124 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in all
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| // copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| // SOFTWARE.
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| 
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| // NVIDIA CVImage is part of:
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| // - NVIDIA Video Effects SDK
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| // - NVIDIA Augmented Reality SDK
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| 
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| #include "nvidia-cv-texture.hpp"
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| #include "nvidia/cuda/nvidia-cuda-obs.hpp"
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| #include "obs/gs/gs-helper.hpp"
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| #include "util/util-logging.hpp"
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| 
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| #ifdef _DEBUG
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| #define ST_PREFIX "<%s> "
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| #define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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| #else
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| #define ST_PREFIX "<nvidia::cv::texture> "
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| #define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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| #define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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| #endif
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| 
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| using ::streamfx::nvidia::cv::component_layout;
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| using ::streamfx::nvidia::cv::component_type;
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| using ::streamfx::nvidia::cv::pixel_format;
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| using ::streamfx::nvidia::cv::result;
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| using ::streamfx::nvidia::cv::texture;
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| 
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| texture::~texture()
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| {
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| 	auto gctx = ::streamfx::obs::gs::context();
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| 	auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 
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| 	free();
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| 	_texture.reset();
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| }
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| 
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| texture::texture(uint32_t width, uint32_t height, gs_color_format pix_fmt)
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| {
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| 	auto gctx = ::streamfx::obs::gs::context();
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| 	auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 
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| 	// Allocate a new Texture
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| 	_texture = std::make_shared<::streamfx::obs::gs::texture>(width, height, pix_fmt, 1, nullptr,
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| 															  ::streamfx::obs::gs::texture::flags::None);
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| 	alloc();
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| }
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| 
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| void texture::resize(uint32_t width, uint32_t height)
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| {
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| 	auto gctx = ::streamfx::obs::gs::context();
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| 	auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 
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| 	D_LOG_DEBUG("Resizing object 0x%" PRIxPTR " to %" PRIu32 "x%" PRIu32 "...", this, width, height);
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| 
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| 	// Allocate a new Texture
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| 	free();
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| 	_texture = std::make_shared<::streamfx::obs::gs::texture>(width, height, _texture->get_color_format(), 1, nullptr,
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| 															  ::streamfx::obs::gs::texture::flags::None);
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| 	alloc();
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| }
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| 
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| std::shared_ptr<::streamfx::obs::gs::texture> texture::get_texture()
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| {
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| 	return _texture;
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| }
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| 
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| void streamfx::nvidia::cv::texture::alloc()
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| {
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| 	auto gctx  = ::streamfx::obs::gs::context();
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| 	auto cctx  = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 	auto nvobs = ::streamfx::nvidia::cuda::obs::get();
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| 
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| 	// Allocate any relevant CV buffers and Map it.
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| 	if (auto res = _cv->NvCVImage_InitFromD3D11Texture(
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| 			&_image, reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_texture->get_object())));
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| 		res != result::SUCCESS) {
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| 		D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_InitFromD3D11Texture call with error: %s", this,
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| 					_cv->NvCV_GetErrorStringFromCode(res));
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| 		throw std::runtime_error("NvCVImage_InitFromD3D11Texture");
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| 	}
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| 	if (auto res = _cv->NvCVImage_MapResource(&_image, nvobs->get_stream()->get()); res != result::SUCCESS) {
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| 		D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_MapResource call with error: %s", this,
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| 					_cv->NvCV_GetErrorStringFromCode(res));
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| 		throw std::runtime_error("NvCVImage_MapResource");
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| 	}
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| }
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| 
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| void streamfx::nvidia::cv::texture::free()
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| {
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| 	auto gctx  = ::streamfx::obs::gs::context();
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| 	auto cctx  = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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| 	auto nvobs = ::streamfx::nvidia::cuda::obs::get();
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| 
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| 	// Unmap and deallocate any relevant CV buffers.
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| 	if (auto res = _cv->NvCVImage_UnmapResource(&_image, nvobs->get_stream()->get()); res != result::SUCCESS) {
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| 		D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_UnmapResource call with error: %s", this,
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| 					_cv->NvCV_GetErrorStringFromCode(res));
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| 		throw std::runtime_error("NvCVImage_UnmapResource");
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| 	}
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| 	_cv->NvCVImage_Dealloc(&_image);
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| }
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