109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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|  */
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| 
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| #pragma once
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| #include "gs-texture.h"
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| #include "gs-sampler.h"
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| #include <inttypes.h>
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| #include <memory>
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| #include <string>
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| #include <list>
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| extern "C" {
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| 	#pragma warning( push )
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| 	#pragma warning( disable: 4201 )
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| 	#include <libobs/graphics/graphics.h>
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| 	#include <libobs/graphics/matrix4.h>
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| 	#include <libobs/graphics/vec4.h>
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| 	#include <libobs/graphics/vec3.h>
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| 	#include <libobs/graphics/vec2.h>
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| 	#pragma warning( pop )
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| }
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| 
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| namespace GS {
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| 	class EffectParameter {
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| 		public:
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| 		enum class Type : uint8_t {
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| 			Unknown,
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| 			Boolean,
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| 			Float,
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| 			Float2,
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| 			Float3,
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| 			Float4,
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| 			Integer,
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| 			Integer2,
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| 			Integer3,
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| 			Integer4,
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| 			Matrix,
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| 			String,
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| 			Texture,
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| 		};
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| 
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| 		public:
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| 		EffectParameter(gs_eparam_t* param);
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| 		
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| 		std::string GetName();
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| 		Type GetType();
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| 
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| 		void SetBoolean(bool v);
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| 		void SetBooleanArray(bool v[], size_t sz);
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| 		void SetFloat(float_t x);
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| 		void SetFloat2(vec2& v);
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| 		void SetFloat2(float_t x, float_t y);
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| 		void SetFloat3(vec3& v);
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| 		void SetFloat3(float_t x, float_t y, float_t z);
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| 		void SetFloat4(vec4& v);
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| 		void SetFloat4(float_t x, float_t y, float_t z, float_t w);
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| 		void SetFloatArray(float_t v[], size_t sz);
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| 		void SetInteger(int32_t x);
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| 		void SetInteger2(int32_t x, int32_t y);
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| 		void SetInteger3(int32_t x, int32_t y, int32_t z);
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| 		void SetInteger4(int32_t x, int32_t y, int32_t z, int32_t w);
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| 		void SetIntegerArray(int32_t v[], size_t sz);
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| 		void SetMatrix(matrix4& v);
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| 		void SetTexture(std::shared_ptr<GS::Texture> v);
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| 		void SetTexture(gs_texture_t* v);
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| 		void SetSampler(std::shared_ptr<GS::Sampler> v);
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| 		void SetSampler(gs_sampler_state* v);
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| 
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| 		private:
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| 		gs_eparam_t* m_param;
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| 		gs_effect_param_info m_paramInfo;
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| 	};
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| 
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| 	class Effect {
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| 		public:
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| 		Effect();
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| 		Effect(std::string file);
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| 		Effect(std::string code, std::string name);
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| 		virtual ~Effect();
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| 
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| 		gs_effect_t* GetObject();
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| 
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| 		size_t CountParameters();
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| 		std::list<EffectParameter> GetParameters();
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| 		EffectParameter GetParameter(size_t idx);
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| 		EffectParameter GetParameter(std::string name);
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| 		bool HasParameter(std::string name);
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| 		bool HasParameter(std::string name, EffectParameter::Type type);
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| 
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| 		protected:
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| 		gs_effect_t* m_effect;
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| 	};
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| }
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