use composite srcs

This commit is contained in:
cxgeorge 2001-06-05 02:10:45 +00:00
parent 8e8d7ad4f6
commit 00560ef9d6
5 changed files with 74 additions and 2 deletions

View File

@ -28,11 +28,11 @@
Warning: Lib(s) $[nonexisting], referenced in $[DIRNAME]/$[TARGET], not found.
#endif
#set DEPENDABLE_HEADERS $[DEPENDABLE_HEADERS] $[filter %.h %.I %_src.cxx,$[all_sources]]
#set DEPENDABLE_HEADERS $[DEPENDABLE_HEADERS] $[filter %.h %.I %_src.cxx $[included_sources],$[all_sources]]
#end metalib_target static_lib_target ss_lib_target lib_target noinst_lib_target bin_target noinst_bin_target
#forscopes test_bin_target
#set DEPENDABLE_HEADERS $[DEPENDABLE_HEADERS] $[filter %.h %.I %_src.cxx,$[all_sources]]
#set DEPENDABLE_HEADERS $[DEPENDABLE_HEADERS] $[filter %.h %.I %_src.cxx $[included_sources],$[all_sources]]
#end test_bin_target
// Allow the user to define additional EXTRA_DEPENDS targets in each

View File

@ -315,6 +315,8 @@
$[IF_IPC_SOURCES] \
$[IF_NET_SOURCES] \
$[IF_PYTHON_SOURCES]
#defer included_sources $[INCLUDED_SOURCES]
// This variable returns the set of sources that are to be
// interrogated for the current target.

View File

@ -0,0 +1,24 @@
#include "alphaTransformAttribute.cxx"
#include "clipPlaneAttribute.cxx"
#include "colorAttribute.cxx"
#include "colorBlendAttribute.cxx"
#include "colorMaskAttribute.cxx"
#include "colorMatrixAttribute.cxx"
#include "cullFaceAttribute.cxx"
#include "decalAttribute.cxx"
#include "depthTestAttribute.cxx"
#include "depthWriteAttribute.cxx"
#include "fogAttribute.cxx"
#include "linesmoothAttribute.cxx"
#include "materialAttribute.cxx"
#include "pointShapeAttribute.cxx"
#include "polygonOffsetAttribute.cxx"
#include "renderModeAttribute.cxx"
#include "showHideAttribute.cxx"
#include "stencilAttribute.cxx"
#include "texGenAttribute.cxx"
#include "texMatrixAttribute.cxx"
#include "textureApplyAttribute.cxx"
#include "textureAttribute.cxx"
#include "transformAttribute.cxx"
#include "transparencyAttribute.cxx"

View File

@ -0,0 +1,29 @@
#include "alphaTransformAttribute.cxx"
#include "alphaTransformProperty.cxx"
#include "alphaTransformTransition.cxx"
#include "billboardTransition.cxx"
#include "clipPlaneTransition.cxx"
#include "colorBlendTransition.cxx"
#include "colorMaskTransition.cxx"
#include "colorMatrixTransition.cxx"
#include "colorTransition.cxx"
#include "cullFaceTransition.cxx"
#include "decalTransition.cxx"
#include "depthTestTransition.cxx"
#include "depthWriteTransition.cxx"
#include "drawBoundsTransition.cxx"
#include "fogTransition.cxx"
#include "linesmoothTransition.cxx"
#include "materialTransition.cxx"
#include "pointShapeTransition.cxx"
#include "polygonOffsetTransition.cxx"
#include "pruneTransition.cxx"
#include "renderModeTransition.cxx"
#include "showHideTransition.cxx"
#include "stencilTransition.cxx"
#include "texGenTransition.cxx"
#include "texMatrixTransition.cxx"
#include "textureApplyTransition.cxx"
#include "textureTransition.cxx"
#include "transformTransition.cxx"
#include "transparencyTransition.cxx"

View File

@ -0,0 +1,17 @@
#include "config_sgattrib.cxx"
#include "alphaTransformProperty.cxx"
#include "attribTraverser.cxx"
#include "colorBlendProperty.cxx"
#include "colorMaskProperty.cxx"
#include "colorProperty.cxx"
#include "cullFaceProperty.cxx"
#include "depthTestProperty.cxx"
#include "pointShapeProperty.cxx"
#include "polygonOffsetProperty.cxx"
#include "renderModeProperty.cxx"
#include "renderRelation.cxx"
#include "stencilProperty.cxx"
#include "texGenProperty.cxx"
#include "textureApplyProperty.cxx"
#include "transparencyProperty.cxx"