183 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #pragma once
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| #include <cinttypes>
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| #include "gs-limits.hpp"
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| #include "gs-vertex.hpp"
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| #include "util-math.hpp"
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| #include "util-memory.hpp"
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| 
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| // OBS
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| #ifdef _MSC_VER
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| #pragma warning(push)
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| #pragma warning(disable : 4201)
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| #endif
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| #include <graphics/graphics.h>
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| #ifdef _MSC_VER
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| #pragma warning(pop)
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| #endif
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| 
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| namespace gs {
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| 	class vertex_buffer {
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| 		uint32_t _size;
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| 		uint32_t _capacity;
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| 		uint32_t _layers;
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| 
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| 		// Memory Storage
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| 		vec3*     _positions;
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| 		vec3*     _normals;
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| 		vec3*     _tangents;
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| 		uint32_t* _colors;
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| 		vec4*     _uvs[MAXIMUM_UVW_LAYERS];
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| 
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| 		// OBS GS Data
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| 		gs_vb_data*      _data;
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| 		gs_vertbuffer_t* _buffer;
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| 		gs_tvertarray*   _layer_data;
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| 
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| 		void initialize(size_t capacity, size_t layers);
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| 
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| 		public:
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| 		virtual ~vertex_buffer();
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| 
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| 		/*!
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| 		* \brief Create a Vertex Buffer with the default number of Vertices.
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| 		*/
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| 		vertex_buffer();
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| 
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| 		/*!
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| 		* \brief Create a Vertex Buffer with a specific number of Vertices.
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| 		*
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| 		* \param vertices Number of vertices to store.
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| 		*/
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| 		vertex_buffer(uint32_t vertices);
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| 
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| 		/*!
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| 		* \brief Create a Vertex Buffer with a specific number of Vertices and uv layers.
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| 		*
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| 		* \param vertices Number of vertices to store.
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| 		* \param layers Number of uv layers to store.
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| 		*/
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| 		vertex_buffer(uint32_t vertices, uint8_t layers);
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| 
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| 		/*!
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| 		* \brief Create a copy of a Vertex Buffer
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| 		* Full Description below
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| 		*
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| 		* \param other The Vertex Buffer to copy
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| 		*/
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| 		vertex_buffer(gs_vertbuffer_t* other);
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| 
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| 		// Copy Constructor & Assignments
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| 
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| 		/*!
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| 		* \brief Copy Constructor
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| 		* 
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| 		*
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| 		* \param other 
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| 		*/
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| 		vertex_buffer(vertex_buffer const& other);
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| 
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| 		/*!
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| 		* \brief Copy Assignment
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| 		* Unsafe operation and as such marked as deleted.
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| 		*
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| 		* \param other
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| 		*/
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| 		void operator=(vertex_buffer const& other) = delete;
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| 
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| 		// Move Constructor & Assignments
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| 
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| 		/*!
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| 		* \brief Move Constructor
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| 		*
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| 		*
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| 		* \param other
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| 		*/
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| 		vertex_buffer(vertex_buffer const&& other) noexcept;
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| 
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| 		/*!
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| 		* \brief Move Assignment
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| 		*
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| 		*
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| 		* \param other
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| 		*/
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| 		void operator=(vertex_buffer const&& other) noexcept;
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| 
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| 		void resize(uint32_t new_size);
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| 
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| 		uint32_t size();
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| 
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| 		bool empty();
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| 
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| 		const gs::vertex at(uint32_t idx);
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| 
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| 		const gs::vertex operator[](uint32_t const pos);
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| 
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| 		void set_uv_layers(uint32_t layers);
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| 
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| 		uint32_t get_uv_layers();
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| 
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| 		/*!
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| 		* \brief Directly access the positions buffer
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| 		* Returns the internal memory that is assigned to hold all vertex positions.
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| 		*
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| 		* \return A <vec3*> that points at the first vertex's position.
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| 		*/
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| 		vec3* get_positions();
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| 
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| 		/*!
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| 		* \brief Directly access the normals buffer
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| 		* Returns the internal memory that is assigned to hold all vertex normals.
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| 		*
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| 		* \return A <vec3*> that points at the first vertex's normal.
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| 		*/
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| 		vec3* get_normals();
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| 
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| 		/*!
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| 		* \brief Directly access the tangents buffer
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| 		* Returns the internal memory that is assigned to hold all vertex tangents.
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| 		*
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| 		* \return A <vec3*> that points at the first vertex's tangent.
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| 		*/
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| 		vec3* get_tangents();
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| 
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| 		/*!
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| 		* \brief Directly access the colors buffer
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| 		* Returns the internal memory that is assigned to hold all vertex colors.
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| 		*
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| 		* \return A <uint32_t*> that points at the first vertex's color.
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| 		*/
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| 		uint32_t* get_colors();
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| 
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| 		/*!
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| 		* \brief Directly access the uv buffer
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| 		* Returns the internal memory that is assigned to hold all vertex uvs.
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| 		*
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| 		* \return A <vec4*> that points at the first vertex's uv.
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| 		*/
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| 		vec4* get_uv_layer(size_t idx);
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| 
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| 		gs_vertbuffer_t* update();
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| 
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| 		gs_vertbuffer_t* update(bool refreshGPU);
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| 	};
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| } // namespace gs
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