116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #pragma once
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| #include "common.hpp"
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| #include "utility.hpp"
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| 
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| namespace gs {
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| 	class texture {
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| 		public:
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| 		enum class type : std::uint8_t { Normal, Volume, Cube };
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| 
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| 		enum class flags : std::uint8_t {
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| 			None,
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| 			Dynamic,
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| 			BuildMipMaps,
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| 		};
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| 
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| 		protected:
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| 		gs_texture_t* _texture;
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| 		bool          _is_owner = true;
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| 		type          _type     = type::Normal;
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| 
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| 		public:
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| 		~texture();
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| 
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| 		/*!
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| 		 * \brief Create a 2D Texture
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| 		 *
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| 		 * \param width Width of the 2D Texture
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| 		 * \param height Height of the 2D Texture
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| 		 * \param format Color Format to use
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| 		 * \param mip_levels Number of Mip Levels available
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| 		 * \param mip_data Texture data including mipmaps
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| 		 * \param texture_flags Texture Flags
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| 		 */
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| 		texture(std::uint32_t width, std::uint32_t height, gs_color_format format, std::uint32_t mip_levels,
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| 				const std::uint8_t** mip_data, gs::texture::flags texture_flags);
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| 
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| 		/*!
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| 		 * \brief Create a 3D Texture
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| 		 *
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| 		 * \param width Width of the 3D Texture
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| 		 * \param height Height of the 3D Texture
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| 		 * \param depth Depth of the 3D Texture
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| 		 * \param format Color Format to use
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| 		 * \param mip_levels Number of Mip Levels available
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| 		 * \param mip_data Texture data including mipmaps
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| 		 * \param texture_flags Texture Flags
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| 		 */
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| 		texture(std::uint32_t width, std::uint32_t height, std::uint32_t depth, gs_color_format format,
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| 				std::uint32_t mip_levels, const std::uint8_t** mip_data, gs::texture::flags texture_flags);
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| 
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| 		/*!
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| 		 * \brief Create a Cube Texture
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| 		 *
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| 		 * \param size Size of each Cube Maps face
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| 		 * \param format Color Format to use
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| 		 * \param mip_levels Number of Mip Levels available
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| 		 * \param mip_data Texture data including mipmaps
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| 		 * \param texture_flags Texture Flags
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| 		 */
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| 		texture(std::uint32_t size, gs_color_format format, std::uint32_t mip_levels, const std::uint8_t** mip_data,
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| 				gs::texture::flags texture_flags);
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| 
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| 		/*!
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| 		* \brief Load a texture from a file
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| 		*
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| 		* Creates a new #GS::Texture from a file located on disk. If the
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| 		* file can not be found, accessed or read, a #Plugin::file_not_found_error
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| 		* will be thrown. If there is an error reading the file, a
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| 		* #Plugin::io_error will be thrown.
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| 		*
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| 		* \param file File to create the texture from.
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| 		*/
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| 		texture(std::string file);
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| 
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| 		/*!
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| 		* \brief Create a texture from an existing gs_texture_t object.
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| 		*/
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| 		texture(gs_texture_t* tex, bool takeOwnership = false) : _texture(tex), _is_owner(takeOwnership) {}
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| 
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| 		void load(std::int32_t unit);
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| 
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| 		gs_texture_t* get_object();
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| 
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| 		std::uint32_t get_width();
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| 
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| 		std::uint32_t get_height();
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| 
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| 		std::uint32_t get_depth();
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| 
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| 		gs::texture::type get_type();
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| 
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| 		gs_color_format get_color_format();
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| 	};
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| } // namespace gs
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| 
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| P_ENABLE_BITMASK_OPERATORS(gs::texture::flags)
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