30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // AUTOGENERATED COPYRIGHT HEADER START
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| // Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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| // AUTOGENERATED COPYRIGHT HEADER END
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| 
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| #include "shared.effect"
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| #include "lut.effect"
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| 
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| //------------------------------------------------------------------------------
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| // Uniforms
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| //------------------------------------------------------------------------------
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| uniform texture2d image;
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| uniform texture2d lut;
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| uniform int4   lut_params_0; // [size, grid_size, texture_size, 0]
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| uniform float4 lut_params_1; // [inverse_size, inverse_grid_size, inverse_texture_size, half_texel]
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| 
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| //------------------------------------------------------------------------------
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| // Functionality
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| //------------------------------------------------------------------------------
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| float4 PSConsumeLUT(VertexData vtx) : TARGET {
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| 	float4 c = image.Sample(LinearClampSampler, vtx.uv);
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| 	return float4(sample_lut2(c.rgb, lut, lut_params_0, lut_params_1), c.a);
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| };
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| 
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| technique Draw {
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| 	pass {
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| 		vertex_shader = DefaultVertexShader(vtx);
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| 		pixel_shader  = PSConsumeLUT(vtx);
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| 	}
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| }
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