The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is. Fixes #12 |
||
|---|---|---|
| .. | ||
| effects | ||
| filter-displacement | ||
| locale | ||
| shaders/filter | ||
| white.png | ||