* Fixed the perspective mesh not filling the entire frame with the default settings. * Changed the maximum range of 'Field of View' to 179 degrees instead of 180 degrees. * Changed the direction the perspective camera looks at to +Z instead of -Z. This should feel more natural for users of other 3D programs. * Changed the 'Position (Z)' default to 0. * Added translation strings for 'Field Of View', 'Position', 'Scale' and 'Rotation'. |
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