188 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #include "filter-shader.hpp"
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| #include "strings.hpp"
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| #include <stdexcept>
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| #include "obs/gs/gs-helper.hpp"
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| #include "utility.hpp"
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| 
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| #define ST "Filter.Shader"
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| 
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| using namespace streamfx::filter::shader;
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| 
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| shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self)
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| {
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| 	_fx = std::make_shared<gfx::shader::shader>(self, gfx::shader::shader_mode::Filter);
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| 	_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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| 	update(data);
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| }
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| 
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| shader_instance::~shader_instance() {}
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| 
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| std::uint32_t shader_instance::get_width()
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| {
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| 	return _fx->width();
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| }
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| 
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| std::uint32_t shader_instance::get_height()
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| {
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| 	return _fx->height();
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| }
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| 
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| void shader_instance::properties(obs_properties_t* props)
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| {
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| 	_fx->properties(props);
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| }
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| 
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| void shader_instance::load(obs_data_t* data)
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| {
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| 	update(data);
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| }
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| 
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| void shader_instance::migrate(obs_data_t* data, std::uint64_t version) {}
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| 
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| void shader_instance::update(obs_data_t* data)
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| {
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| 	_fx->update(data);
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| }
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| 
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| void shader_instance::video_tick(float_t sec_since_last)
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| {
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| 	if (_fx->tick(sec_since_last)) {
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| 		obs_data_t* data = obs_source_get_settings(_self);
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| 		_fx->update(data);
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| 		obs_data_release(data);
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| 	}
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| 
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| 	if (obs_source_t* tgt = obs_filter_get_target(_self); tgt != nullptr) {
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| 		_fx->set_size(obs_source_get_base_width(tgt), obs_source_get_base_height(tgt));
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| 	} else if (obs_source* src = obs_filter_get_parent(_self); src != nullptr) {
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| 		_fx->set_size(obs_source_get_base_width(src), obs_source_get_base_height(src));
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| 	}
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| }
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| 
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| void shader_instance::video_render(gs_effect_t* effect)
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| {
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| 	if (!_fx || !_fx->width() || !_fx->height()) {
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| 		obs_source_skip_video_filter(_self);
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| 		return;
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| 	}
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| 
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| #ifdef ENABLE_PROFILING
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| 	gs::debug_marker gdmp{gs::debug_color_source, "Shader Filter '%s' on '%s'", obs_source_get_name(_self),
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| 						  obs_source_get_name(obs_filter_get_parent(_self))};
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| #endif
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| 
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| 	{
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| #ifdef ENABLE_PROFILING
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| 		gs::debug_marker gdm{gs::debug_color_source, "Cache"};
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| #endif
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| 
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| 		auto op = _rt->render(_fx->base_width(), _fx->base_height());
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| 
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| 		gs_ortho(0, 1, 0, 1, -1, 1);
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| 
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| 		vec4 clear_color = {0, 0, 0, 0};
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| 		gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
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| 
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| 		/// Render original source
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| 		if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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| 			gs_blend_state_push();
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| 			gs_reset_blend_state();
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| 			gs_enable_blending(false);
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| 			gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
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| 			gs_enable_depth_test(false);
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| 			gs_enable_stencil_test(false);
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| 			gs_enable_stencil_write(false);
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| 			gs_enable_color(true, true, true, true);
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| 			gs_set_cull_mode(GS_NEITHER);
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| 
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| 			obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1);
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| 
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| 			gs_blend_state_pop();
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| 		} else {
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| 			obs_source_skip_video_filter(_self);
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| 			return;
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| 		}
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| 	}
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| 
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| 	{
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| #ifdef ENABLE_PROFILING
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| 		gs::debug_marker gdm{gs::debug_color_render, "Render"};
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| #endif
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| 
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| 		_fx->prepare_render();
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| 		_fx->set_input_a(_rt->get_texture());
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| 		_fx->render();
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| 	}
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| }
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| 
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| shader_factory::shader_factory()
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| {
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| 	_info.id           = PREFIX "filter-shader";
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| 	_info.type         = OBS_SOURCE_TYPE_FILTER;
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| 	_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
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| 
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| 	finish_setup();
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| 	register_proxy("obs-stream-effects-filter-shader");
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| }
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| 
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| shader_factory::~shader_factory() {}
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| 
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| const char* shader_factory::get_name()
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| {
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| 	return D_TRANSLATE(ST);
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| }
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| 
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| void shader_factory::get_defaults2(obs_data_t* data)
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| {
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| 	gfx::shader::shader::defaults(data);
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| }
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| 
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| obs_properties_t* shader_factory::get_properties2(shader::shader_instance* data)
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| {
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| 	auto pr = obs_properties_create();
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| 	obs_properties_set_param(pr, data, nullptr);
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| 
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| 	if (data) {
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| 		reinterpret_cast<shader_instance*>(data)->properties(pr);
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| 	}
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| 
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| 	return pr;
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| }
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| 
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| std::shared_ptr<shader_factory> _filter_shader_factory_instance = nullptr;
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| 
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| void streamfx::filter::shader::shader_factory::initialize()
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| {
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| 	if (!_filter_shader_factory_instance)
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| 		_filter_shader_factory_instance = std::make_shared<shader_factory>();
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| }
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| 
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| void streamfx::filter::shader::shader_factory::finalize()
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| {
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| 	_filter_shader_factory_instance.reset();
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| }
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| 
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| std::shared_ptr<shader_factory> streamfx::filter::shader::shader_factory::get()
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| {
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| 	return _filter_shader_factory_instance;
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| }
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