 | |
| 			vec4_set(vtx.uv[0], 0, 0, 0, 0);
 | |
| 			vec3_set(vtx.position, -p_x + m_shear->x, -p_y - m_shear->y, 0);
 | |
| 			vec3_transform(vtx.position, vtx.position, &ident);
 | |
| 		}
 | |
| 		{
 | |
| 			gs::vertex vtx = m_vertexHelper->at(1);
 | |
| 			*vtx.color     = 0xFFFFFFFF;
 | |
| 			vec4_set(vtx.uv[0], 1, 0, 0, 0);
 | |
| 			vec3_set(vtx.position, p_x + m_shear->x, -p_y + m_shear->y, 0);
 | |
| 			vec3_transform(vtx.position, vtx.position, &ident);
 | |
| 		}
 | |
| 		{
 | |
| 			gs::vertex vtx = m_vertexHelper->at(2);
 | |
| 			*vtx.color     = 0xFFFFFFFF;
 | |
| 			vec4_set(vtx.uv[0], 0, 1, 0, 0);
 | |
| 			vec3_set(vtx.position, -p_x - m_shear->x, p_y - m_shear->y, 0);
 | |
| 			vec3_transform(vtx.position, vtx.position, &ident);
 | |
| 		}
 | |
| 		{
 | |
| 			gs::vertex vtx = m_vertexHelper->at(3);
 | |
| 			*vtx.color     = 0xFFFFFFFF;
 | |
| 			vec4_set(vtx.uv[0], 1, 1, 0, 0);
 | |
| 			vec3_set(vtx.position, p_x - m_shear->x, p_y + m_shear->y, 0);
 | |
| 			vec3_transform(vtx.position, vtx.position, &ident);
 | |
| 		}
 | |
| 
 | |
| 		m_vertexBuffer = m_vertexHelper->update();
 | |
| 		if (!m_vertexBuffer) {
 | |
| 			obs_source_skip_video_filter(m_sourceContext);
 | |
| 			return;
 | |
| 		}
 | |
| 		m_isMeshUpdateRequired = false;
 | |
| 	}
 | |
| 
 | |
| 	// Draw shape to texture
 | |
| 	gs_texrender_reset(m_shapeRender);
 | |
| 	if (gs_texrender_begin(m_shapeRender, baseW, baseH)) {
 | |
| 		if (m_isCameraOrthographic) {
 | |
| 			gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
 | |
| 		} else {
 | |
| 			gs_perspective(m_cameraFieldOfView, float_t(baseW) / float_t(baseH), nearZ, farZ);
 | |
| 			// Fix camera pointing at -Z instead of +Z.
 | |
| 			gs_matrix_scale3f(1.0, 1.0, -1.0);
 | |
| 			// Move backwards so we can actually see stuff.
 | |
| 			gs_matrix_translate3f(0, 0, 1.0);
 | |
| 		}
 | |
| 
 | |
| 		// Rendering
 | |
| 		vec4 black;
 | |
| 		vec4_zero(&black);
 | |
| 		gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0);
 | |
| 		gs_set_cull_mode(GS_NEITHER);
 | |
| 		gs_enable_blending(false);
 | |
| 		gs_enable_depth_test(false);
 | |
| 		gs_depth_function(gs_depth_test::GS_ALWAYS);
 | |
| 		gs_enable_stencil_test(false);
 | |
| 		gs_enable_stencil_write(false);
 | |
| 		gs_enable_color(true, true, true, true);
 | |
| 		while (gs_effect_loop(alphaEffect, "Draw")) {
 | |
| 			gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture);
 | |
| 			gs_load_vertexbuffer(m_vertexBuffer);
 | |
| 			gs_load_indexbuffer(NULL);
 | |
| 			gs_draw(GS_TRISTRIP, 0, 4);
 | |
| 		}
 | |
| 
 | |
| 		gs_texrender_end(m_shapeRender);
 | |
| 	} else {
 | |
| 		obs_source_skip_video_filter(m_sourceContext);
 | |
| 		return;
 | |
| 	}
 | |
| 	gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender);
 | |
| 
 | |
| 	// Draw final shape
 | |
| 	gs_reset_blend_state();
 | |
| 	gs_enable_depth_test(false);
 | |
| 	while (gs_effect_loop(alphaEffect, "Draw")) {
 | |
| 		gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture);
 | |
| 		gs_draw_sprite(shapeTexture, 0, 0, 0);
 | |
| 	}
 | |
| }
 |