- #437 Use 'git describe --tags' for versioning. - #439 Add support for overriding the automatically detected version. - #454 Fixed new versioning code breaking when the tag is on the current commit. - #427, #428 Fix Qt interaction before OBS Studio is actually ready. - #452 Fixed building without updater but with UI. - #447 Redesigned Color Grading to support two rendering modes: - Direct Rendering applies the entire color grading function to every single pixel, and is thus more accurate, but much slower. - #-Bit LUT Rendering first applies the color grading function to a LUT that varies in accuracy, and then uses that LUT to render the actual output instead, which is much faster but less accurate. - #447 Optimized Direct Rendering in Color Grading to be up to 25% faster, while using 50% less VRAM. - #440 Removed support for Ubuntu 18.04 as it ships seriously outdated versions of libraries we use. |
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| cmake | ||
| data | ||
| media | ||
| source | ||
| templates | ||
| third-party | ||
| ui | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| AUTHORS.md | ||
| CMakeLists.txt | ||
| CODEOWNERS | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
| crowdin.yml | ||
README.md
StreamFX
StreamFX is a plugin to libOBS (OBS Studio, StreamElements OBS Live) that adds new sources, filters and transitions to give you the ability to drastically improve your stream and recording setup past what was possible in OBS Studio until now. Whether it is blurring out a region, moving something in 3D, or just writing your own shaders as a new transition, source or filter - StreamFX has it all.
Support the StreamFX project!
Like any other free project, StreamFX relies on donations to be continuously developed and stay free. If StreamFX helped you, consider helping the StreamFX project by making a one time donation via PayPal, or a continuous donation via Patreon or Github Sponsors!
Contributing
There's two ways you can directly contribute to the project. One is by submitting translations into your language on Crowdin, and the other is by contributing code to the project.
