- Use auto in places where code clarity is improved or identical. - Replace trivial constructors and destructors with default. - Use true random for random generation. - Use std::string_view where it is valid to do so. - Apply const where it is valid to do so. - Use references where it is valid to do so. - Manually optimize memory usage with std::move and std::copy. - Opt for memory efficient containers where the size is known ahead of time. Signed-off-by: lainon <GermanAizek@yandex.ru> |
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|---|---|---|
| .. | ||
| blur | ||
| lut | ||
| shader | ||
| gfx-debug.cpp | ||
| gfx-debug.hpp | ||
| gfx-opengl.cpp | ||
| gfx-opengl.hpp | ||
| gfx-source-texture.cpp | ||
| gfx-source-texture.hpp | ||