minigame: fix toon memory game (yuck)
This commit is contained in:
parent
455a8000ca
commit
c7362ec2d3
|
|
@ -506,7 +506,7 @@ class DistributedPairingGame(DistributedMinigame):
|
||||||
|
|
||||||
def getCardPos(self, deckOrderIndex):
|
def getCardPos(self, deckOrderIndex):
|
||||||
col = deckOrderIndex % self.cardsPerRow
|
col = deckOrderIndex % self.cardsPerRow
|
||||||
row = deckOrderIndex / self.cardsPerRow
|
row = deckOrderIndex // self.cardsPerRow
|
||||||
x = col * self.xCardInc
|
x = col * self.xCardInc
|
||||||
y = row * self.yCardInc
|
y = row * self.yCardInc
|
||||||
return (x, y)
|
return (x, y)
|
||||||
|
|
@ -520,7 +520,7 @@ class DistributedPairingGame(DistributedMinigame):
|
||||||
|
|
||||||
def calcBonusTraversal(self):
|
def calcBonusTraversal(self):
|
||||||
self.bonusTraversal = []
|
self.bonusTraversal = []
|
||||||
halfRow = self.cardsPerRow / 2
|
halfRow = self.cardsPerRow // 2
|
||||||
if self.cardsPerRow % 2:
|
if self.cardsPerRow % 2:
|
||||||
halfRow += 1
|
halfRow += 1
|
||||||
for i in range(halfRow):
|
for i in range(halfRow):
|
||||||
|
|
|
||||||
|
|
@ -32,7 +32,7 @@ class PlayingCardBase:
|
||||||
self.rank = None
|
self.rank = None
|
||||||
self.turnDown()
|
self.turnDown()
|
||||||
else:
|
else:
|
||||||
self.suit = value / PlayingCardGlobals.MaxRank
|
self.suit = value // PlayingCardGlobals.MaxRank
|
||||||
self.rank = value % PlayingCardGlobals.MaxRank
|
self.rank = value % PlayingCardGlobals.MaxRank
|
||||||
self.setImage()
|
self.setImage()
|
||||||
return
|
return
|
||||||
|
|
|
||||||
|
|
@ -46,7 +46,7 @@ def convertValueToGagTrackAndLevel(value):
|
||||||
|
|
||||||
def convertRankToGagTrackAndLevel(rank):
|
def convertRankToGagTrackAndLevel(rank):
|
||||||
track = rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
|
track = rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
|
||||||
level = int(rank / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1))
|
level = rank // (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
|
||||||
return (track, level)
|
return (track, level)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue