112 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Always provided by OBS
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| uniform float4x4 ViewProj<
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| 	bool visible = false;
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| 	string name = "View Projection Matrix";
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| >;
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| 
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| // Provided by Stream Effects
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| uniform float4 Time<
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| 	bool visible = false;
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| 	string name = "Time Array";
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| 	string description = "A float array of length 4, with the indexes being:\n[0] Time Visible in Seconds\n[1] Last Render Time\n[2] Current System Time (24h looping)\n[3] Random value between 0 and 1.";
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| >;
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| 
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| // Params
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| uniform float PlasmaScale<
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| 	bool visible = true;
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| 	string name = "Plasma Scale";
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| 	float min = 100.0;
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| 	float max = 1000.0;
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| > = 100.0;
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| uniform float3 LowColor<
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| 	float min = 0.0;
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| 	float max = 100.0;
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| > = {0.0, 0.0, 0.0};
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| uniform float3 MiddleColor<
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| 	float min = 0.0;
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| 	float max = 100.0;
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| > = {0.5, 0.5, 0.5};
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| uniform float3 HighColor<
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| 	float min = 0.0;
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| 	float max = 100.0;
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| > = {1.0, 1.0, 1.0};
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| 
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| struct StageData {
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| 	float4 pos : POSITION;
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| 	float2 uv  : TEXCOORD0;
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| };
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| 
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| StageData VSDefault(StageData data) {
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| 	data.pos = mul(float4(data.pos.xyz, 1.0), ViewProj);
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| 	return data;
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| }
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| 
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| float Plasma1(float2 uv, float t) {
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| 	return sin(uv.x * 10 + t);
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| }
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| 
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| float Plasma2(float2 uv, float t) {
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| 	return sin(10 * (uv.x*sin(t/2)+uv.y*cos(t/3))+t);
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| }
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| 
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| float Plasma3(float2 uv, float t) {
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| 	float cx = uv.x + .5*sin(t/5);
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| 	float cy = uv.y + .5*cos(t/3);
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| 	return sin(sqrt(100*(cx*cx+cy*cy)+1)+t);
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| }
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| 
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| float4 BasicPlasma(StageData data) : TARGET {
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| 	return float4(Plasma1(data.uv, Time[0]), Plasma2(data.uv, Time[0]), Plasma3(data.uv, Time[0]), 1.0);
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| }
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| 
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| technique Basic
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| {
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| 	pass
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| 	{
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| 		vertex_shader = VSDefault(data);
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| 		pixel_shader  = BasicPlasma(data); 
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| 	}
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| }
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| 
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| float4 Plasma(StageData data) : TARGET {
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| 	float a = Plasma1(data.uv, Time[0]);
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| 	float b = Plasma2(data.uv, Time[0]);
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| 	float c = Plasma3(data.uv, Time[0]);
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| 
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| 	float v = abs(sin((a + b + c) * (PlasmaScale / 100.0)));
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| 
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| 	return float4(v,v,v, 1.0);
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| }
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| 
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| technique Draw
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| {
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| 	pass
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| 	{
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| 		vertex_shader = VSDefault(data);
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| 		pixel_shader  = Plasma(data); 
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| 	}
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| }
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| 
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| float4 ColoredPlasma(StageData data) : TARGET {
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| 	float a = Plasma1(data.uv, Time[0]);
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| 	float b = Plasma2(data.uv, Time[0]);
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| 	float c = Plasma3(data.uv, Time[0]);
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| 
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| 	float v = abs(sin((a + b + c) * (PlasmaScale / 100.0)));
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| 
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| 	float v1 = clamp(v * 2.0, 0., 1.);
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| 	float v2 = clamp((v - 0.5) * 2.0, 0., 1.);
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| 	float3 col = lerp(lerp(LowColor, MiddleColor, v1), HighColor, v2);
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| 
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| 	return float4(col, 1.0);
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| }
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| 
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| technique Colored
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| {
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| 	pass
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| 	{
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| 		vertex_shader = VSDefault(data);
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| 		pixel_shader  = ColoredPlasma(data); 
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| 	}
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| }
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