While this had no actual effect due to the immediate ID3D11DeviceContext being tied to the ID3D11Device itself, it shouldn't have occured at all. With this there should now only be a single Release() call for every AddRef() call. |
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.. | ||
hwapi | ||
avframe-queue.cpp | ||
avframe-queue.hpp | ||
swscale.cpp | ||
swscale.hpp | ||
tools.cpp | ||
tools.hpp |