HolidayManager: Disable bingo night till we have working estates
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@ -24,7 +24,7 @@ from toontown.ai.HolidayInfoYearly import *
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from toontown.ai.HolidayInfoRelatively import *
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from toontown.ai import HolidayRepeaterAI
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from toontown.effects import FireworkManagerAI
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from toontown.fishing import BingoNightHolidayAI
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# from toontown.fishing import BingoNightHolidayAI
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from toontown.suit import HolidaySuitInvasionManagerAI
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from toontown.ai import BlackCatHolidayMgrAI
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from toontown.ai import ScavengerHuntMgrAI
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@ -1533,17 +1533,17 @@ class HolidayManagerAI:
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# (Month.OCTOBER, 30, 14, 59, 59) ]
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#),
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ToontownGlobals.FISH_BINGO_NIGHT: HolidayInfo_Weekly(
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BingoNightHolidayAI.BingoNightHolidayAI,
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# Fish Bingo Night - runs once a week
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# Time1: 3pm PST to 9pm PST on Wednesdays
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[ (Day.TUESDAY, 20, 0, 0),
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(Day.WEDNESDAY, 5, 0, 0),
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# ToontownGlobals.FISH_BINGO_NIGHT: HolidayInfo_Weekly(
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# BingoNightHolidayAI.BingoNightHolidayAI,
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# # Fish Bingo Night - runs once a week
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# # Time1: 3pm PST to 9pm PST on Wednesdays
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# [ (Day.TUESDAY, 20, 0, 0),
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# (Day.WEDNESDAY, 5, 0, 0),
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(Day.SATURDAY, 20, 0, 0),
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(Day.SUNDAY, 5, 0, 0) ],
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displayOnCalendar = False,
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),
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# (Day.SATURDAY, 20, 0, 0),
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# (Day.SUNDAY, 5, 0, 0) ],
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# displayOnCalendar = False,
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# ),
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ToontownGlobals.KART_RECORD_DAILY_RESET: HolidayInfo_Daily(
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RaceManagerAI.KartRecordDailyResetter,
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@ -1633,16 +1633,16 @@ class HolidayManagerAI:
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holidays = holidaysCommon
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if not language in ['japanese', 'german', 'portuguese', 'french'] :
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if simbase.wantBingo:
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holidays[ToontownGlobals.FISH_BINGO_NIGHT] = HolidayInfo_Weekly(
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BingoNightHolidayAI.BingoNightHolidayAI,
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# Fish Bingo Night - runs once a week
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# Time: 12:00:01 am PST to 11:59:59 pm PST on Wednesdays
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[(Day.WEDNESDAY, 0, 0, 1),
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(Day.WEDNESDAY, 23, 59, 59),
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],
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displayOnCalendar = True,
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)
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# if simbase.wantBingo:
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# holidays[ToontownGlobals.FISH_BINGO_NIGHT] = HolidayInfo_Weekly(
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# BingoNightHolidayAI.BingoNightHolidayAI,
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# # Fish Bingo Night - runs once a week
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# # Time: 12:00:01 am PST to 11:59:59 pm PST on Wednesdays
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# [(Day.WEDNESDAY, 0, 0, 1),
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# (Day.WEDNESDAY, 23, 59, 59),
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# ],
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# displayOnCalendar = True,
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# )
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if simbase.wantKarts:
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holidays[ToontownGlobals.KART_RECORD_DAILY_RESET] = HolidayInfo_Daily(
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@ -1696,22 +1696,22 @@ class HolidayManagerAI:
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# of Fish Bingo, Circuit Racing, and Trolley Holiday for 24 hours
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if simbase.config.GetBool('want-silly-saturday', 1):
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holidays[ToontownGlobals.SILLY_SATURDAY_BINGO] = HolidayInfo_Weekly(
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BingoNightHolidayAI.BingoNightHolidayAI,
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[(Day.SATURDAY, 0, 0, 1),
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(Day.SATURDAY, 1, 59, 59),
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# holidays[ToontownGlobals.SILLY_SATURDAY_BINGO] = HolidayInfo_Weekly(
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# BingoNightHolidayAI.BingoNightHolidayAI,
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# [(Day.SATURDAY, 0, 0, 1),
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# (Day.SATURDAY, 1, 59, 59),
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(Day.SATURDAY, 6, 0, 0),
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(Day.SATURDAY, 7, 59, 59),
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# (Day.SATURDAY, 6, 0, 0),
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# (Day.SATURDAY, 7, 59, 59),
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(Day.SATURDAY, 12, 0, 0),
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(Day.SATURDAY, 13, 59, 59),
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# (Day.SATURDAY, 12, 0, 0),
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# (Day.SATURDAY, 13, 59, 59),
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(Day.SATURDAY, 18, 0, 0),
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(Day.SATURDAY, 19, 59, 59),
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],
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displayOnCalendar = True,
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)
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# (Day.SATURDAY, 18, 0, 0),
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# (Day.SATURDAY, 19, 59, 59),
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# ],
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# displayOnCalendar = True,
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# )
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holidays[ToontownGlobals.SILLY_SATURDAY_CIRCUIT] = HolidayInfo_Weekly(
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RaceManagerAI.CircuitRaceHolidayMgr,
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[(Day.SATURDAY, 2, 0, 0),
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