172 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Modern effects for a modern Streamer
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| // Copyright (C) 2017 Michael Fabian Dirks
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| //
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| // This program is free software; you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation; either version 2 of the License, or
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| // (at your option) any later version.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License for more details.
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| //
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| // You should have received a copy of the GNU General Public License
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| // along with this program; if not, write to the Free Software
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| // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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| 
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| #pragma once
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| #include <map>
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| #include <memory>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| #include "gfx-source-texture.hpp"
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| #include "obs/gs/gs-effect.hpp"
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| #include "obs/gs/gs-mipmapper.hpp"
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| #include "obs/gs/gs-rendertarget.hpp"
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| #include "obs/gs/gs-texture.hpp"
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| #include "obs/gs/gs-vertexbuffer.hpp"
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| 
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| // OBS
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| #ifdef _MSC_VER
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| #pragma warning(push)
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| #pragma warning(disable : 4201)
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| #endif
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| #include <obs.h>
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| #ifdef _MSC_VER
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| #pragma warning(pop)
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| #endif
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| 
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| // Data Defines
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| #define D_TYPE "CustomShader.Type"
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| #define D_INPUT_TEXT "CustomShader.Input.Text"
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| #define D_INPUT_FILE "CustomShader.Input.File"
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| 
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| // Translation Defines
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| #define T_TYPE "CustomShader.Type"
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| #define T_TYPE_TEXT "CustomShader.Type.Text"
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| #define T_TYPE_FILE "CustomShader.Type.File"
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| #define T_INPUT_TEXT "CustomShader.Input.Text"
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| #define T_INPUT_FILE "CustomShader.Input.File"
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| #define T_TEXTURE_TYPE "CustomShader.Texture.Type"
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| #define T_TEXTURE_TYPE_FILE "CustomShader.Texture.Type.File"
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| #define T_TEXTURE_TYPE_SOURCE "CustomShader.Texture.Type.Source"
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| 
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| namespace gfx {
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| 	class effect_source {
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| 		public:
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| 		struct parameter {
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| 			std::string                           name = "";
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| 			std::shared_ptr<gs::effect_parameter> param;
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| 
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| 			struct {
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| 				std::vector<char>        buffer;
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| 				std::vector<const char*> names;
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| 				std::vector<const char*> descs;
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| 			} ui;
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| 		};
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| 		struct bool_parameter : parameter {
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| 			bool value = false;
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| 		};
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| 		struct int_parameter : parameter {
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| 			int32_t value[4] = {0, 0, 0, 0};
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| 		};
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| 		struct float_parameter : parameter {
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| 			float_t value[4] = {0, 0, 0, 0};
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| 		};
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| 		struct texture_parameter : parameter {
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| 			bool isSource = false;
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| 
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| 			struct {
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| 				std::string                  path = "";
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| 				std::shared_ptr<gs::texture> tex;
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| 				struct {
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| 					float_t time_updated  = 0;
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| 					time_t  time_create   = 0;
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| 					time_t  time_modified = 0;
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| 					size_t  file_size     = 0;
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| 					bool    modified      = true;
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| 				} info;
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| 			} file;
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| 			struct {
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| 				std::string                          name = "";
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| 				std::shared_ptr<gfx::source_texture> tex;
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| 				std::shared_ptr<gs::texture>         final_tex;
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| 			} source;
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| 
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| 			struct {
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| 				bool                              doResample = false;
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| 				std::pair<uint32_t, uint32_t>     resolution = {10, 10};
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| 				std::shared_ptr<gs::rendertarget> rt;
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| 			} resample;
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| 		};
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| 		struct matrix_parameter : parameter {};
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| 		typedef std::pair<std::string, gs::effect_parameter::type> paramident_t;
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| 
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| 		private:
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| 		protected:
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| 		obs_source_t*                      m_source;
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| 		std::shared_ptr<gs::vertex_buffer> m_quadBuffer;
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| 
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| 		// Effect Information
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| 		struct {
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| 			std::shared_ptr<gs::effect> effect;
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| 			std::string                 text;
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| 			std::string                 path;
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| 			struct {
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| 				float_t time_updated;
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| 				time_t  time_create;
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| 				time_t  time_modified;
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| 				size_t  file_size;
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| 				bool    modified;
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| 			} file_info;
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| 		} m_shader;
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| 		std::map<paramident_t, std::shared_ptr<parameter>> m_parameters;
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| 
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| 		// Status
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| 		float_t m_timeExisting;
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| 		float_t m_timeActive;
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| 
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| 		std::string m_defaultShaderPath = "shaders/";
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| 
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| 		static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
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| 		static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
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| 											obs_data_t* sett);
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| 		static void fill_source_list(obs_property_t* prop);
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| 		static bool property_texture_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
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| 												   obs_data_t* sett);
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| 		static bool property_texture_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
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| 													obs_data_t* sett);
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| 
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| 		virtual bool is_special_parameter(std::string name, gs::effect_parameter::type type) = 0;
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| 
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| 		virtual bool video_tick_impl(float_t time)                                                 = 0;
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| 		virtual bool video_render_impl(gs_effect_t* parent_effect, uint32_t viewW, uint32_t viewH) = 0;
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| 
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| 		public:
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| 		effect_source(obs_data_t* data, obs_source_t* owner);
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| 		virtual ~effect_source();
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| 
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| 		void        get_properties(obs_properties_t* properties);
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| 		static void get_defaults(obs_data_t* data);
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| 		void        update(obs_data_t* data);
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| 		bool        test_for_updates(const char* text, const char* path);
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| 		void        update_parameters(obs_data_t* data);
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| 		void        apply_parameters();
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| 
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| 		void activate();
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| 		void deactivate();
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| 
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| 		std::string get_shader_file();
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| 
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| 		uint32_t get_width();
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| 		uint32_t get_height();
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| 		void     video_tick(float time);
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| 		void     video_render(gs_effect_t* parent_effect);
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| 
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| 		public:
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| 		enum class InputTypes { Text, File };
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| 	};
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| } // namespace gfx
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