273 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			273 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Modern effects for a modern Streamer
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|  * Copyright (C) 2017 Michael Fabian Dirks
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|  *
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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| */
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| 
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| #include "plugin.hpp"
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| #include <fstream>
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| #include <stdexcept>
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| #include "configuration.hpp"
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| #include "obs/gs/gs-vertexbuffer.hpp"
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| #include "obs/obs-source-tracker.hpp"
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| 
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| #ifdef ENABLE_ENCODER_FFMPEG
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| #include "encoders/encoder-ffmpeg.hpp"
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| #endif
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| 
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| #ifdef ENABLE_FILTER_BLUR
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| #include "filters/filter-blur.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_COLOR_GRADE
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| #include "filters/filter-color-grade.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_DISPLACEMENT
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| #include "filters/filter-displacement.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_DYNAMIC_MASK
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| #include "filters/filter-dynamic-mask.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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| #include "filters/filter-nv-face-tracking.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_SDF_EFFECTS
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| #include "filters/filter-sdf-effects.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_SHADER
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| #include "filters/filter-shader.hpp"
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| #endif
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| #ifdef ENABLE_FILTER_TRANSFORM
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| #include "filters/filter-transform.hpp"
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| #endif
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| 
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| #ifdef ENABLE_SOURCE_MIRROR
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| #include "sources/source-mirror.hpp"
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| #endif
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| #ifdef ENABLE_SOURCE_SHADER
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| #include "sources/source-shader.hpp"
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| #endif
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| 
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| #ifdef ENABLE_TRANSITION_SHADER
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| #include "transitions/transition-shader.hpp"
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| #endif
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| 
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| #ifdef ENABLE_FRONTEND
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| #include "ui/ui.hpp"
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| #endif
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| 
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| #ifdef ENABLE_UPDATER
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| #include "updater.hpp"
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| //static std::shared_ptr<streamfx::updater> _updater;
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| #endif
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| 
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| static std::shared_ptr<util::threadpool>  _threadpool;
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| static std::shared_ptr<gs::vertex_buffer> _gs_fstri_vb;
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| 
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| MODULE_EXPORT bool obs_module_load(void)
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| try {
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| 	DLOG_INFO("Loading Version %s", STREAMFX_VERSION_STRING);
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| 
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| 	// Initialize global configuration.
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| 	streamfx::configuration::initialize();
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| 
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| 	// Initialize global Thread Pool.
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| 	_threadpool = std::make_shared<util::threadpool>();
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| 
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| 	// Initialize Source Tracker
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| 	obs::source_tracker::initialize();
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| 
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| 	// GS Stuff
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| 	{
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| 		_gs_fstri_vb = std::make_shared<gs::vertex_buffer>(uint32_t(3), uint8_t(1));
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| 		{
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| 			auto vtx = _gs_fstri_vb->at(0);
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| 			vec3_set(vtx.position, 0, 0, 0);
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| 			vec4_set(vtx.uv[0], 0, 0, 0, 0);
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| 		}
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| 		{
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| 			auto vtx = _gs_fstri_vb->at(1);
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| 			vec3_set(vtx.position, 2, 0, 0);
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| 			vec4_set(vtx.uv[0], 2, 0, 0, 0);
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| 		}
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| 		{
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| 			auto vtx = _gs_fstri_vb->at(2);
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| 			vec3_set(vtx.position, 0, 2, 0);
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| 			vec4_set(vtx.uv[0], 0, 2, 0, 0);
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| 		}
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| 		_gs_fstri_vb->update();
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| 	}
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| 
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| 	// Encoders
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| 	{
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| #ifdef ENABLE_ENCODER_FFMPEG
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| 		using namespace streamfx::encoder::ffmpeg;
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| 		ffmpeg_manager::initialize();
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| #endif
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| 	}
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| 
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| 	// Filters
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| 	{
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| #ifdef ENABLE_FILTER_BLUR
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| 		streamfx::filter::blur::blur_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_COLOR_GRADE
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| 		streamfx::filter::color_grade::color_grade_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_DISPLACEMENT
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| 		streamfx::filter::displacement::displacement_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_DYNAMIC_MASK
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| 		streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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| 		streamfx::filter::nvidia::face_tracking_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_SDF_EFFECTS
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| 		streamfx::filter::sdf_effects::sdf_effects_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_SHADER
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| 		streamfx::filter::shader::shader_factory::initialize();
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| #endif
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| #ifdef ENABLE_FILTER_TRANSFORM
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| 		streamfx::filter::transform::transform_factory::initialize();
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| #endif
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| 	}
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| 
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| 	// Sources
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| 	{
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| #ifdef ENABLE_SOURCE_MIRROR
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| 		streamfx::source::mirror::mirror_factory::initialize();
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| #endif
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| #ifdef ENABLE_SOURCE_SHADER
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| 		streamfx::source::shader::shader_factory::initialize();
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| #endif
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| 	}
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| 
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| 	// Transitions
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| 	{
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| #ifdef ENABLE_TRANSITION_SHADER
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| 		streamfx::transition::shader::shader_factory::initialize();
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| #endif
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| 	}
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| 
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| // Frontend
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| #ifdef ENABLE_FRONTEND
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| 	streamfx::ui::handler::initialize();
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| #endif
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| 
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| 	DLOG_INFO("Loaded Version %s", STREAMFX_VERSION_STRING);
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| 	return true;
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| } catch (...) {
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| 	DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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| 	return false;
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| }
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| 
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| MODULE_EXPORT void obs_module_unload(void)
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| try {
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| 	DLOG_INFO("Unloading Version %s", STREAMFX_VERSION_STRING);
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| 
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| 	// Frontend
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| #ifdef ENABLE_FRONTEND
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| 	streamfx::ui::handler::finalize();
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| #endif
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| 
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| 	// Transitions
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| 	{
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| #ifdef ENABLE_TRANSITION_SHADER
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| 		streamfx::transition::shader::shader_factory::finalize();
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| #endif
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| 	}
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| 
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| 	// Sources
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| 	{
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| #ifdef ENABLE_SOURCE_MIRROR
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| 		streamfx::source::mirror::mirror_factory::finalize();
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| #endif
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| #ifdef ENABLE_SOURCE_SHADER
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| 		streamfx::source::shader::shader_factory::finalize();
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| #endif
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| 	}
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| 
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| 	// Filters
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| 	{
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| #ifdef ENABLE_FILTER_BLUR
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| 		streamfx::filter::blur::blur_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_COLOR_GRADE
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| 		streamfx::filter::color_grade::color_grade_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_DISPLACEMENT
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| 		streamfx::filter::displacement::displacement_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_DYNAMIC_MASK
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| 		streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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| 		streamfx::filter::nvidia::face_tracking_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_SDF_EFFECTS
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| 		streamfx::filter::sdf_effects::sdf_effects_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_SHADER
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| 		streamfx::filter::shader::shader_factory::finalize();
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| #endif
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| #ifdef ENABLE_FILTER_TRANSFORM
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| 		streamfx::filter::transform::transform_factory::finalize();
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| #endif
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| 	}
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| 
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| 	// Encoders
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| 	{
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| #ifdef ENABLE_ENCODER_FFMPEG
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| 		streamfx::encoder::ffmpeg::ffmpeg_manager::finalize();
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| #endif
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| 	}
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| 
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| 	// GS Stuff
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| 	{
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| 		_gs_fstri_vb.reset();
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| 	}
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| 
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| 	// Finalize Source Tracker
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| 	obs::source_tracker::finalize();
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| 
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| 	//	// Auto-Updater
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| 	//#ifdef ENABLE_UPDATER
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| 	//	_updater.reset();
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| 	//#endif
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| 
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| 	// Finalize Thread Pool
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| 	_threadpool.reset();
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| 
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| 	// Finalize Configuration
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| 	streamfx::configuration::finalize();
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| 
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| 	DLOG_INFO("Unloaded Version %s", STREAMFX_VERSION_STRING);
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| } catch (...) {
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| 	DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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| }
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| 
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| std::shared_ptr<util::threadpool> streamfx::threadpool()
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| {
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| 	return _threadpool;
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| }
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| 
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| void streamfx::gs_draw_fullscreen_tri()
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| {
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| 	gs_load_vertexbuffer(_gs_fstri_vb->update(false));
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| 	gs_draw(GS_TRIS, 0, 3); //_gs_fstri_vb->size());
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| }
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