This enables full mipmapping support for textures with a shader view that allows accessing different mip levels. In order to access mip levels, you have to specify gs::texture:🎏:BuildMipMaps when creating the texture, as OBS currently forces the maximum mip level to 1 even if you actually have mip data available.
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| .. | ||
| effects | ||
| filter-displacement | ||
| locale | ||
| shaders/filter | ||
| white.png | ||